Stellaris

Stellaris

40k Age of Indomitus
518 Comments
Cowboy5345 23 Oct @ 10:42pm 
awesome thanks
Aurelias  [author] 23 Oct @ 9:19pm 
Solved and patched.
Cowboy5345 23 Oct @ 6:48pm 
in the empire creation every time i go to city&room it just crashes to desktop and i made sure it was the only mod running in case it was a conflict
Aurelias  [author] 21 Oct @ 1:02am 
But to get the mega hive and super hive you keep upgrading through the decisions tab. And promethium can be found within the galaxy and made through the promethium refinery building.
Aurelias  [author] 21 Oct @ 1:01am 
You mean Imperial Authority right?
Wizard_ice 20 Oct @ 12:25pm 
still playing with a Forge World Authority, my specialist jobs aren't being filled the only ones that are being filled are the mega technos.
Wizard_ice 20 Oct @ 12:19pm 
I'm using Forge World Authority
Wizard_ice 20 Oct @ 12:19pm 
oh yeah another question how does one acquire promethium
Wizard_ice 20 Oct @ 12:12pm 
I've become very fascinated with the different types of planets in this mod, how does one acquire a mega hive.
Aurelias  [author] 20 Oct @ 2:39am 
Currently armies and upkeep for some job types looking to expand more on this massively.
Wizard_ice 20 Oct @ 1:28am 
Quick question what exactly are the new strategic resources that come from this Mod, are used for.
Aurelias  [author] 13 Oct @ 12:32am 
This is both a balance fix and bug fix THE LAST ISSUE from the 4.0 incident. ( To my knowledge)
Aurelias  [author] 13 Oct @ 12:31am 
Yeah that's what is happening I tried with forcefully spawning a couple of Hab districts but the effect didn't want to bind I have found another work around. That I have just tested and that works to solve this issue its now works across all the planet types and converts to a 1 to 1 ratio. so if you have 15 city districts when you change over your world to Hive World, Refinery Ect it it gives you 15 districts of that worlds equivalent and doesn't just eat up all the previous material you have put in the separate districts before the change.
Doomhammer 12 Oct @ 6:42pm 
@aurelias I think I figured out why the district thing is happening and why it is wiping buildings when you "upgrade" a world. When the decision is completed, the world changes and has no districts built. I think if when the decision is completed and it spawns one or two of the housing districts, it should fix the issue. When colonies are founded, they spawn with two city districts, but when the upgrade to the new planet types is taken, no districts are made. So, the uUI bugs out. It fixes once you build a district.
Aurelias  [author] 11 Oct @ 7:54pm 
ahh no worries then
Annihilation Angel 11 Oct @ 12:00am 
@aurelias cheers mate, i just wiped my whole modlist though lol
Aurelias  [author] 10 Oct @ 2:39pm 
or @Annihilation Angel
Aurelias  [author] 10 Oct @ 2:38pm 
@Tyrant you in the disc? if so send me your mod list I'll take a look through and see if I can recreate the issue.
Tyrant 9 Oct @ 2:36pm 
@Annihilation Angel nah my modlist isnt too big so not sure whats causing it.
Doomhammer 9 Oct @ 2:33pm 
I noticed that when a world is converted via the decision process, you need to build a district first then you can build buildings. At least with the Imperium's buildings. I haven't tested other races yet.
Annihilation Angel 9 Oct @ 1:22pm 
@tyrant did you end up finding a fix at all? im trying to narrow down a crash when selecting specialization of industrial district
Tyrant 7 Oct @ 8:12am 
Super weird. Its probably a conflict somewhere else in my list, im not worried about it enough to diagnose further lol, thank you.
Aurelias  [author] 5 Oct @ 9:11pm 
Tested it with the forge world here https://outplayed.tv/stellaris/dPV5V1 nothing happens basically.
Aurelias  [author] 5 Oct @ 8:28pm 
Sweet thank you Tyrant ill check that one out now see if i can cook something up.
Aurelias  [author] 5 Oct @ 8:27pm 
@Brutus are you referring too the building slot issue?
Tyrant 5 Oct @ 6:42am 
@Aurelias
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3556222090
This is the double version of his mods but they are all the same essentially. Its gotta be some confusion in the game when it comes to generating the new district plot numbers on planet transition. There is no crash when the planet is formed but once you click on the district to generate a plot it goes boom.
Brutus 5 Oct @ 6:23am 
@Aurelias Yeah sorry unplayable until that gets fixed, ruined my last 2 game attempts early-mid game and crashed.
Aurelias  [author] 4 Oct @ 11:35pm 
@tyrant What one? I might take a look.
Aurelias  [author] 4 Oct @ 11:34pm 
@Atomsmasher927 yes that is whats causing it we tested it awhile ago to find what was causing it its something the base game places when you seem to either swap a planet class or colonize from scratch no idea why paradox did this but been searching for a way to cut it off at its roots ever since.
Atomsmasher927 4 Oct @ 8:17pm 
@Aurelias yes there is a city district building there. And that never seems to go away so would the issue be stemming from that? Because it does this at the end of the month/ start of the month. I wonder if there is a tool that allows you to see all the events of the game as they happen. That way it would tell you why its always at the month tick that it happens.
Tyrant 4 Oct @ 5:16pm 
I downloaded the new slots mod that was recently popular, might be the issue. I tested with all of your planets and it crashed each time, guess that mod author will need to add compat with this mod or vice versa
Aurelias  [author] 4 Oct @ 3:15pm 
no other planet types?
Aurelias  [author] 4 Oct @ 3:14pm 
If you have any outdated or broken zone and slot mods present it will. Does it only occur with the forge world?
Tyrant 4 Oct @ 12:35pm 
When a mechanicus forge world is created when you select the main district to select a specialization it crashed the game 100% of the time.
Aurelias  [author] 3 Oct @ 2:57pm 
I have tried fixing this so many times
using events, effects nothing seems to want to play ball.
Aurelias  [author] 3 Oct @ 2:57pm 
Its actually base game 4.0 issue theres only a workaround i have found unless the condition in your case is different which I doubt it will be. does there happen to be a regular city district on the world your trying to work on.
Atomsmasher927 3 Oct @ 2:31pm 
So I talked about this a while ago and I just booted up the game again to see if the issue was resolved but Im still having issues with the forge worlds deleting all buildings after they are built. When I watch it it looks like everything seems to have an O with a / through it after each month for an in game day. Its really annoying and the only reason why I dont like this mod. Please fix this I want to build titans so bad!!!!!!!!!!
Peashooter 29 Sep @ 5:15am 
cause i choose the great crusade origin and stuffs got all techs but the ascension perk isnt there, i had all the required dlc too, maybe a tutorial on how to get the perk would be nice, tyvm
Peashooter 29 Sep @ 5:13am 
hello it seems that the ascension perk for the imperial world is missing from the list and i cant find it, is there anything i can do?
Aurelias  [author] 28 Sep @ 8:30pm 
Maybe in time when I actually buy the DLC and take it apart more thoroughly
Depth 28 Sep @ 2:39pm 
Came upon this mod it's really cool do you plan on experimenting with the new SotS shroud mechanics?
Rastek 28 Sep @ 2:05am 
Pretty sure one of the last updates just broke my saves. RIP
Aurelias  [author] 28 Sep @ 12:48am 
sorry what?
Shepard 28 Sep @ 12:42am 
mod not work o last version, just simple stellaris start
Aurelias  [author] 27 Sep @ 9:58pm 
good to hear!
sigilstone17 27 Sep @ 9:09pm 
hotfix fixed crashing on startup
Aurelias  [author] 27 Sep @ 8:16pm 
A buggy tech file for Necron weapons
the cost wasn't reading correctly
ShadoWolf2163 27 Sep @ 8:16pm 
still verifying it'll take a lil while
Aurelias  [author] 27 Sep @ 8:15pm 
it work?
ShadoWolf2163 27 Sep @ 8:15pm 
what was it that was causing it?