RimWorld

RimWorld

396 ratings
Progression: Core
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Mod, 1.5, 1.6
File Size
Posted
Updated
15.724 MB
2 Aug, 2024 @ 8:33pm
26 Sep @ 6:34am
30 Change Notes ( view )
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Progression: Core

In 2 collections by ferny
The Progression Modpack | (1.5)
913 items
The Progression Modpack | (1.6)
551 items
Description









FAQ
  • Save game compatible? | Probably yeah
  • Does this replace "VFE Tribals Patches" by Zaljerem? | Yeah. This merges in all of those patches

Compatibility
- This mod improves compatibility with "Persistent Precepts" by altering the customize faction ideologies menu text to make both visible. Thanks Harmonea!
- Anything in my modpack
- Should work well with most other stuff too

Credits
- Taranchuk - C#
- Warachia - Abstract patch operation
- Zaljerem - Patches
- ViralReaction - Patches
- Turkler - Patches
- Cyanobot - Patches
- Kitty - Fire ritual patches





[discord.gg]
tags just in case: medieval overhaul, vfe tribals, ferny, tribal
Popular Discussions View All (2)
0
6 Nov, 2024 @ 12:01pm
Mods Patched by Progression: Core
ferny
0
16 Sep, 2024 @ 5:15am
Links (cause steam keeps taking down the page)
ferny
346 Comments
StockSounds 10 hours ago 
Oh probably, I guess I just don't really like it!
ferny  [author] 10 hours ago 
@StockSounds I don't think that's a thing. If you use Progression Scenarios I have most of those auto researched on industrial starts if thats what you're noticing.
StockSounds 19 hours ago 
I THINK if you remove any of the republic factions, their research projects are automatically finished. I think if you remove the republics, it should just reduce the cost of the research, or at least do neither. What do you think?
ferny  [author] 11 Oct @ 11:32am 
@Wrath Just auto sort
Wrath 11 Oct @ 2:28am 
I mean the whole 'progression' pack
Wrath 11 Oct @ 2:27am 
Hello, what is the optimal load order for your mods ?
should they stay as a block ? bottom of list ? early ? just after vanilla expanded ? would like to have some infos regarding this question, thanks a lot,; I LOVE your work
ferny  [author] 26 Sep @ 6:35am 
v30
- added support for "Roo's Minotaur Xenotype"
- added support for "[DHM]MyDogsHouse"
Sledjer 19 Sep @ 4:37pm 
Hey is there any way you could look at adding compatibility with "Medieval Overhaul: Royalty" or making a workaround? Right now, the changes you made to Medieval Overhaul make it throw a couple errors.
ferny  [author] 16 Sep @ 10:07pm 
v29 - improved flooring floors patch
AssassinsBro 10 Sep @ 2:30pm 
Ah I see, I will have a look cheers! Thanks for the quick response as well, much appreciated.