RimWorld

RimWorld

374 ratings
Progression: Core
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Mod, 1.5, 1.6
File Size
Posted
Updated
15.694 MB
2 Aug, 2024 @ 8:33pm
13 Aug @ 4:02am
26 Change Notes ( view )
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Progression: Core

In 2 collections by ferny
The Progression Modpack | Ferny (1.5)
913 items
The Progression Modpack | Ferny (1.6)
542 items
Description









FAQ
  • Save game compatible? | Probably yeah
  • Does this replace "VFE Tribals Patches" by Zaljerem? | Yeah. This merges in all of those patches

Compatibility
- This mod improves compatibility with "Persistent Precepts" by altering the customize faction ideologies menu text to make both visible. Thanks Harmonea!
- Anything in my modpack
- Should work well with most other stuff too

Credits
- Taranchuk - C#
- Warachia - Abstract patch operation
- Zaljerem - Patches
- ViralReaction - Patches
- Turkler - Patches
- Cyanobot - Patches
- Kitty - Fire ritual patches





[discord.gg]
tags just in case: medieval overhaul, vfe tribals, ferny, tribal
Popular Discussions View All (2)
0
6 Nov, 2024 @ 12:01pm
Mods Patched by Progression: Core
ferny
0
16 Sep, 2024 @ 5:15am
Links (cause steam keeps taking down the page)
ferny
329 Comments
ggfirst 29 Aug @ 11:42am 
Hy I have no else where for asking you something I have noticed.
VFE - Classicals Profecus perk does [Do complete Random research that is possible to be researched] I think this perk very much harm the immersion of your Modpack's intended gamplay.
Slow game, slow research, and gradually progress. Do you think you can change the perk's ability? such as, [ colonists get mood bonus when researching] and stuff.I hope you can give a feeback because this perk is bugging me for a long time. Thank you and thanks for all your great mods.
ferny  [author] 27 Aug @ 5:47pm 
@Öffentliches Ärgernis Distant shouts is just a piece of text. Meaningless, it's just information. No buttons.
Öffentliches Ärgernis 27 Aug @ 3:08pm 
Is there an option to force the "Distant Shouts" event (again)? I couldn't request quests from the Senators, a few days into my game, but then it fired and the buttons appeared. Now they vanished again.
Reverie 26 Aug @ 3:49am 
Hey, I have some (2) errors related to the Vanilla Extra Embrasures patch - I do not use CE. Could you perhaps take a look?:

https://gist.github.com/HugsLibRecordKeeper/b99bfa832f84776ee8795d2167d8a7a0
ferny  [author] 24 Aug @ 3:04pm 
@Lemniscate_Mike Animal tech has a destinct type of def for its research projects, and its own distinct research method.
Lemniscate_Mike 24 Aug @ 1:53pm 
Interesting.
I wonder why it's different for the rest of the tech. levels?
ferny  [author] 24 Aug @ 1:42pm 
@Lemniscate_Mike Oh you mean that? Hmm.. I guess that's a bug? I've been aware of that but like to have the player caught between animal and neolithic wouldn't work on a code level I think so I think its a failsafe. It will remain that way for the time being.
Lemniscate_Mike 24 Aug @ 1:33pm 
@fery, I just now tested it with only Harmony, Core and all DLCs, VEF, VFET, Progression: Core, and Progression: Scenarios and it still happened.
Setting tech adv. at 75% If I do the advancement as soon as I can and reload the safe, it prompts me to do Ideo. and all "Basic" research is done.

It doesn't happen from neo. to medieval(didn't test the rest).
ferny  [author] 24 Aug @ 12:32pm 
@Lemniscate_Mike Definitely not us
Lemniscate_Mike 24 Aug @ 7:28am 
IDK if this mod is the culprit but If I set the tech advancement lower than 100% and do advance, it'll unlock all of the previous research, at least with the basic tab.