Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Worthy Necrons
17 Comments
IronVines 6 Oct @ 7:03pm 
i shall check then thanks for the response
Vaeki  [author] 6 Oct @ 9:42am 
IronVines- I'm not sure, too be honest, that isn't one I've checked.
IronVines 5 Oct @ 1:19pm 
is this by chance compatible with CCOO?
Vaeki  [author] 12 Sep @ 7:52pm 
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glythe 12 Sep @ 7:17pm 
I thought about this for a bit and I am wondering if you have sat down with the AI and say : research these things and skip this other nonsense. I am almost certain the AI says : ok here's level 1 let's research everything. Ok we finished now let's start on tier 2 research. Maybe it's not quite like that but they certainly do not plan out an optimal path like a player.

Is is possible for you to give the AI a "research flow chart" where they have either a plan A/B where they take specific research paths to get to the better tech units more rapidly? When I play the Necrons my goal is to get two Monoliths sweeping toward the enemy as a forward teleport point. Sweeping behind I will eventually have a fleet of Doom Scythes.
Vaeki  [author] 7 Sep @ 4:41pm 
glythe- most players I have talked with find the Worthy only a "half-step" more challenging than just increasing the difficulty. So, fort example, Very Hard Worthy tend to be somewhere between Very Hard & Ultra Hard.

Where the Worthy stand out, imo, is when the Ai get a bit of a tough start. Usually, even an Ultra hard with a wire weed, water-logged start can be a disappointing opponent (or companion). I quash the worst behaviors- vanilla Sisters don't use faction-tactics, vanilla Chaos don't sacrifice cultists, vanilla Tau spend their influence horribly, etc. But the Worthy are able to deal with early neutrals and weeds better, making their performance more reliable.

I happen to think the Necrons are among the strongest vanilla factions. But if you know of something Ai Necrons do that could be better, let me know!
glythe 7 Sep @ 4:20pm 
Im testing your Ork mod right in a game right now. I guess I had just assumed you were giving the AI cheats so I didnt give them a +2 bonus (which I find to be fun but not oppressive when you fight them in great numbers).

I encourage you to emphasize that your mod in no way makes the AI cheat. Making the computer play better without cheating is an incredibly noble task. Overall I detest "cheating AI" but unfortunately the vanilla computer has zero chance to win even with one "cheater boss" and with massive numerical superiority.

I do have a very wimpy mod of my own on the workshop. I was upset when the devs changed the base city radius from 2 to 1 so my mod restores the old base city radius. I was on the discord for a while and had another side modding project but life got in the way for a bit. When I came back some game elements had changed and the other mod broke so I just left it.

I look forward to seeing the finish necro mod as they are my favorite and most played faction.
Vaeki  [author] 7 Sep @ 3:28pm 
glythe- Thank you!

Modding Gladius is a mixed bag. The entry into it is simple, as Proxy intended iirc. Simple ASCII files, XML format. On the other hand, plenty of frustration and dead-ends to be had. Small changes are fairly simple, but pushing the limits can be complex.

For the Worthy, countless hours of coding and testing. I strive to keep the rules unchanged: ie, no cheats. A lot of what I improve are pretty basic: leaner tech tree decisions, building less un-helpful units.

I can nudge the econ (aka building choices) and the strategy (aka tech and unit choices) fairly easily. The tactics I implement are more complex to insert, and smarter action usage is the real bear to fix.

Anyway, lots of information on Proxy Studios Gladius-modding channel on Discord, and lots of active modders who answer questions regularly! :steamthumbsup:
glythe 7 Sep @ 12:17pm 
Hi. I appreciate all modders who pour their time into a game they love.

If it isn't a lot of trouble could you briefly tell me what goes into a mod like this? Do you give the AI cheats? If you make the AI better without any cheats I think you should tell everyone that - because that is indeed a feat.

Did you figure out how to bypass the AI planning?
Vaeki  [author] 2 Sep @ 8:14am 
NOTICE - Late on the Update
Worthy Players- I spent far too much time playing Gladius and not enough time completing the debug on the update. My bad! :steamsad:
I am almost done, but certain requisition-using factions are resisting the new cooldown method. As such, I will delay the update until Sunday. Sorry!

In one week, I will be breaking all the saved Worthy games.
The Holy Pilgrim 16 Aug @ 1:18pm 
Hey Vaeki, these mods sound really promising! I'm definitely going to try them out.
Vaeki  [author] 15 Aug @ 9:04am 
AUGUST NOTE
Great news! I have developed a clearer, lower impact method for putting Ai abilities on cooldown.
Terrible news! When I put the update out it will _definitely_ cause crashes for pre-existing save games.
My plan is to release the update for all the Worthy Ai mods on Sept. 1st.
So, your options are:
1. Wrap up your match by Sept. 1st.
2. Save off a copy of the mod in its current state, use that to finish your match.
3. Lose your saved game.
Thanks for playing the Worthy!:steamhappy:
Vaeki  [author] 5 Jul @ 4:11pm 
Muyubuyu- that's odd! Looking into it.
Muyubuyu 4 Jul @ 10:40am 
Nice mods buddy :)
We tried it in 1 Multiplayer Game, and the Necron never build a 2nd city. Further testing needed for a better feedback tho :D
WeavelCow 3 Jul @ 8:18am 
It's an ambitious project dude! Massive respect from all of us, who's game you just help make better and better. You're doing great work.
Vaeki  [author] 2 Jul @ 11:56pm 
WeavelCow- Thank you, made my day! Took me a while to get through Necrons.... they actually play well without me, so they made me agonize over whether I was improving them. Heh! But it's a fun type of agony.
WeavelCow 2 Jul @ 1:26am 
Keep doing what you're doing mate, can't wait to try it out :)