Europa Universalis IV

Europa Universalis IV

The Rise and Fall of Empires [1.1.1]
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Update: 8 Aug, 2024 @ 4:54am

Fixed a bug where nations that only have provinces in a capital state will get 0 gov capacity usage, and thus the under cap bonuses wouldn't work. Fixed by reducing gov cost by 95% in capital rather than 100%

Update: 9 Jul, 2024 @ 5:49pm

Fixed (?) the big where courthouses couldn't be built by players.

Update: 9 Jul, 2024 @ 5:18pm

Rise and Fall 1.1 UPDATE

- Added the **NATIONAL DECAY** disaster to greatly challenge mid-late game AI/Players.
- Seperatists only recruit reinforcements in 12+ dev provinces.
- Removed reduction to rebel defection, restored to default 60 months.
- Made rebels more likely to engage the player in battle (still rare though)
- Changed -10 unrest to +100% supression efficiency for lower than governing capacity bonuses.
- Negative 1% missionary strength in Mountains added
- Negative 25% institution spread in Steppe added
- Halfed institution growth from developing provinces
- Removed free institution growth from Harer in Ethiopia
- Every institution now requires the previous one to be embraced, slowing spread greatly to a more realistic speed.
- Governing cap increase from tech has been greatly reduced. (Still balancing)
- Removed all max promoted culture bonuses from tech (Still balancing, still achievable by Humanist Ideas, etc)

Update: 3 Jul, 2024 @ 1:25pm

Reduced coastal defensiveness buff & blockade modifier to -50% from -100%

Update: 3 Jul, 2024 @ 11:57am

Okay the last patch was a lie. NOW it's fixed... hopefully.

Update: 3 Jul, 2024 @ 11:34am

Fixed bug where Seperatist localization and effects were completely broken. basically forgot to close a scope.

Update: 3 Jul, 2024 @ 11:11am

Made it so the AI (for the time being) will delay taking Exploration/Expansion ideas until the 2nd idea group.

Halfed the rebellion break time from 60m to 30m, making rebellions create tags faster.

Coastal provinces take way longer to siege, which can be counteracted by blockading the coastal province, requiring a more active naval presence to take on a coastal fort, such as Venice, Dalmatia, and Naples.

Reworked the native stance buffs by adding an additional buff, as well as a nerf for each stance.

Changed religious institution spread to be based on terrain (Mountains, Desert, CoastDesert) rather than religion.

Re-added seperatist governing cost, SHOULD be fixed now.

Update: 1 Jul, 2024 @ 1:01pm

Removed governing cost for seperatism, as it is terribly bad for governing cap. Will likely rework.

Update: 1 Jul, 2024 @ 6:35am

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