RimWorld
Expanded Woodworking (Continued)
100 коментара
-=GoW=-Dennis 23 авг. в 23:00 
Alpha Biomes / Animals Patch planned?
TheShadowKnives 18 авг. в 5:07 
aw :( I miss them!
Zairya 18 авг. в 2:28 
@theShadowKnives
I was wondering about this too. VGP has the iron wood but I believe, ironwood planks were removed in 1.5 at some point.
TheShadowKnives 13 авг. в 10:07 
Didn't there used to be ironwood planks? Or was that from some other mod that integrated with this one?
Zairya 12 авг. в 2:21 
Helixien is updating Regrowth:Core2 and integrating some of the RegRowth Biomes (Tundra, Swamp and Boreal at the time I write this). this will need some changed to your patches I guess.

And about cocoawood:
it's dropped by corniferious tress as I recall.
TurrisFortis 9 авг. в 18:03 
Aaaaaand bamboo is dropping generic wood logs as well. This mod seems to be non-functional.
Captolamia 2 авг. в 17:33 
https://gist.github.com/HugsLibRecordKeeper/4584b61c5e29f1f6b9eae93ce1d88d52

Have a log file. Only woodworking giving this error.
Captolamia 2 авг. в 9:25 
Cocoa Error:

Error in Expanded Woodworking (Continued), assembly name: ExpandedWoodworking, method: Cocoa:PlantCollected, exception: System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
[Ref FB06D9A2]
(wrapper managed-to-native)

Getting error uploading logs ATM when it clears I will upload it
TurrisFortis 1 авг. в 23:57 
And acacia trees are dropping generic wood logs. Is this working at all?
тетеря, блин 1 авг. в 16:19 
regarding the error below, cocoa, here's the list of what metions «cocoa» in my modlist, to investigate:

Automatic Stomp Chopping, [LTS]Furnishing, Life Lessons, Rabbie The Moonrabbit Race, Seeds Please: Lite Redux, VGP Vegetable Garden, Vegetable Garden Seed Fixes (No Plant Replacement), VGP Garden Gourmet, Vanilla Base Generation Expanded, Vanilla Furniture Expanded - Props and Decor, Vanilla Textures Expanded, Vanilla Ideology Expanded - Memes and Structures.

hope it helps.
lydocia 31 юли в 4:26 
Could you please add that lumber can be used as fuel?
_♣Caligula♣_ 30 юли в 23:06 
Black palm trees iirc.
TurrisFortis 30 юли в 21:22 
Where does the cocoawood come from? Cocoa trees give no wood. Yet I have cocoawood that says it's from this mod.
traaaf 25 юли в 19:29 
Vanilla Furniture Expanded - Architect mod no longer plays nicely with this mod and will block several of the basic floor types under the Floors>Wood Floor menu options.
тетеря, блин 19 юли в 14:40 
Error in Expanded Woodworking (Continued), assembly name: ExpandedWoodworking, method: Cocoa:PlantCollected, exception: System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
...
https://gist.github.com/HugsLibRecordKeeper/cc654f8ba64a262273ed2321e1c7586c
_♣Caligula♣_ 19 юли в 5:20 
And what is your problem in the picture@SalzStange?
Lumber looks like this.
And previously has.
Logs look like above in mod description screenshot.
Zairya 19 юли в 3:21 
Hello Zaljerem,

I tried to use EWW and MO together. It seems, the scara tree was not ported to 1.6 and your patch is throwing an error. I searched the MO folder with notepad++ to find this out.

Thank you for keeping this mod alive!
SalzStange 17 юли в 3:38 
If i deactivate your mod, it's normal again. It wasn't like this in older versions
SalzStange 16 юли в 11:28 
Zaljerem  [автор] 16 юли в 10:41 
Interesting, I never changed anything in that regard. How about a screenshot?
SalzStange 16 юли в 10:17 
Warning: This mod let your wood look different, and with different i do not mean like the in the screenshots or like in the original mod, it's massivley changing the look of all woods. Not just color. It's changing the whole design. This wasn'T like that in the old and original versions.

BE CAREFUL
WiFiN 16 юли в 5:18 
Hey, I have several modding questions on the things your mod does well. Ping me back in the steam chat plz
тетеря, блин 14 юли в 10:21 
could you please add a compatibilty for this one?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3024527775
lydocia 12 юли в 13:55 
I don't seem to be able to select any of the logs (oak, in my case) I have in my stockpiles to build doors or walls. What am I missing?
anke 13 юни в 23:11 
与Vanilla Book Expanded冲突,写字台或打字机使用原木时出现错误
Exception printing WoodLog414466 at (89, 0, 96): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F3546A] Duplicate stacktrace, see ref for original
тетеря, блин 27 май в 8:01 
retexture below seems awesome.
lol 27 май в 1:41 
Bugreport / suggestion: remove author from 'make mixed lumber' recipe
lol 7 май в 23:28 
Dex Enfvaras 13 апр. в 8:05 
Would you be willing to add a patch for VFE - Tribals regarding their traps/buildings? They require lumber when they're just a slightly different variant while the vanilla ones require logs. Like the large fire, animal trap, and throwspikes for example. It isn't gamebreaking but would be cool to have updated to just make it like a quality of life.
Nissifer 19 март в 23:00 
So I'm running into an issue where my campfire won't accept my pine logs as fuel because they're not "logs" :/
Zaljerem  [автор] 4 март в 6:23 
I will take a look at Biomes Caverns when I get a chance, maybe there's something I can do there.

I will add the three listed to the MO compat. Thanks!
LexieHyperbyte 3 март в 20:48 
I found the issue, just incase anyone has this problem as well. This mod is NOT compatable with biomes caverns. something overwrites defs making it so you can only use normal wood for torches, not any modded wood.
thank you so much Zaljerem for keeping this mod going :fhappy:
LexieHyperbyte 3 март в 17:40 
For some reason torches and wall torches only accept wood logs, not any of the new wood or special wood?
VolatileGlitchAviator 28 февр. в 15:02 
Hey Zal, These 3 need to be added "="DankPyon_LogWall" or "DankPyon_BedLog" or "DankPyon_BedLog" :
VolatileGlitchAviator 28 февр. в 7:02 
Hey Zal I may have found 2 more, also How do i Donate a patch I got only 2 of them working I cant seem to figure out the third which is the firsty one in the group for MO Adaptive storage Maybe you might see something I do not.
VolatileGlitchAviator 26 февр. в 10:13 
yeh the adaptive framework MO storage mod that adapts MO's storage to the adaptive storage Framework does something funky, I know its not the MO mod so you have no reason to write a patch for it, I tried doing it myself but only managed to get 2 of the 3 working, none the less thank you for helping me with the MO patching n_n.
Zaljerem  [автор] 25 февр. в 16:55 
Ok, log storage addressed.
VolatileGlitchAviator 25 февр. в 16:35 
all though half of it is correct the mixed lumber pile is using the correct wood from Wood expanded by the looks it the log piles are still using raw wood for the storage piles.
VolatileGlitchAviator 25 февр. в 16:31 
I think you might have missed the log storages for MO unless the adaptive storage framework patch for MO is overwriting it im not sure which it is, Just thought id ask incase you may have forgotten n_n
VolatileGlitchAviator 25 февр. в 13:40 
No worries Just figured you may have foroggten to get back to it I know your super busy n_n
Zaljerem  [автор] 25 февр. в 13:07 
Ok, log furniture now uses all raw wood types. Let me know if you see anything else MO-related.
Zaljerem  [автор] 25 февр. в 12:51 
I fixed a bunch of the MO compatibility but I still need to patch all logs in for the log furniture.
VolatileGlitchAviator 21 февр. в 23:36 
Zaljerem?
VolatileGlitchAviator 19 февр. в 18:24 
Though just the ones that work with logs themselves the other stuff works just fine that uses the timber part of the log.
VolatileGlitchAviator 19 февр. в 18:23 
Any luck on the MO patch? For the structures Zal? The trees drop the right wood but the structures don’t take the right logs XD.
VolatileGlitchAviator 17 февр. в 14:31 
Thank you so much for your quick reply! yeh I was scratching my head as to why I could not build some of the buildings with logs and they were only taking Raw Logs, was like ,,,,, these ones take the proper wood but then these ones are asking for raw wood but raw wood is the wood the drops is it not? and then later I figured out after using resource dic that raw wood was from MO not WE so I came to the conclusion the patch was a bit out of date as some of them were using the new wood system and some werent XD.
Zaljerem  [автор] 17 февр. в 4:26 
That would make sense, it is an old patch. I'll try to take a look at it soon.
VolatileGlitchAviator 17 февр. в 1:33 
Hey Zal, I think the MO patch is a bit out of date alot of the structures in MO arnt taking the wood from this
klvlt 4 ян. в 3:59 
@Felios You can use Individual Sound Volume to tone down any sounds that annoy you.
Felios 3 ян. в 19:26 
Hey, THE ELECTRIC WOODWORKING NOISE MAKES ME CRAZY!! TOO LOUD!!

But I found how to fix it if you don't like it! Make a local copy of this mod so you can edit it. Navigate to:
‪C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\__LocalCopy_Expanded Woodworking (Continued)_-3-1\1.5\Defs\RecipeDefs\Recipe_Woodworking.xml
You'll see definitions for all the woodworking recipes and all the ways they behave. Find the 2 lines in the XML that say:
<soundWorking>Recipe_MakeWoodPlanks_Electric</soundWorking>
and just remove that, no more sound! Or you could put another sound in its place, if you want.

@Zaljerem: I would love some sort of toggle in settings, maybe? This has been complained about since the 1.2 version comments!