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Is is possible for you to give the AI a "research flow chart" where they have either a plan A/B where they take specific research paths to get to the better tech units more rapidly? When I play the Necrons my goal is to get two Monoliths sweeping toward the enemy as a forward teleport point. Sweeping behind I will eventually have a fleet of Doom Scythes.
Where the Worthy stand out, imo, is when the Ai get a bit of a tough start. Usually, even an Ultra hard with a wire weed, water-logged start can be a disappointing opponent (or companion). I quash the worst behaviors- vanilla Sisters don't use faction-tactics, vanilla Chaos don't sacrifice cultists, vanilla Tau spend their influence horribly, etc. But the Worthy are able to deal with early neutrals and weeds better, making their performance more reliable.
I happen to think the Necrons are among the strongest vanilla factions. But if you know of something Ai Necrons do that could be better, let me know!
I encourage you to emphasize that your mod in no way makes the AI cheat. Making the computer play better without cheating is an incredibly noble task. Overall I detest "cheating AI" but unfortunately the vanilla computer has zero chance to win even with one "cheater boss" and with massive numerical superiority.
I do have a very wimpy mod of my own on the workshop. I was upset when the devs changed the base city radius from 2 to 1 so my mod restores the old base city radius. I was on the discord for a while and had another side modding project but life got in the way for a bit. When I came back some game elements had changed and the other mod broke so I just left it.
I look forward to seeing the finish necro mod as they are my favorite and most played faction.
Modding Gladius is a mixed bag. The entry into it is simple, as Proxy intended iirc. Simple ASCII files, XML format. On the other hand, plenty of frustration and dead-ends to be had. Small changes are fairly simple, but pushing the limits can be complex.
For the Worthy, countless hours of coding and testing. I strive to keep the rules unchanged: ie, no cheats. A lot of what I improve are pretty basic: leaner tech tree decisions, building less un-helpful units.
I can nudge the econ (aka building choices) and the strategy (aka tech and unit choices) fairly easily. The tactics I implement are more complex to insert, and smarter action usage is the real bear to fix.
Anyway, lots of information on Proxy Studios Gladius-modding channel on Discord, and lots of active modders who answer questions regularly!
If it isn't a lot of trouble could you briefly tell me what goes into a mod like this? Do you give the AI cheats? If you make the AI better without any cheats I think you should tell everyone that - because that is indeed a feat.
Did you figure out how to bypass the AI planning?
Worthy Players- I spent far too much time playing Gladius and not enough time completing the debug on the update. My bad!
I am almost done, but certain requisition-using factions are resisting the new cooldown method. As such, I will delay the update until Sunday. Sorry!
In one week, I will be breaking all the saved Worthy games.