Crusader Kings III

Crusader Kings III

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Chat GPT Flavor Pack (Complete) | 1.17
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File Size
Posted
Updated
85.154 MB
24 Dec, 2023 @ 8:04pm
17 Oct @ 8:21am
301 Change Notes ( view )
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Chat GPT Flavor Pack (Complete) | 1.17

In 1 collection by One Proud Brazilian
** Better Vanilla CK3 ** (1.15.x)
80 items
Description



NEWS: Mod Version 7.0 - Immersive Warfare!

ATTENTION: Complete Edition includes balance changes!
-> DETAILED Balance Changes (Link to Discussion)

Utility Incorporated Mods:
-> Brighter Text (Agami)
-> Clear Notifications (Agami)

Fan-Made Translations: (works with all mod editions!)
-> Spanish - @Will1294
-> Russian - @Капучино
-> French - @Tarkain
-> Korean - @dongmu
-> Polish - @fan denaturatu

Compatches:
-> GPT + Veritas - Lifestyle Perks Overhaul

Recommendation:
Hello! I've been creating mods for CK3 for over a year. Try them :)
-> Chat GPT Flavor Pack (A mod that introduces a wealth of flavor content!)
-> Zeitgeist (Situation/Struggle) (Adds a new Situation, as well as Minor Conquerors)
-> Immersive Mercs & Raiders (Reworks mercenaries and raids, adds ~100 related events)
-> Populated World! (Increses the world population by about 25% in a immersive way)
-> County Temperaments (Adds personality to county populations and new buildings)
-> Additional Lifestyles (Adds an additional tree for each lifestyle, totaling six new trees)
-> Royal Court Event Pack (Adds 400+ court events, expanding the Royal Court DLC!)
-> Immersive Realm Laws (Adds 14 New Realm Laws, along with unique mechanics!)
-> Manor Domicile (Feudal/Clan) (Introduces new domicile types for feudal/clan/tribals)
-> Royal Court for Dukes (Unlocks royal court for dukes in a balanced way)
-> Simple Graphic Pack (A careful selection of edited and compatibilized graphic mods)




Hello from Brazil!

Introduction:
CK3 is an incredible game, but one of its flaws is the lack of individuality between characters and a low sense of “agency” regarding realm affairs. That said, bringing more granularity to the game is something I have been dedicating myself to for months. With Chat GPT, everything has become much easier!

What did Chat GPT do? Chat GPT undertook the localization process, transforming my drafts into finished texts by writing about 100,000 words of manually revised flavor content.

Complete or Lite Edition?
Complete Edition introduces Balance Changes (Link to Discussion)
-> If you prefer a more “vanilla” experience, try: Chat GPT Flavor Pack - Lite Edition
-> Removes all Balance Changes, being fully compatibile with balance overhaul mods.
-> Halves the impact and values of modded features, mainly the mini-events.

Compatibility:
This mod was designed to be compatibility-wise. The balance changes were made through minor adjustments to triggers, values, and modifiers to avoid harming core game files. It has been thoroughly debugged and does not cause any log errors. The mod is fully compatible with historical overhauls such as MB+ and TFE. Fantasy overhauls will work fine in most cases, but some minor features can overlap each other.
-> To play with balance overhauls such as MND Balance, go for Lite Edition!
-> More Interactive Vassals is fully compatible with both versions!

Total Conversions Compatibility List:
-> The Fallen Eagle (TFE): Works Perfectly!
-> Rajas of Asia (ROA) / Asia Expansion (AE): Works Perfectly!
-> More Bookmarks+ (MB+): Works Perfectly!
-> Dark Ages (DA): Works Perfectly!
-> Elf Destiny / Sapporo: Works Perfectly!
-> Calradian Kings (Bannerlord): Works Fine!
-> After the End (ATE): Works Fine!
-> Princes of Darkness (POD): Disable "Realm Laws" and "Lifestyle XP nerf" Game Rules
-> Lord of the Rings (LOTR): Works Fine!
-> Elder Kings 2 (EK2): Works Fine!
-> Godherja (GH): Works Fine!
-> AGOT: Subscribe to Chat GPT Flavor Pack (AGOT)

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ALWAYS place GPT Complete Edition on TOP/ABOVE of Total Conversion mods
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OBS: For a more stable experience with total conversions, try with Chat GPT Flavor Pack - Lite Edition, as it removes all balance changes on vanilla files, reducing potential issues.






16 Duchy Buildings
-> Added 7 Tribal Duchy Buildings, costing prestige
-> Added 9 standard Duchy buildings, with new related travel option and interaction


And many more features!




This mod will enhance your experience in CK3, and will also make your game more challenging. Hope you enjoy!


Popular Discussions View All (7)
5
14 Oct @ 12:27am
Domain Limit
Grubs00n
61
21 Oct @ 12:20am
Feedback and Suggestions
One Proud Brazilian
2
15 Sep @ 11:51am
Is there a command to simply disable the Power Struggle thing?
Casey
731 Comments
CamilleBC 21 Oct @ 12:14am 
I've disabled the war events in the meantime, from the game rules. I'm a bit sad about that, but 1/10th of a chance that my army gets wiped out without being able to do anything isn't fun for me. :S
CamilleBC 20 Oct @ 2:59pm 
I guess I'll just remove the code from your mod, but I think it'd be a lot better to allow for switching that random stack-wipe off.
CamilleBC 20 Oct @ 2:57pm 
Is there a setting to just deactivate this? I'm okay with a slight help for the lossing army, but a 1000 bonus that stacks-wipe my army, when I use settings that lengthen the recovery of levies, is a big NO for me.

I love most of your changes, but this too much like "roll the dice, you know lose the game if it's a 1". This is horrible.
One Proud Brazilian  [author] 17 Oct @ 8:25am 
Reworked script for 'Desperate Stand' (divine intervention) events, intended for armies that are losing in combat. The trigger chances are now based on the relative strength of the armies. The chance is approximately 10% for armies of similar strength and about 3% when facing an overwhelming difference in strength.
CamilleBC 17 Oct @ 1:57am 
First, thanks for the mod. Second, what the heck? One battle in 3, I get a divine intervention event that crushes me. It happens 1/3rd of the time! How can I deactivate this thing?
Coozer 14 Oct @ 12:28am 
Id love a rule to turn off domain limit restrictions. I get why the mod does is but i just enjoy picking and developing my key holdings alot. I also have other mods making the game harder anyway.
One Proud Brazilian  [author] 7 Oct @ 7:33pm 
MOD UPDATE Version 7.0 - Immersive Warfare!
-> Incorporated, expanded, and reworked Interactive Commanders from @CCP Virus
-> Added 100+ War Related Events:
- County Occupation: Events for when you occupy an enemy county
- Desperate Standing: Events for weaker defending armies (10% chance)
- Siege/Movement: Negative and Positive events for siege/marching armies
Enmerkar 6 Oct @ 9:34am 
Didn't expect you to respond this quickly lol. Thanks, anyway. Much appreciated.
One Proud Brazilian  [author] 6 Oct @ 9:32am 
I uploaded a improvised "hotfix" for this. If a character has 100+ years, the age factor will not count for senility. Not an ideal solution, but at least will work for most long-lived characters.
Enmerkar 6 Oct @ 9:26am 
At the very least, it seems that the perceived senility bit of the power struggle mechanic gameruins any long-lived or immortal character in fantasy total conversions, so I guess the only option is to disable it in the game rules or avoid using this mod alongside LOTR, EK, etc?