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Rapporter et oversættelsesproblem
If you want, you can try MultiFloors
Default settings is something close to small hills. By the way there are more resources in deep, at next levels.
I think it's reasonable count for early game resources source. But you may say it's not, that's why there's that setting.
I did check and there were in fact 4 veins of steel and 2 of compacted machinery
Is that a normal spawn?
Anyway, as you said, I can tweak the spawnrate but is this amount normal as you balanced the mod?
Good day !
Also you can use "Clear All Fog" from debug actions to check if there's really no ores.
i dug the entire first cave that i did and their was not a single ore beside stone
is that a known issue ? i got no error logs about it so i dunno what to provides
great mod still but i need more than chunks xD !
on another note if they are prone to collapse and it takes an incredible about of time to build an entrance from what I've seen so far makes the prospect of trying to go deeper feel incredibly risky to even attempt, though I didn't build many columns in the first one I finished
Is there any errors in log?
ShashlichnikCaveExit still has Name="CaveExit" in Defs\ThingDefs_Buildings\Buildings_Misc.xml
ShashlichnikPositiveEventShutUp has Name="PositiveEvent" in Defs\Misc\Letters.xml
You should remove the Name property of these or at least update them with the correct name to avoid overriding the vanilla defs of the same name.
If not, any compatibility patches planned?
Is this what you meant with "integrated with Stoneborn" in the description? It's neat! Would also make sense to see the occasional Dirtmole as well!
Also,
GO ROCK AND STONE SOMEPLACE ELSE, THIS IS MY CAVERN, DWARF!
Even when no cavern entrance is built, and I haven't yet interacted with the mod.
appart from that i love your mod. it always felt kind of cheaty to just place a mine/Quarry and have infinite resources. at least now they have to actually to the mining and hauling <3