Stellaris

Stellaris

[4.0] Ancient Cache of Knights
57 kommentarer
Jill For 22 timer siden 
damm thats a shame, was waiting with baited breath
Xahkarias  [ophavsmand] 14. okt. kl. 4:54 
@qwerty: Yeah sorry I kinda got burned out dealing with acot's random idiosyncracies, ill take a look in a week or so.
qwerty 12. okt. kl. 4:39 
To confirm: this isn't currently compatible with ACOT/AOT habitats?
Xahkarias  [ophavsmand] 2. sep. kl. 3:36 
I ran into an annoying roadblock that would require a bit of redundant work to make this fully work with both AOT habitats and my upcoming decision origins mod, so I need to rewrite parts of this to take advantage of the new job swap system (like the biologists -> rangers swap)

This will take a bit longer, but massively clean up compatibility and the code base.
Jill 2. sep. kl. 0:52 
i love that you are updating this, cant wait for you to add back compatibility with AOT
Xahkarias  [ophavsmand] 1. sep. kl. 21:47 
v4p0u1:

Fixed bug that caused multiple types of squires to be generated
Added missing workforce multiplier mods to ACOT squires

The AOT habitat integration is still being worked on
Xahkarias  [ophavsmand] 1. sep. kl. 7:49 
@brokenhalosc0: Yeah I took out that part temporarily since I need to see how AOT redid it's habitats, there was a recent rewrite to them that I haven't fully analyzed.
alfharobby 31. aug. kl. 2:57 
the legend have comeback, thank you for updating this mod, really appreciate it.
brokenhalosc0 30. aug. kl. 10:58 
also aot allows you to consecrate the dm habitats
brokenhalosc0 30. aug. kl. 10:57 
danke danke danke
Xahkarias  [ophavsmand] 30. aug. kl. 10:30 
v4p0u0:

Updated for Stellaris 4.0
Note:
- I do not add any new district specialization, keeping in line with how ACOT does not add specializations.
- Numbers may need tuning, since I haven't changed them from 3.14 (other than making it for x100 pops)
- AOT habitat compatibility is removed for now, I need to do more analysis on these districts.
- There currently does not exist an updated mod that allows for adding knights as a decision, I am working on that.
brokenhalosc0 28. aug. kl. 19:25 
hope your doing goood
Xahkarias  [ophavsmand] 27. aug. kl. 2:19 
ok i gotta redo all this stuff cause of the new update
Xahkarias  [ophavsmand] 18. aug. kl. 21:23 
Uhh, worst case, this will be updated on the weekend
brokenhalosc0 17. aug. kl. 22:02 
Frag updated aot
Xahkarias  [ophavsmand] 8. juni kl. 12:26 
@SOPHIA: I'll wait until Frag finishes updating AOT :D
SOPHIA 3. juni kl. 0:11 
SOPHIA has come to informed you ACOT has been updated. you either know this or do not. but AOT has not been updated sooo....ya lmao.
Ophelia 29. maj kl. 18:24 
I know ACOT hasn't updated yet- so it's a perfect time to get ahead of the mob and say: Thank you for the work done on this mod. Even if you have to prioritize life, the time I played with this specific mod was some of my favorite time in my first delve of Stellaris modding.
Xahkarias  [ophavsmand] 13. dec. 2024 kl. 17:39 
Update: v3p14u1

Added new knight district for AOT DM, AE, Phanon, and Stellarite habitats
YashaSkaven 11. dec. 2024 kl. 21:56 
Alright sweet! Take your time fam you got this
Xahkarias  [ophavsmand] 23. nov. 2024 kl. 15:11 
@YashaSkaven: Good idea! I'm busy for the next 4 weeks but ill implement that then.
YashaSkaven 23. nov. 2024 kl. 14:52 
would it be possible for enigmatic habs to have a district for enigmatic knight jobs at least?
Xahkarias  [ophavsmand] 15. nov. 2024 kl. 12:27 
@Hatmann: that means theres something wrong in how i reference the thumbnail for my mod in the launcher. Ill get around to it sometime, but its purely a launcher problem and has no effect on the actual mod itself.
Hatmann 14. nov. 2024 kl. 17:56 
This anything important?
[20:45:17][persistent.cpp:46]: Error: "Unexpected token: thumbnail, near line: 7
" in file: "mod/ugc_3056922021.mod" near line: 7
Xahkarias  [ophavsmand] 3. nov. 2024 kl. 11:55 
v3p14u0

* Confirmed to work with 3.14 update of ACOT and AOT
* Buffed the amount of food squires make when the Deity's Swarms deposit is upgraded via the vanilla event chain.
Xahkarias  [ophavsmand] 14. okt. 2024 kl. 14:08 
@Westrian: I did buff the food from higher level squires, but then again it was way too low of a buff. I could probably change it so that higher level squires give a small amount of acot resources from the previous tier.

As for luminous blades, it reduces the acot resource upkeep of advanced knights by 33% (though I never put that on a tooltip anywhere lol)

I can fix up the squire stuff in a few weeks, im a bit busy currently. Put another comment if I dont update this in 3 weeks
Westrian 14. okt. 2024 kl. 6:44 
any chance you can change the modifiers of the 5th and sixth quest for squire? food and gas seem kinda...pointless with the mod, even early. or atleast buff the food to a better level, but the gas is completely useless. also the luminous blade is also kinda pointless as you get it too late to have no alloy upkeep be useful. (not saying to bring back knights MAKE alloy, but something)
Xahkarias  [ophavsmand] 28. sep. 2024 kl. 13:35 
Update v3p13u2:

Updated knight of the toxic god deposits to have upgrading knight jobs
Xahkarias  [ophavsmand] 14. sep. 2024 kl. 13:53 
Update v3p13u1:
Confimed compatibility with stellaris 3.13.
Xahkarias  [ophavsmand] 4. aug. 2024 kl. 3:14 
Update v3p12u3

Rebalanced phanon / stellarite jobs to match AOT rebalance
Validated for AOT v3.12
Xahkarias  [ophavsmand] 8. juli 2024 kl. 0:13 
Update: I forgor to add advanced logic output and automodding priorities. This is now fixed.
Xahkarias  [ophavsmand] 6. juli 2024 kl. 14:42 
Updated to 3.12:

Nerfed delta / alpha job outputs to match ACOT's new balance scale.
I will push another update to match phanon / stellarite jobs once AOT updates
MafiaCheezyToast 3. juli 2024 kl. 17:30 
Knights of the toxic god is my favourite origin and I just found this. Very cool and excited for update. Thanks dev.
Xahkarias  [ophavsmand] 22. apr. 2024 kl. 23:45 
Updated to 3.11:

Updated jobs to include changes made to base knight-related jobs by PDX. Including:
Fixing knight modifiers.
Removing the alloy production modifier (sadge), and reducing ACOT resource consumption if the event flag is set.

@Zut0s: I was not able to replicate this myself sadly.
MarcoMarco 18. apr. 2024 kl. 15:00 
oh thanks @Tanrice, i was wondering about that. I wish there was a mod to fix that
Tanrice 16. apr. 2024 kl. 15:18 
Paradox removed knights_independent_category and other related modifiers, all the knight's modifiers cannot be calculated correctly know
Zut0s 25. dec. 2023 kl. 19:11 
btw Demense outposts from the toxic god relic still add base knights as jobs per orbital instead of upgrading them with the rest of the knights
Xahkarias  [ophavsmand] 6. dec. 2023 kl. 23:54 
Updated to 3.10:
Fixed issue with ACOT knight jobs not adding progress to the toxic god situation, thanks @SOPHIA for error report
SOPHIA 29. nov. 2023 kl. 19:22 
Alright. feel free take your time. real life always comes first!
Xahkarias  [ophavsmand] 29. nov. 2023 kl. 19:20 
@SOPHIA: Oops, forgot about that. I'm busy with some life stuff for the next 1-2 weeks, but I'll get fixed ASAP when I have the time.
SOPHIA 29. nov. 2023 kl. 12:42 
Hey, Are Shadow Knights meant to not increase the situation for the quest for the toxic god? because I had a ton of knights giving me a nice 2.0 progress. and once they all got upgraded to shadow knights uh...I lost all that progress.
Mielstral 26. nov. 2023 kl. 9:47 
Hey! TY for your amazing mod!
Xahkarias  [ophavsmand] 18. nov. 2023 kl. 2:19 
@ThatsSoWitty: gonna be honest, I havent even checked whats broken with all the mods so far. But it depends on what is broken with base ACOT, as I only touch jobs and not leaders (which is the big changes with the update). I'll take a look whenever ACOT is updated.
ThatsSoWitty 17. nov. 2023 kl. 23:31 
Is this mod also broken like the base ACOT?
m13796624212 31. okt. 2023 kl. 7:22 
Thank you so much for the update of the army. There is another issue, when update the capital building into a Delta one there is a huge loss in the number of district... but anyway, it doesn't affect much because the output Delta knights is already frightening without any buffs
Skill Less 26. okt. 2023 kl. 16:45 
liked, favourized, thank u <3
Ophelia 26. okt. 2023 kl. 7:00 
As a person who adores both cache of technologies and the knights of the toxic god start. You got yourself a new fan!
1little3 25. okt. 2023 kl. 8:23 
knight*
1little3 25. okt. 2023 kl. 8:23 
but when i can play stellaris, i shall find thine true toxic god, dk how to speak night