Stellaris

Stellaris

40k Age of Indomitus
491 Comments
Aurelias  [author] 2 hours ago 
@tyrant What one? I might take a look.
Aurelias  [author] 2 hours ago 
@Atomsmasher927 yes that is whats causing it we tested it awhile ago to find what was causing it its something the base game places when you seem to either swap a planet class or colonize from scratch no idea why paradox did this but been searching for a way to cut it off at its roots ever since.
Atomsmasher927 5 hours ago 
@Aurelias yes there is a city district building there. And that never seems to go away so would the issue be stemming from that? Because it does this at the end of the month/ start of the month. I wonder if there is a tool that allows you to see all the events of the game as they happen. That way it would tell you why its always at the month tick that it happens.
Tyrant 8 hours ago 
I downloaded the new slots mod that was recently popular, might be the issue. I tested with all of your planets and it crashed each time, guess that mod author will need to add compat with this mod or vice versa
Aurelias  [author] 10 hours ago 
no other planet types?
Aurelias  [author] 10 hours ago 
If you have any outdated or broken zone and slot mods present it will. Does it only occur with the forge world?
Tyrant 13 hours ago 
When a mechanicus forge world is created when you select the main district to select a specialization it crashed the game 100% of the time.
Aurelias  [author] 3 Oct @ 2:57pm 
I have tried fixing this so many times
using events, effects nothing seems to want to play ball.
Aurelias  [author] 3 Oct @ 2:57pm 
Its actually base game 4.0 issue theres only a workaround i have found unless the condition in your case is different which I doubt it will be. does there happen to be a regular city district on the world your trying to work on.
Atomsmasher927 3 Oct @ 2:31pm 
So I talked about this a while ago and I just booted up the game again to see if the issue was resolved but Im still having issues with the forge worlds deleting all buildings after they are built. When I watch it it looks like everything seems to have an O with a / through it after each month for an in game day. Its really annoying and the only reason why I dont like this mod. Please fix this I want to build titans so bad!!!!!!!!!!
Peashooter 29 Sep @ 5:15am 
cause i choose the great crusade origin and stuffs got all techs but the ascension perk isnt there, i had all the required dlc too, maybe a tutorial on how to get the perk would be nice, tyvm
Peashooter 29 Sep @ 5:13am 
hello it seems that the ascension perk for the imperial world is missing from the list and i cant find it, is there anything i can do?
Aurelias  [author] 28 Sep @ 8:30pm 
Maybe in time when I actually buy the DLC and take it apart more thoroughly
Depth 28 Sep @ 2:39pm 
Came upon this mod it's really cool do you plan on experimenting with the new SotS shroud mechanics?
Rastek 28 Sep @ 2:05am 
Pretty sure one of the last updates just broke my saves. RIP
Aurelias  [author] 28 Sep @ 12:48am 
sorry what?
Shepard 28 Sep @ 12:42am 
mod not work o last version, just simple stellaris start
Aurelias  [author] 27 Sep @ 9:58pm 
good to hear!
sigilstone17 27 Sep @ 9:09pm 
hotfix fixed crashing on startup
Aurelias  [author] 27 Sep @ 8:16pm 
A buggy tech file for Necron weapons
the cost wasn't reading correctly
ShadoWolf2163 27 Sep @ 8:16pm 
still verifying it'll take a lil while
Aurelias  [author] 27 Sep @ 8:15pm 
it work?
ShadoWolf2163 27 Sep @ 8:15pm 
what was it that was causing it?
Aurelias  [author] 27 Sep @ 8:15pm 
made sure you got rid of the entire mod including the .mod file?
ShadoWolf2163 27 Sep @ 8:14pm 
sweet
ShadoWolf2163 27 Sep @ 8:14pm 
its still happening, re-verifying files after download to be safe
Aurelias  [author] 27 Sep @ 8:13pm 
Managed to recreate the issue, It is solved now should work without a hitch.
Aurelias  [author] 27 Sep @ 6:48pm 
Because I cant recreate the issues
Aurelias  [author] 27 Sep @ 6:47pm 
Just pushed out a hot fix for it hopefully. Might have failed too update from my end to steam last night with the patch. I suppose we'll find out soon
ShadoWolf2163 27 Sep @ 6:09pm 
trying to start a new game now just crashes the game
ShadoWolf2163 27 Sep @ 5:45pm 
Posted issues the most recent update has in the 'Bugs or Crashes' thread. verifying file now to see of it helps.
sigilstone17 27 Sep @ 12:12pm 
latest update made mod unusable on Linux. game crashes on start up now
Anton 27 Sep @ 10:16am 
do i need dlc to play thgis mod
Aurelias  [author] 27 Sep @ 3:51am 
There is no guide but using the Ascension perk "Imperial planet designations" to unlock the decisions will allow you to build your worlds into whatever you want.
SucceededMist 26 Sep @ 5:30am 
is there any guide on how to create the other planets or the prerequisites to get the decision for other planets like Mechanicum
Aurelias  [author] 25 Sep @ 11:19pm 
They are given to you based on origin yes, found through decisions tab
SucceededMist 25 Sep @ 1:52pm 
So do your terraform for the different planets, get them through decisions or is it based on origin
GoldenGaming85 25 Sep @ 4:23am 
This needs an update for the current version-
timbrown10 20 Sep @ 12:30pm 
This is very good. Ive played acoupla games and it breathes fresh life into the game. Cheers, thanks a lot. You done well
Aurelias  [author] 17 Sep @ 1:55am 
No that's not a feature. But i might look into that one its a good idea.
Midiray 16 Sep @ 7:08am 
Is the map meant to load with premade empires, or is that not a feature of this mod?
GoldenGaming85 13 Sep @ 7:27am 
Is there going to be Primaris research and actual Space Marines? I mean we surely have Interceptors and other ones but never seen normal Tactical ones as Primaris, besides Mark 8.
mathekian  [author] 6 Sep @ 6:13am 
Hey Atom, join the discord server (check description) and send us the logs. We'll try and help out.
Atomsmasher927 3 Sep @ 8:43pm 
For some reason when I build on forge worlds the buildings keep disappearing after a few days and its really annoying. Same thing with districts.
Warmaster Horus 3 Sep @ 10:51am 
finaly
Aurelias  [author] 1 Sep @ 12:28am 
Yes
pingship 31 Aug @ 11:34pm 
Is it compatible with NSC3?
Aurelias  [author] 27 Aug @ 10:06pm 
Using all the techs and buildings that make the jobs available that produce strategic resources, gene seed military goods ect.
babanin97 27 Aug @ 5:21am 
Как получить новые стратегические ресурсы для создания новых юнитов?
Nagash 25 Aug @ 1:37am 
hey i seem to have come across an issue with necrons where there jobs are requiring drones however the new update means that it will not ever create drones only workforce but all necron jobs are only designated to drones and therefore never being filled.