Stellaris

Stellaris

Expanded Stellaris Traditions 3
176 Comments
Comrade Phoenix 6 hours ago 
Mod works fine for me.
a-really-big-cat 20 Aug @ 4:18pm 
I am itching to get back to Stellaris and this plus ESAP are my go-to mods. However last I remember there were a large number of non-functional and broken features; this was back in 2023. What is the general status of this mod at the moment? Are there certain broken things I should be aware of?
A-Sartek  [author] 11 Aug @ 10:57am 
I have been away for a bit, hmm lets start with @Inviz comment:
That works backwards, it is actually traditions (unity price) that get affected by empire size.

@Warder I think Automata was meant for cybernetics (in fact, it was called cybernetics) but I could take a look at it.

@RedTheKnown There is no list as of yet (for the updated version at least).

@TeamOnMyBack Gigastructures tradition is not from this mod but I think it requires mega-engineering.

@恐粉症(狐狼徒弟) There is no infringement at all, Doves version is probably outdated and your translarion is very welcome indeed.
恐粉症(狐狼徒弟) 11 Aug @ 8:15am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3546900233,If there is any infringement, I will take down this mod.
恐粉症(狐狼徒弟) 11 Aug @ 8:01am 
Author, can I make a simplified Chinese translation mod for this mod?
TeamOnMyBack 10 Aug @ 5:46pm 
How do you use gigastuctures tradition? I can't seem to find the tech requirement
RedTheKnown 24 Jul @ 12:53pm 
is there a text list of each tradition and its various effects?
Pietrooperv 20 Jul @ 7:57am 
so the mineral and food slave production bonuses from the order tradition work with 4.0? I can't seem to find their effects on my slaves. Maybe its just the sloppy 4.0 UI hiding modifiers.
Wardeer 5 Jul @ 7:09pm 
Should machine intelligence empires have access to automata tradition. It doesn't show up for my nanomachines.
Inviz 2 Jul @ 3:15am 
The total size of the empire does not change with the adoption of traditions
A-Sartek  [author] 27 Jun @ 4:09am 
@Maximillionysis Plentiful Traditions latest update in May was sloppy and it is causing issues, I would recommend using other Traditions mods like "More Traditions" by @kroun or "Expanded Stellaris Traditions 3" (this one)
kroun  [author] 27 Jun @ 12:24am 
@Maximillionysis
Most likely the UI mod, though I am not sure.
Maximillionysis 26 Jun @ 11:15pm 
I have a question; a friend and I are doing a very, *VERY* lightly modded run using this mod, Plentiful Traditions 4.X, and More Traditions, as well as the UI overhaul. Do you know if there are any issues with any of the traditions in this mod with Nanite world specializations? His game crashes every time he tries to specialize one of his districts, and no error message gets thrown up.
NightOwl 18 Jun @ 10:44am 
@Furrnomenon UwU Ok, thank you!
Furrnomenon UwU  [author] 18 Jun @ 8:59am 
@NightOwl
Should stack, I will do some testing this weekend to make sure!
NightOwl 18 Jun @ 8:13am 
Hey, I'd just like to ask if the perk "The Joy of Destruction" from the Xenophobia tradition stacks with the perk "Glorious Battle" from the Chivalry tradition or if having both is just the same as having one?
Furrnomenon UwU  [author] 9 Jun @ 3:37am 
@Trains6824 Sure! There shouldn't be any problems. At least I didn't encounter any when I added it to a Multiplayer save at around 2276
Trains6824 8 Jun @ 3:41pm 
@Furrnomenon UwU is it possible to add your traditions mod mid game to a save plz? :)
Xenomorph Kitty 6 Jun @ 12:38pm 
You guys are awesome
Furrnomenon UwU  [author] 6 Jun @ 4:59am 
The Traditions should now be fixed, if you still encounter any issues don't hesitate to inform us!
Xenomorph Kitty 5 Jun @ 12:09pm 
Will do, thank you :)
A-Sartek  [author] 4 Jun @ 3:51pm 
@Xenomorph Kitty Thank you for the report, I've confirmed Cooperative and Chronicling show up incomplete. This was also reported here, in the Bug Report Thread , please use that thread for any future reports. It is easier to track that way.
Xenomorph Kitty 4 Jun @ 2:42pm 
Could you have a look at some of the tradition trees for rogue servitors or machines in general? Some tradition icons seem to be missing, or steps within a tradition just missing entirely. One of them only had two icons to choose, with arrows leading to blank spaces.
HUIPENDIUM100LVLA 4 Jun @ 1:11pm 
Ty!
kroun  [author] 4 Jun @ 1:01pm 
HUIPENDIUM100LVLA

Ultralimit is from tidy tradition
HUIPENDIUM100LVLA 4 Jun @ 12:55pm 
Ultralimit tradition tree was in this mod or in another?
Ben_D⚜  [author] 1 Jun @ 1:51pm 
v-for-vandal

The discussion is both here and on Discord, I suppose. The discord channel is on the Stellaris Modding Den server, simply called expanded-stellaris-traditions. There's no github.
v-for-vandal 1 Jun @ 12:09pm 
Hello! I apologize in advance, I have two a bit stupid questions - is main discussion here or on discord and if on discord, then what server/channel ? And the second question is: is there a github ?
A-Sartek  [author] 22 May @ 6:30pm 
@King of WInter Yep, it works as intended but those are supposed to be multiplied by 100 in the tooltip. We are still polishing localization and replacing certain effects that feel better with 4.0
A-Sartek  [author] 22 May @ 3:51pm 
@Glyph I just uploaded a fix for that (for russian and all other languages). Enjoy! :praisesun:
Glyph 22 May @ 5:36am 
Bro, your forgot to change the first line in files inside the russian localization folder from l_english to l_russian.
arkanikorde 21 May @ 5:48am 
Thank you!
Cedric Scum 21 May @ 3:46am 
Lets goooo!!!
thanks you pal!
A-Sartek  [author] 20 May @ 4:24pm 
@Vincenator It should be fine unless another mod wants to detect if this mod is active. The global flag is only created at game start. Everything else should be fine.
Vincenator 20 May @ 3:27pm 
hey! would adding this mid game work or no?
A-Sartek  [author] 20 May @ 11:18am 
Clearing Steam's download cache and resubbing could also work @Susie Fancying Troublemaker.
Furrnomenon UwU  [author] 20 May @ 11:14am 
@Susie Fancying Troublemaker No need for worries, as long as everything is in working order. The mod descriptor might not have updated. In case you want to fix that, there should be a button to refresh all mods at "All installed Mods"
Susie Fancying Troublemaker 20 May @ 10:31am 
For some reason the Stellaris launcher is telling me this mod is for version 3.14, even though it works just fine for me. Unsure why.
UncleanlyMetal 19 May @ 7:36pm 
@Helios please read the description, it has been removed due to it being broken bryond repair
Helios 19 May @ 6:43pm 
Hello, the Archivist tradition we see in the screenshots is no longer there?
Stoic Drywall 19 May @ 2:23pm 
Let's go
Furrnomenon UwU  [author] 19 May @ 1:34am 
@Wcar Yeah the tooltip is wrong, it should be 2500/5000/1000 Pops.
Wcar 19 May @ 1:06am 
The Cooperativity Tradition says in the Adoption Effects: Increase Ressource Output ... on Planets with at least 25/50/100 Pops | Is this Pop thing right?
Mud 18 May @ 3:26pm 
Thank god its back. Can't play the game without.
Esotech 18 May @ 1:00pm 
Thank you for info!
Furrnomenon UwU  [author] 18 May @ 12:55pm 
@Esotech I didn't try it with plentiful tradtions but it should work as we keep our overwrites to a minimum
Esotech 18 May @ 12:46pm 
Does this work with plentiful traditions? Or does it have any other UI or tradition mods it doesn't play nice with?
Glyph 18 May @ 11:58am 
Thank you for your work bro.
Hiztaar 18 May @ 11:56am 
@Ben_D⚜
No problem I create a fork. I mean, I am altering a bunch of logic and perks on the way for rebalance/replacement of impossible logic. So yeah it will clearly fork from the original version.
Furrnomenon UwU  [author] 18 May @ 11:37am 
@Daniil Desyncs can happen for all kinds of reasons. Stellaris 4.0 multiplayer is quite unstable right now, but in all the OOS cases I’ve encountered, the cause was either vanilla-related or due to other mods. So far, I haven’t seen a single desync caused by Expanded Stellaris Traditions.