RimWorld
Expanded Woodworking (Continued)
100 件のコメント
-=GoW=-Dennis 8月23日 23時00分 
Alpha Biomes / Animals Patch planned?
TheShadowKnives 8月18日 5時07分 
aw :( I miss them!
Zairya 8月18日 2時28分 
@theShadowKnives
I was wondering about this too. VGP has the iron wood but I believe, ironwood planks were removed in 1.5 at some point.
TheShadowKnives 8月13日 10時07分 
Didn't there used to be ironwood planks? Or was that from some other mod that integrated with this one?
Zairya 8月12日 2時21分 
Helixien is updating Regrowth:Core2 and integrating some of the RegRowth Biomes (Tundra, Swamp and Boreal at the time I write this). this will need some changed to your patches I guess.

And about cocoawood:
it's dropped by corniferious tress as I recall.
TurrisFortis 8月9日 18時03分 
Aaaaaand bamboo is dropping generic wood logs as well. This mod seems to be non-functional.
Captolamia 8月2日 17時33分 
https://gist.github.com/HugsLibRecordKeeper/4584b61c5e29f1f6b9eae93ce1d88d52

Have a log file. Only woodworking giving this error.
Captolamia 8月2日 9時25分 
Cocoa Error:

Error in Expanded Woodworking (Continued), assembly name: ExpandedWoodworking, method: Cocoa:PlantCollected, exception: System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
[Ref FB06D9A2]
(wrapper managed-to-native)

Getting error uploading logs ATM when it clears I will upload it
TurrisFortis 8月1日 23時57分 
And acacia trees are dropping generic wood logs. Is this working at all?
тетеря, блин 8月1日 16時19分 
regarding the error below, cocoa, here's the list of what metions «cocoa» in my modlist, to investigate:

Automatic Stomp Chopping, [LTS]Furnishing, Life Lessons, Rabbie The Moonrabbit Race, Seeds Please: Lite Redux, VGP Vegetable Garden, Vegetable Garden Seed Fixes (No Plant Replacement), VGP Garden Gourmet, Vanilla Base Generation Expanded, Vanilla Furniture Expanded - Props and Decor, Vanilla Textures Expanded, Vanilla Ideology Expanded - Memes and Structures.

hope it helps.
lydocia 7月31日 4時26分 
Could you please add that lumber can be used as fuel?
_♣Caligula♣_ 7月30日 23時06分 
Black palm trees iirc.
TurrisFortis 7月30日 21時22分 
Where does the cocoawood come from? Cocoa trees give no wood. Yet I have cocoawood that says it's from this mod.
traaaf 7月25日 19時29分 
Vanilla Furniture Expanded - Architect mod no longer plays nicely with this mod and will block several of the basic floor types under the Floors>Wood Floor menu options.
тетеря, блин 7月19日 14時40分 
Error in Expanded Woodworking (Continued), assembly name: ExpandedWoodworking, method: Cocoa:PlantCollected, exception: System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
...
https://gist.github.com/HugsLibRecordKeeper/cc654f8ba64a262273ed2321e1c7586c
_♣Caligula♣_ 7月19日 5時20分 
And what is your problem in the picture@SalzStange?
Lumber looks like this.
And previously has.
Logs look like above in mod description screenshot.
Zairya 7月19日 3時21分 
Hello Zaljerem,

I tried to use EWW and MO together. It seems, the scara tree was not ported to 1.6 and your patch is throwing an error. I searched the MO folder with notepad++ to find this out.

Thank you for keeping this mod alive!
SalzStange 7月17日 3時38分 
If i deactivate your mod, it's normal again. It wasn't like this in older versions
SalzStange 7月16日 11時28分 
Zaljerem  [作成者] 7月16日 10時41分 
Interesting, I never changed anything in that regard. How about a screenshot?
SalzStange 7月16日 10時17分 
Warning: This mod let your wood look different, and with different i do not mean like the in the screenshots or like in the original mod, it's massivley changing the look of all woods. Not just color. It's changing the whole design. This wasn'T like that in the old and original versions.

BE CAREFUL
WiFiN 7月16日 5時18分 
Hey, I have several modding questions on the things your mod does well. Ping me back in the steam chat plz
тетеря, блин 7月14日 10時21分 
could you please add a compatibilty for this one?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3024527775
lydocia 7月12日 13時55分 
I don't seem to be able to select any of the logs (oak, in my case) I have in my stockpiles to build doors or walls. What am I missing?
anke 6月13日 23時11分 
与Vanilla Book Expanded冲突,写字台或打字机使用原木时出现错误
Exception printing WoodLog414466 at (89, 0, 96): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F3546A] Duplicate stacktrace, see ref for original
тетеря, блин 5月27日 8時01分 
retexture below seems awesome.
lol 5月27日 1時41分 
Bugreport / suggestion: remove author from 'make mixed lumber' recipe
lol 5月7日 23時28分 
Dex Enfvaras 4月13日 8時05分 
Would you be willing to add a patch for VFE - Tribals regarding their traps/buildings? They require lumber when they're just a slightly different variant while the vanilla ones require logs. Like the large fire, animal trap, and throwspikes for example. It isn't gamebreaking but would be cool to have updated to just make it like a quality of life.
Nissifer 3月19日 23時00分 
So I'm running into an issue where my campfire won't accept my pine logs as fuel because they're not "logs" :/
Zaljerem  [作成者] 3月4日 6時23分 
I will take a look at Biomes Caverns when I get a chance, maybe there's something I can do there.

I will add the three listed to the MO compat. Thanks!
LexieHyperbyte 3月3日 20時48分 
I found the issue, just incase anyone has this problem as well. This mod is NOT compatable with biomes caverns. something overwrites defs making it so you can only use normal wood for torches, not any modded wood.
thank you so much Zaljerem for keeping this mod going :fhappy:
LexieHyperbyte 3月3日 17時40分 
For some reason torches and wall torches only accept wood logs, not any of the new wood or special wood?
VolatileGlitchAviator 2月28日 15時02分 
Hey Zal, These 3 need to be added "="DankPyon_LogWall" or "DankPyon_BedLog" or "DankPyon_BedLog" :
VolatileGlitchAviator 2月28日 7時02分 
Hey Zal I may have found 2 more, also How do i Donate a patch I got only 2 of them working I cant seem to figure out the third which is the firsty one in the group for MO Adaptive storage Maybe you might see something I do not.
VolatileGlitchAviator 2月26日 10時13分 
yeh the adaptive framework MO storage mod that adapts MO's storage to the adaptive storage Framework does something funky, I know its not the MO mod so you have no reason to write a patch for it, I tried doing it myself but only managed to get 2 of the 3 working, none the less thank you for helping me with the MO patching n_n.
Zaljerem  [作成者] 2月25日 16時55分 
Ok, log storage addressed.
VolatileGlitchAviator 2月25日 16時35分 
all though half of it is correct the mixed lumber pile is using the correct wood from Wood expanded by the looks it the log piles are still using raw wood for the storage piles.
VolatileGlitchAviator 2月25日 16時31分 
I think you might have missed the log storages for MO unless the adaptive storage framework patch for MO is overwriting it im not sure which it is, Just thought id ask incase you may have forgotten n_n
VolatileGlitchAviator 2月25日 13時40分 
No worries Just figured you may have foroggten to get back to it I know your super busy n_n
Zaljerem  [作成者] 2月25日 13時07分 
Ok, log furniture now uses all raw wood types. Let me know if you see anything else MO-related.
Zaljerem  [作成者] 2月25日 12時51分 
I fixed a bunch of the MO compatibility but I still need to patch all logs in for the log furniture.
VolatileGlitchAviator 2月21日 23時36分 
Zaljerem?
VolatileGlitchAviator 2月19日 18時24分 
Though just the ones that work with logs themselves the other stuff works just fine that uses the timber part of the log.
VolatileGlitchAviator 2月19日 18時23分 
Any luck on the MO patch? For the structures Zal? The trees drop the right wood but the structures don’t take the right logs XD.
VolatileGlitchAviator 2月17日 14時31分 
Thank you so much for your quick reply! yeh I was scratching my head as to why I could not build some of the buildings with logs and they were only taking Raw Logs, was like ,,,,, these ones take the proper wood but then these ones are asking for raw wood but raw wood is the wood the drops is it not? and then later I figured out after using resource dic that raw wood was from MO not WE so I came to the conclusion the patch was a bit out of date as some of them were using the new wood system and some werent XD.
Zaljerem  [作成者] 2月17日 4時26分 
That would make sense, it is an old patch. I'll try to take a look at it soon.
VolatileGlitchAviator 2月17日 1時33分 
Hey Zal, I think the MO patch is a bit out of date alot of the structures in MO arnt taking the wood from this
klvlt 1月4日 3時59分 
@Felios You can use Individual Sound Volume to tone down any sounds that annoy you.
Felios 1月3日 19時26分 
Hey, THE ELECTRIC WOODWORKING NOISE MAKES ME CRAZY!! TOO LOUD!!

But I found how to fix it if you don't like it! Make a local copy of this mod so you can edit it. Navigate to:
‪C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\__LocalCopy_Expanded Woodworking (Continued)_-3-1\1.5\Defs\RecipeDefs\Recipe_Woodworking.xml
You'll see definitions for all the woodworking recipes and all the ways they behave. Find the 2 lines in the XML that say:
<soundWorking>Recipe_MakeWoodPlanks_Electric</soundWorking>
and just remove that, no more sound! Or you could put another sound in its place, if you want.

@Zaljerem: I would love some sort of toggle in settings, maybe? This has been complained about since the 1.2 version comments!