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For real though, I'm making a pretty big mod merging several other mods of which some touch the very same things as this one does. I might be making a compatch, or then not, but I'm definitely implementing some of this to my own mod.
Blocking a mountain path on the other hand does not take much. A tiny wall there and some basic bunkers there, and you can block off an entire mountain pass like 300 Spartans.
x 0 development (current:0)
it doesn't tick even when the condition as described is met"
=> same for me. Also the event doesn't count accepted cultures as your culture, so Spain and others have no chance of saving themselves once it fires
x 0 development (current:0)
it doesn't tick even when the condition as described is met
- the building menu shows a lot of strange buildings and nonsense-buttons
- Adm and Dip Technologies are very far, 5000% in future (starting 1330)
- Also Ships, colonizing and everything that comes with the technologies, portuguese and spanish immediately begin to colonize and getting the ideas
Ojalá sigáis desarrollando este mod. Lo probaré inmediatamente.
Gracias.
Thanks for a great mod!