Total War: WARHAMMER III

Total War: WARHAMMER III

Building Slots Extended - Bastions, Forts & Gates - 12 Slots
60 Comments
ChopChop  [author] 10 Oct @ 6:04am 
MOD UPDATE :steamthis:
Added extra slots to
Warriors of Chaos fort
Daemon of Chaos fort
ChopChop  [author] 29 Sep @ 3:51am 
NEW COMPATIBILITY UI MOD :steamthis:
[UI] Builder: 3 Rows Settlement & Foreign Slots
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3576835384
ChopChop  [author] 11 Sep @ 4:09am 
not really
TekStyler 11 Sep @ 3:41am 
possible to add "swap building" option? So we can change a building into another one of the same tier instead of destroy and rebuild?
ChopChop  [author] 28 Aug @ 2:36am 
This mod only add slots.
If i would add any buildings to custom factions - that would be via my other mod Additional Buildings: Bastion Fort & Gate, but im currently not interested as im working on other mods. Maybe in the future i will get there :steamthumbsup:
-Rune- 27 Aug @ 7:39pm 
Is there a submod for Albion etc? Doesn't seem to work for them at all, not able to build anything.
ChopChop  [author] 9 Aug @ 2:43pm 
MOD UPDATED :steamthumbsup:

@CaptainKampfkeks Not sure if the mod you found the comment on is updated but the BSE mod used to break Dwarf Deeps, Unusual Locations and all sorts of undercities/cults etc. i explained there which modules are broken and which not to use :)
CaptainKampfkeks 29 Jul @ 12:48pm 
I found your comment on BSE, but how is it broken exactly? In my rudimentary testing right now, it seems to work in conjuncture with the fort mods.
What doesn't seem to work is the patch for 3 rows of building slots. Should your mods work with that one, or would it be feasable for you make a compatch?
ToothDooD 17 Apr @ 11:21am 
@human72 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3357512115 this mod is pretty much required to add the buildings
ToothDooD 17 Apr @ 11:19am 
@human72 this mod allows you to put any building you would be able to put in a city in the forts. In lore the forts (at least the ones in the empire) were like actual towns so it's relatively lore firendly.
Human72 12 Apr @ 5:12pm 
so can we see in a screenshot what buildings can be put in to those forts?
Human72 9 Apr @ 8:26pm 
so? if forts will have building slots? what do we put in them? :O
Lisan al Gaib 8 Apr @ 8:49pm 
@SK-XCarbonX - You probably have "BSE - Minor Settlements 6 slots" mod enabled too.
SK-XCarbonX 18 Mar @ 10:58am 
Hey no worries. I appreciate the time you take out of your life to deliver the mods that you do. I played to about 60 turns with absolutely no issues with the mod. It Honestly was like I said a fortunate issue haha.

Then I stopped cause of my obsession of wanting everything under the sun for a empire play through....... I'll never finish a empire campaign 😮‍💨 lol
ChopChop  [author] 17 Mar @ 5:52pm 
thank you, it's not intended and i will investigate when i will get a chance, but im busy till end of month, appreciate the testing and report
SK-XCarbonX 17 Mar @ 10:34am 
The 12 and 6 building slots extended for bastion/forts/gate. I tested both mods. Both gave 2 extra building slots to minor settlements.
ChopChop  [author] 17 Mar @ 7:54am 
Which mods u are talking about? i have 6 mods for bastion/fort/gate
SK-XCarbonX 16 Mar @ 10:50pm 
@ChopChop I don't know If this is a ... fortunate side effect, but both your forts/bastions/gates mods extend minor settlements to 6 slots for empire/Franz. I don't think I have any mod conflcts. I don't have any other building slot extension mods.
Unborn 4 Mar @ 1:19am 
i had this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3228731182
but the bad main mod. Thank you a lot
ChopChop  [author] 3 Mar @ 1:42am 
no worries, i hope this helps
ChopChop  [author] 3 Mar @ 1:40am 
you need standalone modules and nothing that touches undercity/cult etc made by Myxameno, more info i left in the comment of the Building Slots Extended https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2870464661
Unborn 3 Mar @ 1:39am 
Tnx
Unborn 3 Mar @ 1:39am 
[Mod] Additional Buildings: Bastions, Forts & Gates 5.3
the main mod and this one
ChopChop  [author] 3 Mar @ 1:38am 
BSE mod is broken, please check the comments of that mod as i already made extensive explanation why that mod is broken and which mods to use instead :steamthumbsup:
Unborn 3 Mar @ 1:34am 
Yes. Thats why i asked here. And additional buildings from recomended mods
ChopChop  [author] 3 Mar @ 12:41am 
Using BSE?
Unborn 2 Mar @ 5:44pm 
Hi anyone had issues with the deeps having no slots? i have 130 mods its 3am ill test again tomorrow without most of the dwarf mods
ChopChop  [author] 2 Mar @ 3:44am 
You asked the question under the extra slot mod so i will answer first for the slot mods:
All my extra slots mods require MIXER and they will not be compatible with Radious, as Radious doesnt work with MIXER.

Question about my mod: Additional Buildings: Bastion, Forst & Gate:
Mod will be compatible with Radious, but with limited features listed in that mod description (will work just with only 1 slot in fort/gate, bastion have 4). Once again for full features you need MIXER thats not compatbile with Radious.
Guts The Black Swordsman 1 Mar @ 8:19pm 
are your mods for bastion expansion and province expansion compatible with radious?
@ChopChop
cuka2000 8 Jan @ 5:20am 
Are there any plans to apply this to the Old World campaign mode as well?
ChopChop  [author] 2 Jan @ 7:26pm 
Nice one thank you Arawwn :steamthumbsup:
Arawwn 2 Jan @ 7:24pm 
I can confirm that fix the problem! Thanks!!
ChopChop  [author] 2 Jan @ 5:07pm 
Thank you and i appreciate the throrough and proper mod issue report with mods dialed down to a couple of them. I respect this and as you see it made the fix possible and reasonably quick, sorry for the issue and thanks again
Blitz 2 Jan @ 5:05pm 
Sorry about the slow response, had some technical glitches with Prop Joes mod manager lol

Anyways, glad to say that you fixed it and I really appreciate you for the quick response and fix on this, thank you so much
ChopChop  [author] 2 Jan @ 4:47pm 
Ok this helps a lot, please resub to linked mod and then check again friend as i had gates tables from before i made the separate slots mods just for the bastion fort and gate. Now i updated the mod and removed the 8 slots for those settlements:
BSE (Minor settlements only) - 8 building slots version
https://gtm.steamproxy.vip/workshop/filedetails/?id=3257109494
Blitz 2 Jan @ 4:38pm 
Let me start with thanking you for this awesome mod + all your others, amazing job!

I seem to also have the 8 slots for Helmgart and I disabled all my mods except 9 of them

1) Expanded Building Overhaul
2) BSE - Bastions, Forts & Gates - 12 slots
3) Mixer
4) BSE (Minor settlements only) - 8 building slots version
5) Additional buildings: Bastions, Forts and Gates
6) Additional buildings: Bastions, Forts and Gates | Economy submod
7) Additional buildings: Bastions, Forts and Gates | Military submod
8) Additional buildings: Bastions, Forts and Gates | Province submod
9) IEE
Arawwn 1 Jan @ 4:21pm 
yep, I'm gonna investigate! ;)
ChopChop  [author] 1 Jan @ 4:20pm 
hi i didnt change anything in any mod for helmgart for a long time friend, it might be another mod ;/
Arawwn 1 Jan @ 4:18pm 
Hello!
I can confirm for the 8 slots of Helmgart, I've begin my campaign with 12 slots 3 days ago, and today this pass to 8!
ChopChop  [author] 17 Dec, 2024 @ 6:45am 
Im investigating and trying to get a fix 👍 stay tuned as they 6.0 updates made things harder
ChopChop  [author] 17 Dec, 2024 @ 2:55am 
do you have IEE enabled?
J3S 17 Dec, 2024 @ 2:27am 
helmgart fort only has 8 slots for me
ChopChop  [author] 16 Dec, 2024 @ 3:52pm 
Thank you! Mod updated, please resub

Fixed Cathay slots to 12 :steamthumbsup:
Muggy885 2 Dec, 2024 @ 3:18pm 
I tested this with the console command mod. Transferred ownership to Zhatan who is a neighbour, he gets 8 slots, transferred back to my control, I get 4 slots, as Miao Ying.
Muggy885 2 Dec, 2024 @ 3:13pm 
Bastions are only giving 4 slots when cathay owns them but give 8 slots when owned by other factions.
ChopChop  [author] 1 Dec, 2024 @ 7:54am 
Can you explain please? All works on my side
Alaric 1 Dec, 2024 @ 7:51am 
Seems to not work with other submods. Only one can be active at once (either new buildings, or military buildings, or 12 slots, etc) depending on the order of activation
Phukface 27 Nov, 2024 @ 4:33pm 
Does this work alongside your other mod that add additional buildings? This one to be specific:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3357512115
Kane Beckett 11 Nov, 2024 @ 1:43pm 
mmh ...it is not working for me. Are there types of mods which have conflict potential with this one?
ArmoredCondom 8 Nov, 2024 @ 2:29pm 
mod also extended my pp :steamthumbsup: