Stellaris

Stellaris

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Terrestrial Forces Compatibility Patch
   
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231.906 KB
28 Sep @ 4:12pm
28 Sep @ 4:32pm
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Terrestrial Forces Compatibility Patch

Description
This mod a patch based on the Ground Command + Military Enhancements Patch to further encompass more mods that use ground armies, but need to be patched to use the Armaments strategic resource from the Military Enhancements 2.0 mod. The mods that this patch includes are listed here, because they're the ones I'm currently using in my own mod list. ACoT + submods, Gigastructures & other big mods aren't included as of now, but I'll consider adding more later on if there's enough demand for it.

As a rule, I've matched the amount of Armaments needed to the same amount of basic resource that was originally coded. As an example, if something had cost 700 minerals, I added a 700 Armaments strategic resource cost as well. The same applied to upkeep. This was done to the armies that I added. I can change this later if the values aren't found to be appropriate.

I also nerfed (raised) the cost and upkeep for many SC2 units by adding other required resources such as alloys and zro. Zerg don't use Armaments however, but have additional food costs.

The only mod actually required for this is the Military Enhancements 2.0 mod. The load order should have this mod below all of the supported ones listed in the discussion thread.

Feedback is welcome.
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28 Sep @ 4:31pm
PINNED: Bug reports
Ben_D⚜
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28 Sep @ 4:30pm
PINNED: Suggestions
Ben_D⚜
1 Comments
A-Sartek 28 Sep @ 7:56pm 
Nice mod, I'm going to use it in my next modded run. It is refreshing to see reworked armies to spice it up a bit.