RimWorld

RimWorld

[1.5-1.6] Custom Xenotype Exporter Tool
66 Comments
Laquillare Just now 
Mod doesn't do what it suggest it does and Dev hasn't addressed anyone bringing up issues in the chat.
slurpme 2 Sep @ 9:38pm 
yeah also getting def not found and also could not access mod file
JuneBunny 27 Aug @ 6:21pm 
Anyone found out how to use this with gendered genes?
DocHolliday 26 Aug @ 5:33pm 
In the top left it told me "Export Complete" but at the same time the debug menu opened and said it failed to find the Def for my xenotype. Anyone know if that means anything I should worry about?
Darius Wolfe 22 Aug @ 6:44pm 
Brilliant mod. Thanks for keeping it alive.
Hatoful Pengu 20 Aug @ 10:14pm 
for anyone who ran into my extremely specific niche problem: this mod does not seem to like the size genes from Det's mods, specifically half-sized from half-foots and dwarfism from stoneborn. xenotypes with those genes will fail to export.

unrelatedly, for people who are having trouble with metamorph genes, while i haven't yet tested it out in-game, generated genes from VRE Lycanthropes and Cyanobot's Genes seem to have no issues with this mod.
Manny Pardon't 17 Aug @ 7:10pm 
Based on the description somebody else would have to make a new exporter tool compatible with C# genes.
Oberain 17 Aug @ 3:07pm 
Well damn. Came here to specifically use the metamorph genes with this and find it doesn't work with them...
.Avi 4 Aug @ 3:25pm 
Can also confirm, seems to be any C# genes just don't work with it, which is what B&S uses to generate its morph genes, as well as what outland genetics uses for its other genes (ascenion, implant, etc)
Privateer 3 Aug @ 3:04pm 
Damn, I was hoping to use this to create a human that metamorphoses into a vampire-like creature at night with the big and small genes.
Manny Pardon't 2 Aug @ 10:14pm 
Can confirm what cap_wacky said about Big and Small metamorphosis genes not exporting.
IdleKnife 30 Jul @ 9:16pm 
is there any way to update the custom xenotypes in real time? or do i need to restart my game every time
Ano 29 Jul @ 3:35pm 
YAIH
Darmanarnar 27 Jul @ 10:18pm 
this kinda fixed the lycanthrope mod but when they transform the morph ability dissappears and only comes back when you reload the game.
Booklat1 21 Jul @ 11:23am 
@JD995 thanks for letting me know.

Thanks Metalocif for updating.
Lunar Nepneus 20 Jul @ 3:14pm 
ty for updating.
JD995 12 Jul @ 11:19pm 
@FirePlox @Sylas @Booklat1 the mod works in 1.6 without any issues, I'm currently using it and I can confirm that there's no bugs.
FirePlox 12 Jul @ 3:09am 
1.6?
Sylas 7 Jul @ 8:25am 
1.6 plz
Booklat1 5 Jul @ 3:39pm 
Hey, any chance this mod is getting updated to 1.6?

It's genuinely one of the most important mods for biotech
cap_wacky 16 Jun @ 1:33pm 
I am also experiencing the issues exporting metamorphing / retromorphing from big and small genes. Notablely the similar morph functions from VE Lycanthrope are working.
dragonkin877 3 Jun @ 8:23am 
for some reason it just stopped working and now it says it cant find the mod folder.
kintyj1324 2 Jun @ 12:30pm 
It worked 5 times and now it refuses to export anything anymore. Dosent matter if I restart the game, my PC, nothing works.
Niniisan Of Waterdeep 29 May @ 3:47pm 
@UyTheo I have the same problem. Did you find a fix?
UyTheo 10 Apr @ 2:46pm 
For some reason, exporting anything that has a morph gene (metamorph/retromorph/ect), will not export the xenotype - like the xenos from big & small xeno-insectoid hive. Oddly it does let you export as a patch.
HoNkZeE MaKaRa 19 Feb @ 8:43pm 
Can we have an "export all" button? If not, it's alright! Thank you for this mod ^^
Mododel 26 Jan @ 12:12am 
Thanks for this handy mod!
I've long wanted to realize one narrative scenario about a hemophage patriarch able to create different servants from his genes. Mod "Cyanobot's Genes" - exactly has an option to create a custom gene implanter, for different xenotypes.
The only limitation is that you need a xenotype from the mod, not a saved one.
And unfortunately, I have not been able to make my own according to the guide. A couple of wrong symbols in the code and my homemade xenotype is simply not recognized by the game as a mod...
Now with the automatic creation of mods to custom xenotype all works.
tailinnickson 13 Nov, 2024 @ 4:31pm 
For some reason some of my custom won't load does is the mod incompatible with some gene mods
Paladin Ranty 14 Oct, 2024 @ 2:17pm 
Okay, so I figured it out, and Im able to change the xenotype spawnrate for a faction to my custom ones, however, when I loaded up a game, it didnt work. How do I apply the new changes to the factions?
Paladin Ranty 12 Oct, 2024 @ 3:58pm 
How do you find the export folder for your custom xenotypes if you Export to Mod Folder
Pickl'd Icecream 5 Oct, 2024 @ 4:23pm 
any gene with an underscore instead of a space seems to throw the game for a loop.
"Smart genes"

converts the name of the trait to format example: "Fast_Learner" in the editor. Unknown format in the .XML file.

and something seems to be messing with that
Omanpq 1 Sep, 2024 @ 5:13pm 
@Kasa

the genes are saving correctly, but specificaly the information of the gendered genes mod isnt saved, if i ever export a xenotype with gender specific genes, that information is not saved, and if i ever load the exported xenotype it will appear as if it werent gender specific, i doubt it is a bug, cuz this mod isnt exactly famous, so they probably didnt even think of actually having a way to save that info, i cant really blame them for not knowing it
Kasa 1 Sep, 2024 @ 4:07pm 
@Omanpq

Look at Outland - Genetics used a base Xenotype (XenotypeDef_Base) for the goblins to get the acension to work.

I had a similar issue removing Acension from the Goblin genes (it was causing my goblins / hobs / orcs to have genes I removed).

If your genes are not saving it's probably because they are getting overwritten by some kind of previous forms genes.

If you're making them from scratch try doing what outland does and make a Base Xenotype first.
Omanpq 1 Sep, 2024 @ 2:31pm 
Im trying to make a bug hive with a castes system using the Outland - Genetics ascension genes, and Metamorphosis and offspring genes from Cyanobot's Genes to help simulate an ant like hive, where the males just breed and die, and the females do all the work using the Gendered Genes mod ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3102649632 ), however, whenever i export a xenotype that has a gene that has been marked to only be applied to a specific gender, that information is not actually saved, even if i use it in a vanilla gene, i have even tried to manually add it to the xml, but it still didnt work
Dr Jimothy 25 Aug, 2024 @ 4:26pm 
Upon a lot of trial and error, I've found that xenotypes won't export properly if they contain genes from Expanded Archite Genes.
Tests:
1. A xenotype I was trying to export, the Yttakin King boss enemy, progressively removing genes from different mods. When I arrived on Expanded Archite Genes, yup wouldn't export.
2. A xenotype with only genes from Expanded Archite Genes.
3. A xenotype with a single gene from Expanded Archite Genes, plus random other genes I clicked.
I was a very silly billy and didn't collect an error log while doing this, because idk how to collect logs when you're in the xenotype creation menu and not actually in game.
Kasa 24 Aug, 2024 @ 4:37am 
Is there a way to let over written default xenotypes also changing the icon and description of that xenotype?
Visoth 6 Aug, 2024 @ 9:54am 
Thank you for updating this mod! It helps me so much.
'atrick 11 Jul, 2024 @ 8:58pm 
Alright author, I found what was causing the issue for me atleast. It was Expanded Biotech Style Genes, any gene from that doesn't let you export the xenotype to the folder for some reason it's very odd.
'atrick 3 Jul, 2024 @ 2:12pm 
The only working thing other than creating the export folder is replacing an existing xenotype with a patch.
LoboOscuro 2 Jul, 2024 @ 3:02pm 
no errors at all, that's the frustrating part. It either works when you click the button, or you click and...nothing happens. I'm sorry I can;t be more helpful in that.

Perhaps grabbing and using those genes yourself, you might see something I'm not.
Metalocif  [author] 2 Jul, 2024 @ 2:58pm 
Okay, any error messages?
LoboOscuro 2 Jul, 2024 @ 1:59pm 
Alright well I rummaged around and was able to get all my xenotypes exported, the issue is a few certain unassuming genes. 2 of which I know the mods they come from.
Fantasy Goblins (updated) none of the genes with 'goblin' in the name played nice.
Dwarfism from Stoneborn also had to be taken out, but other pawn size genes work.
I also had to remove 'elven ears' and 'white skin' but I don't know which mods those came from.
LoboOscuro 2 Jul, 2024 @ 10:22am 
I'm having the same issue as FirePlox, sort of. I was able to export my first custom xenotype perfectly and could then use it with the faction control. But now I can;t export any others, it's like if you've done one, you can;t do anymore through that method?

Copying to the clipboard doesn;t work either?
FirePlox 29 Jun, 2024 @ 3:59am 
Doesn't work still. Its like I cannot click the "export to local mods folder" button
FirePlox 29 Jun, 2024 @ 3:20am 
Yes Im looking at the path you ' ve provided. Im going to try to do the unsub method.
Metalocif  [author] 29 Jun, 2024 @ 3:17am 
Are you looking at the right filepath, "RimWorld\Mods\ExportedXenotypeStorageModFolder\1.5\Defs\XenotypeDefs"?

If so, try deleting the local mod, unsubscribing from this mod, and resubscribing once you ensured Steam cleared the files from your computer.

If that doesn't work, I'm out of ideas; fortunately, writing xenotypes in XML is just listing gene defNames surrounded by <li> tags, it's far from difficult.
FirePlox 29 Jun, 2024 @ 3:13am 
The thing is I have the local mod enabled and when I click "Export to local mods folder" it does not create anything in that folder or subfolder "Xenotype Defs" as in 1.4 version it did that
Metalocif  [author] 29 Jun, 2024 @ 3:07am 
I find that surprising, as it works fine for everyone else, including me.
In the Xenotype editor, you will find the "Export Xenotype" button. Click it, input a description, then "Export to local mods folder". The xenotype will then be added to a local mod - not this mod, another mod, that this exporter generates on your computer. You have to turn that mod on to see your exported xenotypes; perhaps that is your issue.
FirePlox 29 Jun, 2024 @ 3:02am 
The mod is not working properly cause I cannot export custom xenotype. Ima just learn xml at this point
EvyTallWoman 25 Jun, 2024 @ 5:08pm 
Thank you!