RimWorld

RimWorld

Expanded Woodworking (Continued)
109 Comments
Benjamin the Rogue 20 Sep @ 11:22pm 
The new one completely broke my mod playlist somehow. Killed it so hard I had to uninstall everything and come back to this one.
Late 20 Sep @ 5:42pm 
Had to ask. :) I appreciate you keeping it in existence, that helps.
Zaljerem  [author] 20 Sep @ 5:02pm 
It's not going anywhere but I'm done working on it. If anyone wants to step up and take it over in any way, the license allows that with credit to the original author.
Late 20 Sep @ 4:26pm 
Please reconsider keeping this mod. The new version is really really buggy
Benjamin the Rogue 12 Sep @ 11:19pm 
Thanks for the hard work on this! Much respect carrying it this far.
traaaf 11 Sep @ 2:32pm 
Thanks for all the work. One of my favorite mods to expand production chain complexity and variety.
Zaljerem  [author] 11 Sep @ 12:11pm 
New version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3566362224

Consider this one end-of-life. Thanks everyone!
Tetsu-Ryu 10 Sep @ 10:46am 
@Zaljerem Thanks for the support until now, it has been in all my runs since A16. :)
Zaljerem  [author] 10 Sep @ 7:00am 
Pushed an update to fix cocoa generation.

Regarding new patches: be the change you want to see! I'll accept any donated patches or improvements, but I'm going to level with you all: I've kinda grown tired of this mod and its continual manual updates, and as I don't use it it's hard to work up energy to improve it. I believe TeH_Dav was working on a new version that automatically detects wood and generates everything needed, but I'm not sure where that stands.

TL;DR - this mod is probably heading towards end-of-support from me. The mod license is as such that anyone can take it over with appropriate credit. Hint hint.
-=GoW=-Dennis 23 Aug @ 11:00pm 
Alpha Biomes / Animals Patch planned?
TheShadowKnives 18 Aug @ 5:07am 
aw :( I miss them!
Zairya 18 Aug @ 2:28am 
@theShadowKnives
I was wondering about this too. VGP has the iron wood but I believe, ironwood planks were removed in 1.5 at some point.
TheShadowKnives 13 Aug @ 10:07am 
Didn't there used to be ironwood planks? Or was that from some other mod that integrated with this one?
Zairya 12 Aug @ 2:21am 
Helixien is updating Regrowth:Core2 and integrating some of the RegRowth Biomes (Tundra, Swamp and Boreal at the time I write this). this will need some changed to your patches I guess.

And about cocoawood:
it's dropped by corniferious tress as I recall.
TurrisFortis 9 Aug @ 6:03pm 
Aaaaaand bamboo is dropping generic wood logs as well. This mod seems to be non-functional.
Captolamia 2 Aug @ 5:33pm 
https://gist.github.com/HugsLibRecordKeeper/4584b61c5e29f1f6b9eae93ce1d88d52

Have a log file. Only woodworking giving this error.
Captolamia 2 Aug @ 9:25am 
Cocoa Error:

Error in Expanded Woodworking (Continued), assembly name: ExpandedWoodworking, method: Cocoa:PlantCollected, exception: System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
[Ref FB06D9A2]
(wrapper managed-to-native)

Getting error uploading logs ATM when it clears I will upload it
TurrisFortis 1 Aug @ 11:57pm 
And acacia trees are dropping generic wood logs. Is this working at all?
тетеря, блин 1 Aug @ 4:19pm 
regarding the error below, cocoa, here's the list of what metions «cocoa» in my modlist, to investigate:

Automatic Stomp Chopping, [LTS]Furnishing, Life Lessons, Rabbie The Moonrabbit Race, Seeds Please: Lite Redux, VGP Vegetable Garden, Vegetable Garden Seed Fixes (No Plant Replacement), VGP Garden Gourmet, Vanilla Base Generation Expanded, Vanilla Furniture Expanded - Props and Decor, Vanilla Textures Expanded, Vanilla Ideology Expanded - Memes and Structures.

hope it helps.
lydocia 31 Jul @ 4:26am 
Could you please add that lumber can be used as fuel?
_♣Caligula♣_ 30 Jul @ 11:06pm 
Black palm trees iirc.
TurrisFortis 30 Jul @ 9:22pm 
Where does the cocoawood come from? Cocoa trees give no wood. Yet I have cocoawood that says it's from this mod.
traaaf 25 Jul @ 7:29pm 
Vanilla Furniture Expanded - Architect mod no longer plays nicely with this mod and will block several of the basic floor types under the Floors>Wood Floor menu options.
тетеря, блин 19 Jul @ 2:40pm 
Error in Expanded Woodworking (Continued), assembly name: ExpandedWoodworking, method: Cocoa:PlantCollected, exception: System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
...
https://gist.github.com/HugsLibRecordKeeper/cc654f8ba64a262273ed2321e1c7586c
_♣Caligula♣_ 19 Jul @ 5:20am 
And what is your problem in the picture@SalzStange?
Lumber looks like this.
And previously has.
Logs look like above in mod description screenshot.
Zairya 19 Jul @ 3:21am 
Hello Zaljerem,

I tried to use EWW and MO together. It seems, the scara tree was not ported to 1.6 and your patch is throwing an error. I searched the MO folder with notepad++ to find this out.

Thank you for keeping this mod alive!
SalzStange 17 Jul @ 3:38am 
If i deactivate your mod, it's normal again. It wasn't like this in older versions
SalzStange 16 Jul @ 11:28am 
Zaljerem  [author] 16 Jul @ 10:41am 
Interesting, I never changed anything in that regard. How about a screenshot?
SalzStange 16 Jul @ 10:17am 
Warning: This mod let your wood look different, and with different i do not mean like the in the screenshots or like in the original mod, it's massivley changing the look of all woods. Not just color. It's changing the whole design. This wasn'T like that in the old and original versions.

BE CAREFUL
WiFiN 16 Jul @ 5:18am 
Hey, I have several modding questions on the things your mod does well. Ping me back in the steam chat plz
тетеря, блин 14 Jul @ 10:21am 
could you please add a compatibilty for this one?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3024527775
lydocia 12 Jul @ 1:55pm 
I don't seem to be able to select any of the logs (oak, in my case) I have in my stockpiles to build doors or walls. What am I missing?
anke 13 Jun @ 11:11pm 
与Vanilla Book Expanded冲突,写字台或打字机使用原木时出现错误
Exception printing WoodLog414466 at (89, 0, 96): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F3546A] Duplicate stacktrace, see ref for original
тетеря, блин 27 May @ 8:01am 
retexture below seems awesome.
lol 27 May @ 1:41am 
Bugreport / suggestion: remove author from 'make mixed lumber' recipe
lol 7 May @ 11:28pm 
Dex Enfvaras 13 Apr @ 8:05am 
Would you be willing to add a patch for VFE - Tribals regarding their traps/buildings? They require lumber when they're just a slightly different variant while the vanilla ones require logs. Like the large fire, animal trap, and throwspikes for example. It isn't gamebreaking but would be cool to have updated to just make it like a quality of life.
Nissifer 19 Mar @ 11:00pm 
So I'm running into an issue where my campfire won't accept my pine logs as fuel because they're not "logs" :/
Zaljerem  [author] 4 Mar @ 6:23am 
I will take a look at Biomes Caverns when I get a chance, maybe there's something I can do there.

I will add the three listed to the MO compat. Thanks!
LexieHyperbyte 3 Mar @ 8:48pm 
I found the issue, just incase anyone has this problem as well. This mod is NOT compatable with biomes caverns. something overwrites defs making it so you can only use normal wood for torches, not any modded wood.
thank you so much Zaljerem for keeping this mod going :fhappy:
LexieHyperbyte 3 Mar @ 5:40pm 
For some reason torches and wall torches only accept wood logs, not any of the new wood or special wood?
VolatileGlitchAviator 28 Feb @ 3:02pm 
Hey Zal, These 3 need to be added "="DankPyon_LogWall" or "DankPyon_BedLog" or "DankPyon_BedLog" :
VolatileGlitchAviator 28 Feb @ 7:02am 
Hey Zal I may have found 2 more, also How do i Donate a patch I got only 2 of them working I cant seem to figure out the third which is the firsty one in the group for MO Adaptive storage Maybe you might see something I do not.
VolatileGlitchAviator 26 Feb @ 10:13am 
yeh the adaptive framework MO storage mod that adapts MO's storage to the adaptive storage Framework does something funky, I know its not the MO mod so you have no reason to write a patch for it, I tried doing it myself but only managed to get 2 of the 3 working, none the less thank you for helping me with the MO patching n_n.
Zaljerem  [author] 25 Feb @ 4:55pm 
Ok, log storage addressed.
VolatileGlitchAviator 25 Feb @ 4:35pm 
all though half of it is correct the mixed lumber pile is using the correct wood from Wood expanded by the looks it the log piles are still using raw wood for the storage piles.
VolatileGlitchAviator 25 Feb @ 4:31pm 
I think you might have missed the log storages for MO unless the adaptive storage framework patch for MO is overwriting it im not sure which it is, Just thought id ask incase you may have forgotten n_n
VolatileGlitchAviator 25 Feb @ 1:40pm 
No worries Just figured you may have foroggten to get back to it I know your super busy n_n
Zaljerem  [author] 25 Feb @ 1:07pm 
Ok, log furniture now uses all raw wood types. Let me know if you see anything else MO-related.