Crusader Kings III

Crusader Kings III

Chat GPT Flavor Pack (Complete) | 1.17
726 Comments
Coozer 14 Oct @ 12:28am 
Id love a rule to turn off domain limit restrictions. I get why the mod does is but i just enjoy picking and developing my key holdings alot. I also have other mods making the game harder anyway.
One Proud Brazilian  [author] 7 Oct @ 7:33pm 
MOD UPDATE Version 7.0 - Immersive Warfare!
-> Incorporated, expanded, and reworked Interactive Commanders from @CCP Virus
-> Added 100+ War Related Events:
- County Occupation: Events for when you occupy an enemy county
- Desperate Standing: Events for weaker defending armies (10% chance)
- Siege/Movement: Negative and Positive events for siege/marching armies
Enmerkar 6 Oct @ 9:34am 
Didn't expect you to respond this quickly lol. Thanks, anyway. Much appreciated.
One Proud Brazilian  [author] 6 Oct @ 9:32am 
I uploaded a improvised "hotfix" for this. If a character has 100+ years, the age factor will not count for senility. Not an ideal solution, but at least will work for most long-lived characters.
Enmerkar 6 Oct @ 9:26am 
At the very least, it seems that the perceived senility bit of the power struggle mechanic gameruins any long-lived or immortal character in fantasy total conversions, so I guess the only option is to disable it in the game rules or avoid using this mod alongside LOTR, EK, etc?
Enmerkar 6 Oct @ 9:18am 
Percieved senility ruining my lifestyle experience and holding limit when i'm trying to play as a dwarven king in RiE is pretty annoying.
Tanya 2 Oct @ 9:50am 
why is corruption debuff so severe? i'm barely making any money as an empire with 50% corruption, I understand this is an anti hoarding mechanic but even after emptying my coffer the debuff doesnt go away now i have to disband all my men at arms to barely keep the lights on
Archivist77 30 Sep @ 6:57am 
Thanks!
One Proud Brazilian  [author] 30 Sep @ 6:41am 
No problem, you can take all you need. :)
Archivist77 30 Sep @ 2:49am 
@One Proud Brazilian

Hi, do you mind if we at The EU5: Extended Timeline team implements/adapts some content from this mod into EU5:T accredited of course, thank you for any response!

**Also if you are interested in helping or contributing or giving advice about LLM event + content mods we would appreciate it.
Paathurnaax 29 Sep @ 5:37pm 
Does anyone know if this still works with the mod "historic invasions"? I thought it did from past experience, but am playing now and havent seen any of those.
Paathurnaax 26 Sep @ 7:50am 
Are there features of the mod that can affect domain limit to go above flat 4? I understand it is there for balance, but are you lokced into 4 forever and ever as a duke?
N*rd 23 Sep @ 3:50pm 
nice
One Proud Brazilian  [author] 23 Sep @ 1:48pm 
Its fixed now. Redownload the mod to apply the change faster. The tribal buildings will be enabled, so you can change it.
N*rd 23 Sep @ 12:36pm 
A Tribal Dutchy Building will get deactivated when switching to Feudal with no option to remove or replace it
Cranberrycheese 21 Sep @ 5:54pm 
Do I need the AGOT version or will this work fine?
DrewJersey7 20 Sep @ 2:55pm 
Trying to remove snake-like demeanor trait, but can't find trait ID
CookieCae 19 Sep @ 4:31pm 
Please Update the AGOT Version!
Enmerkar 18 Sep @ 2:43pm 
been trying to play in Realms in Exile as some characters like the Dunedain guy or Azog in the earlier startdate and I think this mod keeps messing with my domain and giving me "landlocked" because i don't have any coastal territories, so I can only have 1 province. This seems a bit silly.
MCPhatman 16 Sep @ 10:21am 
@AdanaCityPlayboy how did you turn it off?
Hekatris 14 Sep @ 8:26pm 
I would really love to see an update for your AGOT version of this mod. Thank you for creating such a great mod!
One Proud Brazilian  [author] 14 Sep @ 7:02am 
Lite Edition is finally updated to 1.17. Enjoy! :)
AdanaCityPlayboy 14 Sep @ 12:20am 
@nice I just swapped the lite version for this one, and it seems to work and fix all that other stuff. Seems like we were both unsatisfied with the changes this mod brings.
AdanaCityPlayboy 14 Sep @ 12:06am 
Alright i've read and i've found out all i wanted to know nvm
AdanaCityPlayboy 14 Sep @ 12:04am 
If i can disable it already please tell me which gamerule that is specifically, and is that feature part of the smaller version of this mod as well?
AdanaCityPlayboy 14 Sep @ 12:01am 
hate that percentage income loss from anything hold, hope there is a gamerule coming where i can decide myself if i want that. Great mod otherwise
CookieCae 13 Sep @ 1:10am 
@One Proud Brazilian - please update the Agot compatibility version.
peequi 12 Sep @ 3:31pm 
Is the Road to Power DLC required? I tried the mod with owning that DLC, it launches and it appears to be functioning.
Arth Kaeros 12 Sep @ 12:28pm 
Very powerful (and underrated, IMO) mod, and I hope it'll continue its development! @One Proud Brazilian thanks for your work!

p.s. Actually, I've tweaked the balance a bit, using your modifiers that penalize a player for having a lot of piety/prestige/gold. Maybe it's even possible to expand the events using the whole variety of traits and modifiers introduced by the mod. It has so large potential.
AdanaCityPlayboy 11 Sep @ 9:55am 
is this savegame compatible? playing with more bookmarks as well
One Proud Brazilian  [author] 11 Sep @ 9:29am 
the mod probably work fine already, even without updating. this update was really small. i will test later.
Dovenius 11 Sep @ 12:17am 
same this a must have mod honestly. better than any dlc pdrx can ever produce
Proud Lemming 10 Sep @ 10:38pm 
Looking forward to an update :) Thanks for all your work!
ɌƗȻꝀŦɆɌ 6 Sep @ 9:49pm 
this is messing the localisation for the governor/strategoss trait
nice 30 Aug @ 2:38pm 
whoever added this % income loss from ANY held counties or titles needs to be removed. Absolute dogshit. Even below domain limit you lose massive % of income for no reason. Fix that shit. What a stupid ass idea.
Proud Lemming 29 Aug @ 4:01pm 
How does this version of the mod affect AGOT?
Spetsnaz 26 Aug @ 3:45pm 
just want to say part of this mod does not work with Elf Destiny. And that is the perceived senility mechanic. Because an elf lives a long ass time this is really punishing like you go from 7+ domain limit to 1 after a while and yeah that does not work as a elf playtrough
TurtleShroom 24 Aug @ 11:37am 
Can I turn off the "balance" that punishes me with tax income loss if I have "too many" titles while STILL UNDER MY LIMIT? Dominic explains it better than me.
=>PR<= MrBeastMilk 22 Aug @ 5:08pm 
Hold up... This may actually be good :D
dziabong86 20 Aug @ 3:41am 
MCPhatman 30 lipca o 14:37
When I turn feudal how can I remove tribal duchy buildings?


I have the same problem. How to build something new? Duchy building is gray and unclicable :(
CrazyCatx 17 Aug @ 3:17pm 
So this mod works so far with the new update?
fitz171 16 Aug @ 4:16am 
It seems to work without Roads to Power, you just cant use the features related to the DLC if i'm not mistaken
Synny 11 Aug @ 8:24pm 
if you don't have all of the DLC's i just want you to know there is a way to get all of the DLC's without paying. No, I will not tell you how. Yes, you will have to use critical thinking.
M.C.CleverFox`123 11 Aug @ 5:43pm 
@liam_pigs just crack it bro
Dominic 9 Aug @ 2:49pm 
Hey, same as everyone I really appreciate the mod and the work that's gone into it but there is one aspect I'd like to change/remove and that's the "holding too much domain will penalize you" balance change. I've read the balance comments on it and I agree to an extent however everyone plays the game differently and the percentage loss of income is hitting me even under 20 direct domain (usually about how much I like to hold as ruler)(This is under my in-game limit, it's not just the base game rules), whilst also hitting me with percentage loss for holding even 1 empire title. So unless I missed a game rule in the settings to disable this feature, in which case please let me know, I'm not averse to going to modify/delete sections of the mod files themselves. I would however really appreciate it if you at least guided me on what and where I'd have to change to disable this. Thanks a lot.
NipNip 7 Aug @ 7:58pm 
can back @Moogle experience, I've tested both the lite version and complete version. Even with everything disabled except for interactions, the Warcraft mod crashes either after 15 days pass or a year in.

Whenever this mod comes back from the void, its going to need a submod for the Warcraft mod to work
liam.pigs 6 Aug @ 6:02pm 
Bro i dont have money for dlcs is there one without them
Guodan 30 Jul @ 7:45am 
OH MY GOD the war tax modifier keeps draining my Legitimacy infinitely even after the war ends. Thank god someone else here pointed it out!
MCPhatman 30 Jul @ 5:37am 
When I turn feudal how can I remove tribal duchy buildings?
SkuraDream 29 Jul @ 6:32am 
Hello boss, using this mod will make the management ability not increase the direct jurisdiction, can it be solved?:steamthumbsup: