RimWorld

RimWorld

Deep And Deeper
706 Comments
Alright.
Шашлычник ;р  [author] 18 Oct @ 9:51am 
The problem with this idea is balance, becuase by default raiders don't go down and I don't want to significantly change how raids work (because I don't want have any compatibility issues, bugs or performance issues).

If you want, you can try MultiFloors
I'd like to suggest adding a reinforced entrance (indestructible, but can only place one on the colony map,) so that players who want to build their base completely underground don't have to worry about raiders nuking their entire society with a hand grenade.
Remembermekid 17 Oct @ 10:01am 
Ahhh it's right there, thank you!
Шашлычник ;р  [author] 17 Oct @ 9:59am 
@Remembermekid, check mod's FAQ
Шашлычник ;р  [author] 17 Oct @ 9:57am 
I had no chance to play with it yet tbh, but I really want to. Tha
Default settings is something close to small hills. By the way there are more resources in deep, at next levels.

I think it's reasonable count for early game resources source. But you may say it's not, that's why there's that setting.
Remembermekid 17 Oct @ 9:51am 
Loving the mod, tho this might be a silly question: how do I actually get my pawns to bring things from the cave layers to the surface?
Poney-Demoniaque 17 Oct @ 4:16am 
Thanks for the answer bro

I did check and there were in fact 4 veins of steel and 2 of compacted machinery

Is that a normal spawn?

Anyway, as you said, I can tweak the spawnrate but is this amount normal as you balanced the mod?

Good day !
Шашлычник ;р  [author] 17 Oct @ 2:21am 
Hey. Can't reproduce your problem. You can increase count of ores via mod settings.
Also you can use "Clear All Fog" from debug actions to check if there's really no ores.
Poney-Demoniaque 17 Oct @ 2:02am 
Hey , in my cave there is simply no ores ?

i dug the entire first cave that i did and their was not a single ore beside stone

is that a known issue ? i got no error logs about it so i dunno what to provides

great mod still but i need more than chunks xD !
Zeus 15 Oct @ 9:07am 
при удалении мода, ломает сохранение)))
Daovala 4 Oct @ 1:56am 
as for taking the cave entrance apart, I imagine a breach axe would likely help (it's great vs mech turrets and things lmao)

on another note if they are prone to collapse and it takes an incredible about of time to build an entrance from what I've seen so far makes the prospect of trying to go deeper feel incredibly risky to even attempt, though I didn't build many columns in the first one I finished
DickInWoodchipper 2 Oct @ 1:36pm 
is there any way to make pawns bring rock chunks up?
Vril 2 Oct @ 1:15pm 
You cant build electricity conduit to there i assume, and need to make dedicated generator down there?
Vril 2 Oct @ 1:09pm 
How do i make slaves go there but not colonists?
GioDeluxe 30 Sep @ 10:56am 
Does this work for mechanoids for hauling and mining with the "enter when theres work" and "exit if theres no work"?
Nyarlathotep 29 Sep @ 12:51pm 
Any chance of making it so that the speed of digging out the entrance is affected by Mining speed so that my dirt-mole pawn with twin drill hands can speedrun getting to Hell?
girlkisser 26 Sep @ 8:54pm 
When the mine is collapsing, it takes a very long time. I can hit the entrance to force it to collapse immediately, but it has a lot of HP. Is there a chance we could get a "fill in" button, similar to the craters in Odyssey, to collapse them faster?
GeorgeGreyFox 26 Sep @ 12:52pm 
FOR KARL!!!
blackendpizza 21 Sep @ 7:17pm 
whatever you do, do NOT send your modded animals in these holes. they're ever coming out.
Astilarius 21 Sep @ 1:26pm 
Его там не было, но я уже прочитал в других комментах что он не всегда есть, спасибо все равно
Шашлычник ;р  [author] 21 Sep @ 1:20pm 
You need to find and finish another entrance down there
Astilarius 21 Sep @ 1:12pm 
How do i go too a deeper cave level?
RevanShan 21 Sep @ 12:55pm 
Same as @FkYoSht how do you go deeper if you can't place another entrance inside a cave?
Decoorinm 19 Sep @ 8:22pm 
ROCK&STONE!!!
FkYoSht 17 Sep @ 4:15pm 
@Vril It says it must be placed on the surface
Vril 17 Sep @ 2:24pm 
@FkYoSht you plop another shaft?
FkYoSht 16 Sep @ 9:22pm 
I might be dumb but how do you go deeper?
Mythophile 15 Sep @ 6:27am 
a diggy hole mod
PAMPERS 14 Sep @ 3:55pm 
Thanks 😊
Шашлычник ;р  [author] 14 Sep @ 2:18pm 
Debug actions => Destroy map
Is there any errors in log?
Orphan 14 Sep @ 10:37am 
hi, is there a way to manually delete a cave ? I relog on my save and the entrance was gone and the cave remains even after it should have fall
Шашлычник ;р  [author] 13 Sep @ 11:47am 
Whoopsy. Will fix it now
Mlie 13 Sep @ 10:59am 
Some of your defs overwrite the vanilla code.
ShashlichnikCaveExit still has Name="CaveExit" in Defs\ThingDefs_Buildings\Buildings_Misc.xml
ShashlichnikPositiveEventShutUp has Name="PositiveEvent" in Defs\Misc\Letters.xml

You should remove the Name property of these or at least update them with the correct name to avoid overriding the vanilla defs of the same name.
is there any way to have tunneler mechanoids mine in there?
rxraine 8 Sep @ 12:06pm 
ROCK AND STONE
cat jam 6 Sep @ 9:07pm 
Safe to use with MultiFloors?
If not, any compatibility patches planned?
lewstock2010 5 Sep @ 1:38pm 
make it vacstone in an asteroid pls
Doggias 4 Sep @ 10:34am 
well this is straight-up racist and exclusionary towards those who live and die under Armok
FelipeGames2000 4 Sep @ 5:37am 
Found a Stoneborn digging in my cave

Is this what you meant with "integrated with Stoneborn" in the description? It's neat! Would also make sense to see the occasional Dirtmole as well!

Also,
GO ROCK AND STONE SOMEPLACE ELSE, THIS IS MY CAVERN, DWARF!
Шашлычник ;р  [author] 3 Sep @ 7:29pm 
I'll take a glance later
Max 3 Sep @ 5:55am 
It also seems you have a Thing Tick that averages 5ms on DoTick related to compressed gold?
Max 3 Sep @ 5:54am 
Heya, it seems this comp is eating up 2,2ms per tick: Shashlichnik.SpammerComp:CompTick

Even when no cavern entrance is built, and I haven't yet interacted with the mod.
Шашлычник ;р  [author] 1 Sep @ 10:30pm 
@FelipeGames2000 resources only
FelipeGames2000 1 Sep @ 6:06pm 
Question: The resource slider affects only the mineable resources or does it affect the amount of stone as well?
Шашлычник ;р  [author] 1 Sep @ 12:50am 
@Watakaze, maybe Glowstick Belt (I didn't try it yet)
Watakaze 31 Aug @ 2:55am 
Anyone have a any recommended light source mod to use in the cave?
Prester 31 Aug @ 1:20am 
I love this mod. The only 2 things that keep happening is 1. pawns sometimes sleep instead of leaving 2. mechanitor haulers do not leave the cave. they enter it to carry stuff to the exit, so far so good, but then they never leave and wander and go out of energy. so i have to manually check from time to time to send them outside. its not a game breaker but somewhat annoying.

appart from that i love your mod. it always felt kind of cheaty to just place a mine/Quarry and have infinite resources. at least now they have to actually to the mining and hauling <3
elĐeve 31 Aug @ 12:06am 
they sleep instead of auto exiting, i have to draf undraft them and then they auto get out
Шашлычник ;р  [author] 30 Aug @ 11:58pm 
You can activate auto exit and auto enter on cave exit and cave entrance