Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This will take a bit longer, but massively clean up compatibility and the code base.
Fixed bug that caused multiple types of squires to be generated
Added missing workforce multiplier mods to ACOT squires
The AOT habitat integration is still being worked on
Updated for Stellaris 4.0
Note:
- I do not add any new district specialization, keeping in line with how ACOT does not add specializations.
- Numbers may need tuning, since I haven't changed them from 3.14 (other than making it for x100 pops)
- AOT habitat compatibility is removed for now, I need to do more analysis on these districts.
- There currently does not exist an updated mod that allows for adding knights as a decision, I am working on that.
Added new knight district for AOT DM, AE, Phanon, and Stellarite habitats
[20:45:17][persistent.cpp:46]: Error: "Unexpected token: thumbnail, near line: 7
" in file: "mod/ugc_3056922021.mod" near line: 7
* Confirmed to work with 3.14 update of ACOT and AOT
* Buffed the amount of food squires make when the Deity's Swarms deposit is upgraded via the vanilla event chain.
As for luminous blades, it reduces the acot resource upkeep of advanced knights by 33% (though I never put that on a tooltip anywhere lol)
I can fix up the squire stuff in a few weeks, im a bit busy currently. Put another comment if I dont update this in 3 weeks
Updated knight of the toxic god deposits to have upgrading knight jobs
Confimed compatibility with stellaris 3.13.
Rebalanced phanon / stellarite jobs to match AOT rebalance
Validated for AOT v3.12
Nerfed delta / alpha job outputs to match ACOT's new balance scale.
I will push another update to match phanon / stellarite jobs once AOT updates
Updated jobs to include changes made to base knight-related jobs by PDX. Including:
Fixing knight modifiers.
Removing the alloy production modifier (sadge), and reducing ACOT resource consumption if the event flag is set.
@Zut0s: I was not able to replicate this myself sadly.
Fixed issue with ACOT knight jobs not adding progress to the toxic god situation, thanks @SOPHIA for error report
ACOT level.