Stellaris

Stellaris

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[4.0] Ancient Cache of Knights
   
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21 Oct, 2023 @ 11:59am
1 Sep @ 9:45pm
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[4.0] Ancient Cache of Knights

Description
Added ACOT versions of knight jobs
Note: Knights in the images above have more army generation than the current version.

//FEATURES//
  • Added new knight, squire, and grandmaster jobs that scale with ACOT power levels.
  • These knights gain the same buffs that normal knights do from events, just scaled to ACOT levels.
  • Knight keep and castles give the upgraded jobs (based on the level of the capital building).
  • Added new knight district for AOT DM, AE, Phanon, and Stellarite habitats
  • Does NOT modify vanilla habitat knight districts.
  • Note: Numbers in screenshots are outdated, the images are pre-ACOT 3.12 job nerfs.

//COMPATIBILITY AND LOAD ORDER//
  1. Requires ACOT
  2. Optional AOT
  3. (PLACE MY MOD HERE)


//TRANSLATIONS//
Spanish by fedtekk2014

//BALANCE//
I attempted to keep the ratios between ACOT vs Vanilla and Vanilla Researchers / Bureaucrats vs Vanilla Knights, but it is ACOT, so balance is just an attempt.

Please let me know about any weird job output values, I am not 100% sure if ACOT / AOT did a large number change on their end after update 4.0.

I realize that alpha jobs are technically AOT only, and that proper ACOT-only implementation would increase the number of knights instead of upgrading them at Alpha level, but thats too much work.
57 Comments
Jill 5 hours ago 
damm thats a shame, was waiting with baited breath
Xahkarias  [author] 14 Oct @ 4:54am 
@qwerty: Yeah sorry I kinda got burned out dealing with acot's random idiosyncracies, ill take a look in a week or so.
qwerty 12 Oct @ 4:39am 
To confirm: this isn't currently compatible with ACOT/AOT habitats?
Xahkarias  [author] 2 Sep @ 3:36am 
I ran into an annoying roadblock that would require a bit of redundant work to make this fully work with both AOT habitats and my upcoming decision origins mod, so I need to rewrite parts of this to take advantage of the new job swap system (like the biologists -> rangers swap)

This will take a bit longer, but massively clean up compatibility and the code base.
Jill 2 Sep @ 12:52am 
i love that you are updating this, cant wait for you to add back compatibility with AOT
Xahkarias  [author] 1 Sep @ 9:47pm 
v4p0u1:

Fixed bug that caused multiple types of squires to be generated
Added missing workforce multiplier mods to ACOT squires

The AOT habitat integration is still being worked on
Xahkarias  [author] 1 Sep @ 7:49am 
@brokenhalosc0: Yeah I took out that part temporarily since I need to see how AOT redid it's habitats, there was a recent rewrite to them that I haven't fully analyzed.
alfharobby 31 Aug @ 2:57am 
the legend have comeback, thank you for updating this mod, really appreciate it.
brokenhalosc0 30 Aug @ 10:58am 
also aot allows you to consecrate the dm habitats