RimWorld

RimWorld

122 ratings
[1.5-1.6] Custom Xenotype Exporter Tool
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Mod, 1.5, 1.6
File Size
Posted
Updated
23.689 MB
25 May, 2024 @ 1:01pm
16 Jul @ 4:08pm
6 Change Notes ( view )
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[1.5-1.6] Custom Xenotype Exporter Tool

Description
I decompiled the original mod's code, opened it in Visual Studio, and right-clicked errors until it compiled. I have little understanding of the way this code works and won't have any idea how to fix whatever bugs you may report in the comments. That said, this was functional when I tried it.

Original code by Gege. All credit to him. I will take this down whenever he asks.

I added two fixes: the original mod did not work when xenotypes had spaces in their names, and the game will skip genes that belong to other mods.
Find the original here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3008208560
Popular Discussions View All (1)
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24 Aug @ 11:44am
Unexportable xenotypes with current bug?? A workaround
Leeroyfreeman
71 Comments
Tygrtraxx 13 Oct @ 11:35am 
Thanks, seems to be working for me.
LINX 19 Sep @ 3:25pm 
What is the Thing ID Patch? Why I check this and all preview pawns become same one?
Vlad Draculea 15 Sep @ 9:27am 
fix the metamorph and export issue pls
V A L o o 8 Sep @ 11:18am 
There will be a new local mod file created after exporting. You need to add that mod as well.
MajorityOfTheInternet 8 Sep @ 7:00am 
Doesn't even work, it doesn't matter what gene you have or not, game won't register what's being uploaded
Laquillare 5 Sep @ 10:52am 
Mod doesn't do what it suggest it does and Dev hasn't addressed anyone bringing up issues in the chat.
slurpme 2 Sep @ 9:38pm 
yeah also getting def not found and also could not access mod file
JuneBunny 27 Aug @ 6:21pm 
Anyone found out how to use this with gendered genes?
DocHolliday 26 Aug @ 5:33pm 
In the top left it told me "Export Complete" but at the same time the debug menu opened and said it failed to find the Def for my xenotype. Anyone know if that means anything I should worry about?
Darius Wolfe 22 Aug @ 6:44pm 
Brilliant mod. Thanks for keeping it alive.