Crusader Kings III

Crusader Kings III

Chat GPT Flavor Pack (Complete) | 1.17
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Update: 11 Oct @ 7:48am

Update: 7 Oct @ 7:08pm

MOD UPDATE Version 7.0 - Immersive Warfare!
-> Incorporated, expanded, and reworked Interactive Commanders by @CCP Virus
-> Added 100+ War Related Events:
- County Occupation: Events for when you occupy an enemy county
- Desperate Standing: Events for weaker defending armies (10% chance)
- Siege/Movement: Negative and Positive events for siege/marching armies

You can disable all "War Related Events" with a new Game Rule

FAQ: What will happen if I have Interactive Commanders activated? Nothing. This mod will replace it entirely, no matter the loading order. Many scripts were changed, and many bugs were fixed from the original mod.

For Translators, the new texts are all in: zz_gpt_mig_localization_l_english.yml

Update: 6 Oct @ 9:30am

A improvised "hotfix" for Perceived Senility on long-lived characters.

If a character has 100+ years, the age factor will no longer count for senility. Not an ideal solution, but at least will work.

Update: 25 Sep @ 9:23am

BALANCE UPDATE:
-> Nerfed modifiers for "Above Expected Court Grandeur"
-> Restricted CBs for AI vassals to avoid senseless bordergore

Update: 23 Sep @ 1:46pm

Update: 20 Sep @ 11:22pm

Update: 19 Sep @ 7:55pm

Update: 19 Sep @ 9:33am

- "Form Coalition" interaction was improved.
- University studies are cheaper.
- Attackers must pay a small amount of gold to call allies to war. (no more free ride on powerfull allies)

Update: 19 Sep @ 8:41am

Update: 14 Sep @ 6:40am

Just 1.17 minor issues