RimWorld

RimWorld

[1.5-1.6] Custom Xenotype Exporter Tool
71 kommentarer
Tygrtraxx 13. okt. kl. 11:35 
Thanks, seems to be working for me.
LINX 19. sep. kl. 15:25 
What is the Thing ID Patch? Why I check this and all preview pawns become same one?
Vlad Draculea 15. sep. kl. 9:27 
fix the metamorph and export issue pls
V A L o o 8. sep. kl. 11:18 
There will be a new local mod file created after exporting. You need to add that mod as well.
MajorityOfTheInternet 8. sep. kl. 7:00 
Doesn't even work, it doesn't matter what gene you have or not, game won't register what's being uploaded
Laquillare 5. sep. kl. 10:52 
Mod doesn't do what it suggest it does and Dev hasn't addressed anyone bringing up issues in the chat.
slurpme 2. sep. kl. 21:38 
yeah also getting def not found and also could not access mod file
JuneBunny 27. aug. kl. 18:21 
Anyone found out how to use this with gendered genes?
DocHolliday 26. aug. kl. 17:33 
In the top left it told me "Export Complete" but at the same time the debug menu opened and said it failed to find the Def for my xenotype. Anyone know if that means anything I should worry about?
Darius Wolfe 22. aug. kl. 18:44 
Brilliant mod. Thanks for keeping it alive.
Hatoful Pengu 20. aug. kl. 22:14 
for anyone who ran into my extremely specific niche problem: this mod does not seem to like the size genes from Det's mods, specifically half-sized from half-foots and dwarfism from stoneborn. xenotypes with those genes will fail to export.

unrelatedly, for people who are having trouble with metamorph genes, while i haven't yet tested it out in-game, generated genes from VRE Lycanthropes and Cyanobot's Genes seem to have no issues with this mod.
Manny Pardon't 17. aug. kl. 19:10 
Based on the description somebody else would have to make a new exporter tool compatible with C# genes.
Oberain 17. aug. kl. 15:07 
Well damn. Came here to specifically use the metamorph genes with this and find it doesn't work with them...
.Avi 4. aug. kl. 15:25 
Can also confirm, seems to be any C# genes just don't work with it, which is what B&S uses to generate its morph genes, as well as what outland genetics uses for its other genes (ascenion, implant, etc)
Privateer 3. aug. kl. 15:04 
Damn, I was hoping to use this to create a human that metamorphoses into a vampire-like creature at night with the big and small genes.
Manny Pardon't 2. aug. kl. 22:14 
Can confirm what cap_wacky said about Big and Small metamorphosis genes not exporting.
IdleKnife 30. juli kl. 21:16 
is there any way to update the custom xenotypes in real time? or do i need to restart my game every time
Ano 29. juli kl. 15:35 
YAIH
Darmanarnar 27. juli kl. 22:18 
this kinda fixed the lycanthrope mod but when they transform the morph ability dissappears and only comes back when you reload the game.
Booklat1 21. juli kl. 11:23 
@JD995 thanks for letting me know.

Thanks Metalocif for updating.
Lunar Nepneus 20. juli kl. 15:14 
ty for updating.
JD995 12. juli kl. 23:19 
@FirePlox @Sylas @Booklat1 the mod works in 1.6 without any issues, I'm currently using it and I can confirm that there's no bugs.
FirePlox 12. juli kl. 3:09 
1.6?
Sylas 7. juli kl. 8:25 
1.6 plz
Booklat1 5. juli kl. 15:39 
Hey, any chance this mod is getting updated to 1.6?

It's genuinely one of the most important mods for biotech
cap_wacky 16. juni kl. 13:33 
I am also experiencing the issues exporting metamorphing / retromorphing from big and small genes. Notablely the similar morph functions from VE Lycanthrope are working.
bearstonkingston 3. juni kl. 8:23 
for some reason it just stopped working and now it says it cant find the mod folder.
kintyj1324 2. juni kl. 12:30 
It worked 5 times and now it refuses to export anything anymore. Dosent matter if I restart the game, my PC, nothing works.
Niniisan 29. maj kl. 15:47 
@UyTheo I have the same problem. Did you find a fix?
UyTheo 10. apr. kl. 14:46 
For some reason, exporting anything that has a morph gene (metamorph/retromorph/ect), will not export the xenotype - like the xenos from big & small xeno-insectoid hive. Oddly it does let you export as a patch.
HoNkZeE MaKaRa 19. feb. kl. 20:43 
Can we have an "export all" button? If not, it's alright! Thank you for this mod ^^
Mododel 26. jan. kl. 0:12 
Thanks for this handy mod!
I've long wanted to realize one narrative scenario about a hemophage patriarch able to create different servants from his genes. Mod "Cyanobot's Genes" - exactly has an option to create a custom gene implanter, for different xenotypes.
The only limitation is that you need a xenotype from the mod, not a saved one.
And unfortunately, I have not been able to make my own according to the guide. A couple of wrong symbols in the code and my homemade xenotype is simply not recognized by the game as a mod...
Now with the automatic creation of mods to custom xenotype all works.
tailinnickson 13. nov. 2024 kl. 16:31 
For some reason some of my custom won't load does is the mod incompatible with some gene mods
Paladin Ranty 14. okt. 2024 kl. 14:17 
Okay, so I figured it out, and Im able to change the xenotype spawnrate for a faction to my custom ones, however, when I loaded up a game, it didnt work. How do I apply the new changes to the factions?
Paladin Ranty 12. okt. 2024 kl. 15:58 
How do you find the export folder for your custom xenotypes if you Export to Mod Folder
Pickl'd Icecream 5. okt. 2024 kl. 16:23 
any gene with an underscore instead of a space seems to throw the game for a loop.
"Smart genes"

converts the name of the trait to format example: "Fast_Learner" in the editor. Unknown format in the .XML file.

and something seems to be messing with that
Omanpq 1. sep. 2024 kl. 17:13 
@Kasa

the genes are saving correctly, but specificaly the information of the gendered genes mod isnt saved, if i ever export a xenotype with gender specific genes, that information is not saved, and if i ever load the exported xenotype it will appear as if it werent gender specific, i doubt it is a bug, cuz this mod isnt exactly famous, so they probably didnt even think of actually having a way to save that info, i cant really blame them for not knowing it
Kasa 1. sep. 2024 kl. 16:07 
@Omanpq

Look at Outland - Genetics used a base Xenotype (XenotypeDef_Base) for the goblins to get the acension to work.

I had a similar issue removing Acension from the Goblin genes (it was causing my goblins / hobs / orcs to have genes I removed).

If your genes are not saving it's probably because they are getting overwritten by some kind of previous forms genes.

If you're making them from scratch try doing what outland does and make a Base Xenotype first.
Omanpq 1. sep. 2024 kl. 14:31 
Im trying to make a bug hive with a castes system using the Outland - Genetics ascension genes, and Metamorphosis and offspring genes from Cyanobot's Genes to help simulate an ant like hive, where the males just breed and die, and the females do all the work using the Gendered Genes mod ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3102649632 ), however, whenever i export a xenotype that has a gene that has been marked to only be applied to a specific gender, that information is not actually saved, even if i use it in a vanilla gene, i have even tried to manually add it to the xml, but it still didnt work
Dr Jimothy 25. aug. 2024 kl. 16:26 
Upon a lot of trial and error, I've found that xenotypes won't export properly if they contain genes from Expanded Archite Genes.
Tests:
1. A xenotype I was trying to export, the Yttakin King boss enemy, progressively removing genes from different mods. When I arrived on Expanded Archite Genes, yup wouldn't export.
2. A xenotype with only genes from Expanded Archite Genes.
3. A xenotype with a single gene from Expanded Archite Genes, plus random other genes I clicked.
I was a very silly billy and didn't collect an error log while doing this, because idk how to collect logs when you're in the xenotype creation menu and not actually in game.
Kasa 24. aug. 2024 kl. 4:37 
Is there a way to let over written default xenotypes also changing the icon and description of that xenotype?
Visoth 6. aug. 2024 kl. 9:54 
Thank you for updating this mod! It helps me so much.
'atrick 11. juli 2024 kl. 20:58 
Alright author, I found what was causing the issue for me atleast. It was Expanded Biotech Style Genes, any gene from that doesn't let you export the xenotype to the folder for some reason it's very odd.
'atrick 3. juli 2024 kl. 14:12 
The only working thing other than creating the export folder is replacing an existing xenotype with a patch.
LoboOscuro 2. juli 2024 kl. 15:02 
no errors at all, that's the frustrating part. It either works when you click the button, or you click and...nothing happens. I'm sorry I can;t be more helpful in that.

Perhaps grabbing and using those genes yourself, you might see something I'm not.
Metalocif  [ophavsmand] 2. juli 2024 kl. 14:58 
Okay, any error messages?
LoboOscuro 2. juli 2024 kl. 13:59 
Alright well I rummaged around and was able to get all my xenotypes exported, the issue is a few certain unassuming genes. 2 of which I know the mods they come from.
Fantasy Goblins (updated) none of the genes with 'goblin' in the name played nice.
Dwarfism from Stoneborn also had to be taken out, but other pawn size genes work.
I also had to remove 'elven ears' and 'white skin' but I don't know which mods those came from.
LoboOscuro 2. juli 2024 kl. 10:22 
I'm having the same issue as FirePlox, sort of. I was able to export my first custom xenotype perfectly and could then use it with the faction control. But now I can;t export any others, it's like if you've done one, you can;t do anymore through that method?

Copying to the clipboard doesn;t work either?
FirePlox 29. juni 2024 kl. 3:59 
Doesn't work still. Its like I cannot click the "export to local mods folder" button
FirePlox 29. juni 2024 kl. 3:20 
Yes Im looking at the path you ' ve provided. Im going to try to do the unsub method.