RimWorld
Expanded Woodworking (Continued)
109 commentaires
Benjamin the Rogue 20 sept. à 23h22 
The new one completely broke my mod playlist somehow. Killed it so hard I had to uninstall everything and come back to this one.
Late 20 sept. à 17h42 
Had to ask. :) I appreciate you keeping it in existence, that helps.
Zaljerem  [créateur] 20 sept. à 17h02 
It's not going anywhere but I'm done working on it. If anyone wants to step up and take it over in any way, the license allows that with credit to the original author.
Late 20 sept. à 16h26 
Please reconsider keeping this mod. The new version is really really buggy
Benjamin the Rogue 12 sept. à 23h19 
Thanks for the hard work on this! Much respect carrying it this far.
traaaf 11 sept. à 14h32 
Thanks for all the work. One of my favorite mods to expand production chain complexity and variety.
Zaljerem  [créateur] 11 sept. à 12h11 
New version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3566362224

Consider this one end-of-life. Thanks everyone!
Tetsu-Ryu 10 sept. à 10h46 
@Zaljerem Thanks for the support until now, it has been in all my runs since A16. :)
Zaljerem  [créateur] 10 sept. à 7h00 
Pushed an update to fix cocoa generation.

Regarding new patches: be the change you want to see! I'll accept any donated patches or improvements, but I'm going to level with you all: I've kinda grown tired of this mod and its continual manual updates, and as I don't use it it's hard to work up energy to improve it. I believe TeH_Dav was working on a new version that automatically detects wood and generates everything needed, but I'm not sure where that stands.

TL;DR - this mod is probably heading towards end-of-support from me. The mod license is as such that anyone can take it over with appropriate credit. Hint hint.
-=GoW=-Dennis 23 aout à 23h00 
Alpha Biomes / Animals Patch planned?
TheShadowKnives 18 aout à 5h07 
aw :( I miss them!
Zairya 18 aout à 2h28 
@theShadowKnives
I was wondering about this too. VGP has the iron wood but I believe, ironwood planks were removed in 1.5 at some point.
TheShadowKnives 13 aout à 10h07 
Didn't there used to be ironwood planks? Or was that from some other mod that integrated with this one?
Zairya 12 aout à 2h21 
Helixien is updating Regrowth:Core2 and integrating some of the RegRowth Biomes (Tundra, Swamp and Boreal at the time I write this). this will need some changed to your patches I guess.

And about cocoawood:
it's dropped by corniferious tress as I recall.
TurrisFortis 9 aout à 18h03 
Aaaaaand bamboo is dropping generic wood logs as well. This mod seems to be non-functional.
Captolamia 2 aout à 17h33 
https://gist.github.com/HugsLibRecordKeeper/4584b61c5e29f1f6b9eae93ce1d88d52

Have a log file. Only woodworking giving this error.
Captolamia 2 aout à 9h25 
Cocoa Error:

Error in Expanded Woodworking (Continued), assembly name: ExpandedWoodworking, method: Cocoa:PlantCollected, exception: System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
[Ref FB06D9A2]
(wrapper managed-to-native)

Getting error uploading logs ATM when it clears I will upload it
TurrisFortis 1 aout à 23h57 
And acacia trees are dropping generic wood logs. Is this working at all?
тетеря, блин 1 aout à 16h19 
regarding the error below, cocoa, here's the list of what metions «cocoa» in my modlist, to investigate:

Automatic Stomp Chopping, [LTS]Furnishing, Life Lessons, Rabbie The Moonrabbit Race, Seeds Please: Lite Redux, VGP Vegetable Garden, Vegetable Garden Seed Fixes (No Plant Replacement), VGP Garden Gourmet, Vanilla Base Generation Expanded, Vanilla Furniture Expanded - Props and Decor, Vanilla Textures Expanded, Vanilla Ideology Expanded - Memes and Structures.

hope it helps.
lydocia 31 juil. à 4h26 
Could you please add that lumber can be used as fuel?
_♣Caligula♣_ 30 juil. à 23h06 
Black palm trees iirc.
TurrisFortis 30 juil. à 21h22 
Where does the cocoawood come from? Cocoa trees give no wood. Yet I have cocoawood that says it's from this mod.
traaaf 25 juil. à 19h29 
Vanilla Furniture Expanded - Architect mod no longer plays nicely with this mod and will block several of the basic floor types under the Floors>Wood Floor menu options.
тетеря, блин 19 juil. à 14h40 
Error in Expanded Woodworking (Continued), assembly name: ExpandedWoodworking, method: Cocoa:PlantCollected, exception: System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
...
https://gist.github.com/HugsLibRecordKeeper/cc654f8ba64a262273ed2321e1c7586c
_♣Caligula♣_ 19 juil. à 5h20 
And what is your problem in the picture@SalzStange?
Lumber looks like this.
And previously has.
Logs look like above in mod description screenshot.
Zairya 19 juil. à 3h21 
Hello Zaljerem,

I tried to use EWW and MO together. It seems, the scara tree was not ported to 1.6 and your patch is throwing an error. I searched the MO folder with notepad++ to find this out.

Thank you for keeping this mod alive!
SalzStange 17 juil. à 3h38 
If i deactivate your mod, it's normal again. It wasn't like this in older versions
SalzStange 16 juil. à 11h28 
Zaljerem  [créateur] 16 juil. à 10h41 
Interesting, I never changed anything in that regard. How about a screenshot?
SalzStange 16 juil. à 10h17 
Warning: This mod let your wood look different, and with different i do not mean like the in the screenshots or like in the original mod, it's massivley changing the look of all woods. Not just color. It's changing the whole design. This wasn'T like that in the old and original versions.

BE CAREFUL
WiFiN 16 juil. à 5h18 
Hey, I have several modding questions on the things your mod does well. Ping me back in the steam chat plz
тетеря, блин 14 juil. à 10h21 
could you please add a compatibilty for this one?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3024527775
lydocia 12 juil. à 13h55 
I don't seem to be able to select any of the logs (oak, in my case) I have in my stockpiles to build doors or walls. What am I missing?
anke 13 juin à 23h11 
与Vanilla Book Expanded冲突,写字台或打字机使用原木时出现错误
Exception printing WoodLog414466 at (89, 0, 96): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F3546A] Duplicate stacktrace, see ref for original
тетеря, блин 27 mai à 8h01 
retexture below seems awesome.
lol 27 mai à 1h41 
Bugreport / suggestion: remove author from 'make mixed lumber' recipe
lol 7 mai à 23h28 
Dex Enfvaras 13 avr. à 8h05 
Would you be willing to add a patch for VFE - Tribals regarding their traps/buildings? They require lumber when they're just a slightly different variant while the vanilla ones require logs. Like the large fire, animal trap, and throwspikes for example. It isn't gamebreaking but would be cool to have updated to just make it like a quality of life.
Nissifer 19 mars à 23h00 
So I'm running into an issue where my campfire won't accept my pine logs as fuel because they're not "logs" :/
Zaljerem  [créateur] 4 mars à 6h23 
I will take a look at Biomes Caverns when I get a chance, maybe there's something I can do there.

I will add the three listed to the MO compat. Thanks!
LexieHyperbyte 3 mars à 20h48 
I found the issue, just incase anyone has this problem as well. This mod is NOT compatable with biomes caverns. something overwrites defs making it so you can only use normal wood for torches, not any modded wood.
thank you so much Zaljerem for keeping this mod going :fhappy:
LexieHyperbyte 3 mars à 17h40 
For some reason torches and wall torches only accept wood logs, not any of the new wood or special wood?
VolatileGlitchAviator 28 févr. à 15h02 
Hey Zal, These 3 need to be added "="DankPyon_LogWall" or "DankPyon_BedLog" or "DankPyon_BedLog" :
VolatileGlitchAviator 28 févr. à 7h02 
Hey Zal I may have found 2 more, also How do i Donate a patch I got only 2 of them working I cant seem to figure out the third which is the firsty one in the group for MO Adaptive storage Maybe you might see something I do not.
VolatileGlitchAviator 26 févr. à 10h13 
yeh the adaptive framework MO storage mod that adapts MO's storage to the adaptive storage Framework does something funky, I know its not the MO mod so you have no reason to write a patch for it, I tried doing it myself but only managed to get 2 of the 3 working, none the less thank you for helping me with the MO patching n_n.
Zaljerem  [créateur] 25 févr. à 16h55 
Ok, log storage addressed.
VolatileGlitchAviator 25 févr. à 16h35 
all though half of it is correct the mixed lumber pile is using the correct wood from Wood expanded by the looks it the log piles are still using raw wood for the storage piles.
VolatileGlitchAviator 25 févr. à 16h31 
I think you might have missed the log storages for MO unless the adaptive storage framework patch for MO is overwriting it im not sure which it is, Just thought id ask incase you may have forgotten n_n
VolatileGlitchAviator 25 févr. à 13h40 
No worries Just figured you may have foroggten to get back to it I know your super busy n_n
Zaljerem  [créateur] 25 févr. à 13h07 
Ok, log furniture now uses all raw wood types. Let me know if you see anything else MO-related.