RimWorld

RimWorld

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MultiFloors
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Mod, 1.5
File Size
Posted
Updated
1.988 MB
14 Dec, 2024 @ 6:53pm
7 Jun @ 3:35pm
59 Change Notes ( view )

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MultiFloors

In 1 collection by telardo
Telardo's small mods.
12 items
Description
Multi-floors. My "spiritual successor" to the old Z-Level mod.
1.6 dev branch: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3537626590

From the author:
This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure to check the pinned guide first before assuming it’s buggy.

Current features:
  • Build above ground and underground
  • Simple cross-level pathfinding through stairs
  • Raiders can use stairs
  • Top view renderer on upper levels
  • Food, rest, joy, meditation works with level schedule
  • Pawn will do works automatically across levels
  • Automatic cross level hauling
  • Place blueprints at other levels
  • Haul to construct across levels
  • Heat, power, gas synchronized through stairs
  • Weather, outdoor temperature synchronized to upper levels
  • Game conditions synchronized between levels
  • CompAssignable can recognize pawns at different levels
  • Sell to trader at the ground map
  • Bestowing ceremony can take place on other levels
  • Pawns will fix broken-down building across levels
  • Mechs can go to other levels for charging
  • Level switching hotkeys N and M
  • Work with Dub's Bad Hygiene, and perhaps Hospitality
  • Patch for pipe systems in Dub's Bad Hygiene, Rimefeller and Vanilla expanded


Limitations:
Due to considerations of performance and compatibility.
  • No cross-level combat.
  • Bills without enough ingredients on that level can't be finished.
  • Right-click float menu won't recognize other levels.
  • Things not on the ground level can't be selected when preparing caravans.

Guide:
I wrote a guide in the pinned post to illustrate current features in this mod (with screenshots).
Please read it when you have questions.
Anything not in the feature list is not implemented yet.

You can find answers to most questions in the guide. Questions already answered there will be ignored.
Using this mod with Vehicle Map Framework is not recommended.

Get Involved:
If you want to help with the development, wildly try it and leave your feedback.
If you encounter any issues. please provide a full error log in the pinned post.
I have a hard time implementing it and no more time to test.

Credits:
Textures: 金兔子拉面
Popular Discussions View All (7)
349
17 Aug @ 3:56am
PINNED: Bug report!
telardo
169
1
22 Aug @ 2:18pm
PINNED: Ideas and feature requests
telardo
0
4
17 Dec, 2024 @ 5:04pm
PINNED: Guides
telardo
1,251 Comments
Thetaprime 20 Aug @ 10:29am 
Read the documentation. It's right at the top degen...
Please update this mod :)
maxxelc 17 Aug @ 6:57pm 
does it work for gravships?
:slimescared:
Reclusiarch Merek Grimaldus 17 Aug @ 7:43am 
does it work for gravships?
start20051119 15 Aug @ 7:43am 
does have github link?
telardo  [author] 14 Aug @ 8:08pm 
@S U C C It's a known soft-incompatibility that prisoners in Prison Labor will only work on their current level, because it uses its own job giver.
S U C C 14 Aug @ 7:48pm 
from prison labor, forgot that wasnt from base game but yeah that basically locked the miner from mining in the mines lol
Hangover. 14 Aug @ 12:28pm 
@telardo Probably from the mod "prison labor"
Mac-Gyver 14 Aug @ 9:33am 
@telarod, what's a dev Branch
telardo  [author] 14 Aug @ 8:31am 
@Mac-Gyver See the dev branch.