Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
should they stay as a block ? bottom of list ? early ? just after vanilla expanded ? would like to have some infos regarding this question, thanks a lot,; I LOVE your work
- added support for "Roo's Minotaur Xenotype"
- added support for "[DHM]MyDogsHouse"
I tried removing both mods to see if they would show up again, but no dice. Do you know anything that could cause this?
are you plaing RR with SS addon?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3001121619
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2868392160
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2920678419
VFE - Classicals Profecus perk does [Do complete Random research that is possible to be researched] I think this perk very much harm the immersion of your Modpack's intended gamplay.
Slow game, slow research, and gradually progress. Do you think you can change the perk's ability? such as, [ colonists get mood bonus when researching] and stuff.I hope you can give a feeback because this perk is bugging me for a long time. Thank you and thanks for all your great mods.
https://gist.github.com/HugsLibRecordKeeper/b99bfa832f84776ee8795d2167d8a7a0
I wonder why it's different for the rest of the tech. levels?
Setting tech adv. at 75% If I do the advancement as soon as I can and reload the safe, it prompts me to do Ideo. and all "Basic" research is done.
It doesn't happen from neo. to medieval(didn't test the rest).
If you're using [HRK] Vanilla Expanded Extra Embrasures and Progression: Core, and getting red errors during startup talking about CE_Embrasures, just move the VEEE mod so it's loaded before Progression: Core.
My dumb ass just expected auto-sort to figure it out
and be able to advance to the neolithic.
Yippie!
I have a mod that adds primitive tools that I'd like to get before fully finishing that research tab.
My last visit to the Republic gave me only one Feral hive to clear (I hate those for a neolithic era) which at least allowed me to get a senator favor.
The others were 2 Siege camps (from VFE Medieval) without quest rewards, a charmweaver (from ReSplice: Charmweaver) I should take; these 3 at least mentioned the senators, even if I couldn't get their favor. And the last was a stranger that contacted me for help - this seemed completely disconnected to the Senators.