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Maybe a mod from your list got updated after the CTD or for all we know it could be a base game CTD, I remember reading a recent PDX hotfix (4.1.3) focused solely on crashes including one that happened at lunch.
I'll trust your expertise on that. And chalk it up to my specific load order and something randomly not playing right and my "fix" was just random luck.
Strange. I use Windows, and this is the only tradition mod I have active. Mod list is pretty large and not all mods are marked* up to date in the launcher. I think, I have all the ones disabled that would cause crashes/not work correctly.
So, I started digging through the mod files in the traditions_categories folder and I think I found my issue at least. Both 00_chi_est_chivalry.txt and 00_mec_est_mechanicum.txt ai weight logic blocks were not all uppercase. At least from what I read they need to be? As soon as I switched the ai weight logic block keywords to all uppercase the game launched to the main menu successfully.
No idea if that actually was the fix or if the game just decided to launch after I re enabled the mod.
It is fine so far, I would only recommend not using Administratum or Industry, those two need a rework. The first one for traits and the second one for modifiers.
@Rukh
XXX. txt? There is no such file in this mod. If you have a specific traditions tree name I could take a look at it but I haven't experienced any crashes.
[trigger_impl.cpp:3363]: Error: Unexpected token: 'tradition_category', near line XXX in file: common/tradition_categories/XXX.txt
[main.cpp:1318]: Error: Script parsing errors detected. Exiting.
Nah. They're talking about economic categories game folder. And they're right. Not touching those improves both future game update maintenance and mod compatibility.
While I would be a little bit cautious about the Psionic Ascension Traditions, it looks like things are working with no problem
that Expanded Stellaris Traditions 3.14 is so misleading LMAO.
but again its their fault to not reading the updated date XD.
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3181487775/7056650139343392672/
I've created 2 sub-mods for this awesome mod that modifies the related mod settings to separately enable those 2 things:
(Mod doesn't modify anything else)
1- Enabling the Player to get the ability take all the Traditions, no matter if it's Mutually-Exclusive or otherwise Unavailable:
udk Enable All Traditions in Expanded Stellaris Traditions 3
2- Enabling the AI to actually get the ability to take all those Traditions that can do Passive Damage via Modifiers:
udk Enable AI Traditions in Expanded Stellaris Traditions 3
That works backwards, it is actually traditions (unity price) that get affected by empire size.
@Warder I think Automata was meant for cybernetics (in fact, it was called cybernetics) but I could take a look at it.
@RedTheKnown There is no list as of yet (for the updated version at least).
@TeamOnMyBack Gigastructures tradition is not from this mod but I think it requires mega-engineering.
@恐粉症(狐狼徒弟) There is no infringement at all, Doves version is probably outdated and your translarion is very welcome indeed.
Most likely the UI mod, though I am not sure.
Should stack, I will do some testing this weekend to make sure!
Ultralimit is from tidy tradition
The discussion is both here and on Discord, I suppose. The discord channel is on the Stellaris Modding Den server, simply called expanded-stellaris-traditions. There's no github.