Garry's Mod

Garry's Mod

Campaign Entities
880 Komentar
HL2 6 jam yang lalu 
Remember to also Add Entity called Color Correction
HL2 6 jam yang lalu 
Add Displacements or Terrain Tool and Paint Texture Tool
HL2 6 jam yang lalu 
And Remember to Add Func Button and Func Rot Button, Func Door and Func Door Rotating, Prop Door Rotating Double Door and Door Skins Options and Sounds, Decal Tool and Overlay Tool
HL2 6 jam yang lalu 
Make Sure You Add These Tools: Outopsts and Inputs, Function Entity Tools as this Workshop Addon:https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2858777893 Tile Build, path_track and path_corner for NPCs, and Props, func_movelinear, func_tanktrain and func_tracktrain, keyframe_rope and move_rope and ai_node Entities:
HL2 6 jam yang lalu 
And The Last Thing, Remember to Add Wiremod Support and The Add Properties for NPCs, Weapons And Entities.
HL2 6 jam yang lalu 
Trigger Entities Remember, use it as this Workshop Addon: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2858777893 Tile Build:
trigger_autosave
trigger_brush
trigger_changelevel
trigger_finale
trigger_gravity
trigger_hurt
trigger_impact
trigger_look
trigger_multiple
trigger_once
trigger_physics_trap
trigger_playermovement
trigger_proximity
trigger_push
trigger_remove
trigger_rpgfire
trigger_soundscape
trigger_teleport
trigger_transition
trigger_vphysics_motion
trigger_waterydeath
trigger_weapon_dissolve
trigger_weapon_strip
trigger_wind
HL2 6 jam yang lalu 
14. Prop Entities: prop_combine_ball
prop_detail
prop_door_rotating
prop_dynamic
prop_dynamic_ornament
prop_dynamic_override
prop_physics
prop_physics_multiplayer
prop_physics_override
prop_ragdoll
prop_static
prop_thumper
prop_vehicle
prop_vehicle_airboat
prop_vehicle_apc
prop_vehicle_cannon
prop_vehicle_crane
prop_vehicle_driveable
prop_vehicle_jeep
prop_vehicle_prisoner_pod
HL2 6 jam yang lalu 
13. Point Entities: point_anglesensor
point_angularvelocitysensor
point_antlion_repellant
point_apc_controller
point_bugbait
point_camera
point_clientcommand
point_commentary_node
point_devshot_camera
point_enable_motion_fixup
point_hurt
point_message
point_playermoveconstraint
point_servercommand
point_spotlight
point_teleport
point_template
point_tesla
point_viewcontrol
vehicle_viewcontroller
HL2 6 jam yang lalu 
12. Player Entities: player_loadsaved
player_speedmod
player_weaponstrip
HL2 6 jam yang lalu 
11. Physics Entities: phys_ballsocket
phys_constraint
phys_constraintsystem
phys_convert
phys_hinge
phys_keepupright
phys_lengthconstraint
phys_magnet
phys_motor
phys_pulleyconstraint
phys_ragdollconstraint
phys_ragdollmagnet
phys_slideconstraint
phys_spring
phys_thruster
phys_torque
physics_cannister
HL2 6 jam yang lalu 
10. Special Entities: cycler_actor
generic_actor
info_npc_spawn_destination
monster_generic
npc_apcdriver
npc_bullseye
npc_enemyfinder
npc_furniture
npc_heli_avoidbox
npc_heli_avoidsphere
npc_heli_nobomb
npc_launcher
npc_maker
npc_missiledefense
npc_newnpc
npc_particlestorm
npc_spotlight
npc_template_maker
npc_vehicledriver
HL2 6 jam yang lalu 
9. Miscellaneous Entities: ambient_generic
cycler
gibshooter
keyframe_rope
keyframe_track
material_modify_control
math_colorblend
math_counter
math_remap
momentary_rot_button
move_keyframed
move_rope
move_track
script_intro
script_tauremoval
shadow_control
sky_camera
test_sidelist
test_traceline
vgui_screen
water_lod_control
HL2 6 jam yang lalu 
8. Logic Entities: logic_achievement
logic_active_autosave
logic_auto
logic_autosave
logic_branch
logic_branch_listener
logic_case
logic_choreographed_scene
logic_collision_pair
logic_compare
logic_coop_manager
logic_director_query
logic_eventlistener
logic_game_event
logic_lineto
logic_measure_movement
logic_mirror_movement
logic_multicompare
logic_navigation
logic_playerproxy
logic_playmovie
logic_random_outputs
logic_register_activator
logic_relay
logic_scene_list_manager
logic_script
logic_timer
logic_timescale
logic_versus_random
HL2 6 jam yang lalu 
7. Light Entities: light
light_spot
light_dynamic
env_projectedtexture
point_spotlight
light_environment
light_directional (in all games since ) (also in )
light_deferred_global
light_deferred
env_cascade_light (in all games since ) (also in )
newLight_Point
newLight_Spot
HL2 6 jam yang lalu 
6. Information Entities: info_camera_link
info_constraint_anchor
info_hint
info_intermission
info_ladder_dismount
info_landmark
info_lighting
info_lighting_relative
info_mass center
info_no_dynamic_shadow
info_node
info_node_air
info_node_air hint
info_node_climb
info_node_hint
info_node_link
info_node_link_controller
info_npc_spawn_destination
info_null
info_observer_point
info_overlay
info_particle_system
info_player_combine
info_player_deathmatch
info_player_logo
info_player_rebel
info_player_start
info_projecteddecal
info_snipertarget
info_target
info_target_gunshipcrash
info_teleporter_countdown
info_teleport_destination
infodecal
HL2 6 jam yang lalu 
5. Game Entities: worldspawn
game_end
game_player_equip
game_player_team
game_ragdoll_manager
game_score
game_text
game_ui
game_weapon_manager
game_zone_player
HL2 6 jam yang lalu 
4. Function Entities But it must be like This Addon: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2858777893 Tile Build
HL2 6 jam yang lalu 
3. Filter Entities: filter_activator_class
filter_activator_name
filter_activator_team
filter_damage_type
filter_multi
filter_enemy
HL2 6 jam yang lalu 
2. Environment Entities: env_ar2explosion
env_beam
env_beverage
env_blood
env_bubbles
env_citadel_energy_core
env_credits
env_cubemap
env_dustpuff
env_effectscript
env_embers
env_entity_dissolver
env_entity_igniter
env_entity_maker
env_explosion
env_extinguisherjet
env_fade
env_fire
env_firesensor
env_firesource
env_flare
env_fog_controller
env_funnel
env_global
env_gunfire
env_headcrabcanister
env_hudhint
env_laser
env_lightglow
env_message
env_microphone
env_muzzleflash
env_particlelight
env_particlescript
env_physexplosion
env_physimpact
env_player_surface_trigger
env_portal_laser
env_rotorshooter
env_rotorwash
env_screenoverlay
env_shake
env_shooter
env_smokestack
env_smoketrail
env_soundscape
env_soundscape_proxy
env_soundscape_triggerable
env_spark
env_speaker
env_splash
env_sprite
env_spritetrail
env_starfield
env_steam
env_sun
env_terrainmorph
env_texturetoggle
env_tonemap_controller
env_wind
env_zoom
HL2 6 jam yang lalu 
1. AI Entities: ai_ally_manager
ai_battle_line (not in )
ai_changehintgroup
ai_changetarget
ai_citizen_response_system
ai_goal_actbusy
ai_goal_actbusy queue
ai_goal_assault
ai_goal_follow
ai_goal_lead
ai_goal_lead weapon
ai_goal_police
ai_goal_standoff
ai_relationship
ai_script_conditions
ai_sound
ai_speechfilter
aiscripted_schedule
assault_assaultpoint
assault_rallypoint
info_apc_missile_hint
info_node
info_node_air
info_node_air hint
info_node_climb
info_node_hint
info_node_link
info_node_link_controller
info_npc spawn_destination
info_snipertarget
logic_choreographed_scene
path_corner
path_corner_crash
path_track
scripted_scene
scripted_sentence
scripted_sequence
scripted_target
tanktrain_aitarget
tanktrain_ai
Environment Entiti
HL2 6 jam yang lalu 
I would like if you can make this Addon called All Hammer Editor Entities almost like a Campaign Entities?
The Courier 16 Sep @ 3:39pm 
how to disable steps by default?
^_^ 11 Sep @ 11:41am 
thing is that when i put it in -1 it feels like it never moves
SkullWagen  [pembuat] 10 Sep @ 12:47am 
-1 steps
^_^ 9 Sep @ 1:40pm 
is it possible to make the combine walls have inf steps
super (ultimate) s0siska 5 Sep @ 6:25am 
how to disable item glowing?
Cloney 1 Sep @ 11:49am 
nvm
Cloney 1 Sep @ 11:49am 
How to use the npc goal?
burntfrenchfries 19 Agu @ 5:06pm 
you've gotten my hopes up
yeahno_0gg_0gg 18 Agu @ 9:52pm 
"Silence any map's baked-in soundscape" IM SOLD
EshkerE 15 Agu @ 7:29am 
Ain't no way dude, dont abandon this mod! ):
SkullWagen  [pembuat] 14 Agu @ 12:51pm 
if you want it now, chatgpt can do the coding for it
otherwise its gonna be a bit
burntfrenchfries 14 Agu @ 12:42pm 
strawwagen actually said he HAAATES his fans, sorry! no more work will be done on this mod.
EshkerE 14 Agu @ 9:36am 
Man, im still waiting for change bodygroups function in thing respawner , for NPCs...
Gravity Gun Man 8 Agu @ 3:32pm 
there should be an option to strip the players hev suit in the weapon spawn blocker
Cj ROCKS 6 Agu @ 9:25pm 
I would prefer the Sleeping NPCs as a separate addon
SHAURMIST 28 Jul @ 10:00am 
HOW USE THE COMBINE WALL!?
SkullWagen  [pembuat] 26 Jul @ 9:57pm 
cant chain them together, no :(
piter106 25 Jul @ 11:48pm 
nvm but when i try to make a path out of goals it dosent follow the ones after the first one
piter106 25 Jul @ 11:44pm 
yo can i connect multiple goals to make a path for the apc to go? like the path tracks in hammer?
SkullWagen  [pembuat] 24 Jul @ 3:33pm 
Pac3 asset browser?
Euge 24 Jul @ 2:45pm 
how do i gain access to all models, i have the arctic combine npc spawner and i want to apply the artci model on it, however i dont know the link of these models
Mr.Bullshit 11 Jul @ 9:48pm 
Is it possible to play the soundscapes from Episode 1/2? It just only accepts wav format.
dark side of engineer 25 Jun @ 8:12am 
can u tell me pls how to use "custom sounscape" plis i am ur fan
Nick 22 Jun @ 6:03pm 
I think this mod has a bug.
models/humans/group03/male_01.mdl is male_01 with the group03 model, this group being the rebel model of male_01. The model above the spawnpoint of the NPC indicates a rebel model, but when spawned, shows a regular citizen male_01. Why is this?
Skeletondude 20 Jun @ 10:16am 
@issacsin27 i dont think its possible.
isaacsin27 6 Jun @ 1:18am 
Can you make half life 1 version?
Wade 26 Mei @ 2:37pm 
can you add a loop option for the custom soundscapes?
Nesigmohka1 22 Mei @ 5:56am 
HIM
SkullWagen  [pembuat] 15 Mei @ 10:18am 
Not possible, not without wiremod at least haha