Garry's Mod

Garry's Mod

Campaign Entities
859 kommentarer
The Courier 16. sep. kl. 15:39 
how to disable steps by default?
^_^ 11. sep. kl. 11:41 
thing is that when i put it in -1 it feels like it never moves
StrawWagen  [ophavsmand] 10. sep. kl. 0:47 
-1 steps
^_^ 9. sep. kl. 13:40 
is it possible to make the combine walls have inf steps
super (ultimate) s0siska 5. sep. kl. 6:25 
how to disable item glowing?
Cloney 1. sep. kl. 11:49 
nvm
Cloney 1. sep. kl. 11:49 
How to use the npc goal?
burntfrenchfries 19. aug. kl. 17:06 
you've gotten my hopes up
yeahno_0gg_0gg 18. aug. kl. 21:52 
"Silence any map's baked-in soundscape" IM SOLD
EshkerE 15. aug. kl. 7:29 
Ain't no way dude, dont abandon this mod! ):
StrawWagen  [ophavsmand] 14. aug. kl. 12:51 
if you want it now, chatgpt can do the coding for it
otherwise its gonna be a bit
burntfrenchfries 14. aug. kl. 12:42 
strawwagen actually said he HAAATES his fans, sorry! no more work will be done on this mod.
EshkerE 14. aug. kl. 9:36 
Man, im still waiting for change bodygroups function in thing respawner , for NPCs...
Gravity Gun Man 8. aug. kl. 15:32 
there should be an option to strip the players hev suit in the weapon spawn blocker
Cj ROCKS 6. aug. kl. 21:25 
I would prefer the Sleeping NPCs as a separate addon
SHAURMIST 28. juli kl. 10:00 
HOW USE THE COMBINE WALL!?
StrawWagen  [ophavsmand] 26. juli kl. 21:57 
cant chain them together, no :(
piter106 25. juli kl. 23:48 
nvm but when i try to make a path out of goals it dosent follow the ones after the first one
piter106 25. juli kl. 23:44 
yo can i connect multiple goals to make a path for the apc to go? like the path tracks in hammer?
StrawWagen  [ophavsmand] 24. juli kl. 15:33 
Pac3 asset browser?
Euge 24. juli kl. 14:45 
how do i gain access to all models, i have the arctic combine npc spawner and i want to apply the artci model on it, however i dont know the link of these models
Mr.Bullshit 11. juli kl. 21:48 
Is it possible to play the soundscapes from Episode 1/2? It just only accepts wav format.
dark side of engineer 25. juni kl. 8:12 
can u tell me pls how to use "custom sounscape" plis i am ur fan
Nick 22. juni kl. 18:03 
I think this mod has a bug.
models/humans/group03/male_01.mdl is male_01 with the group03 model, this group being the rebel model of male_01. The model above the spawnpoint of the NPC indicates a rebel model, but when spawned, shows a regular citizen male_01. Why is this?
Skeletondude 20. juni kl. 10:16 
@issacsin27 i dont think its possible.
isaacsin27 6. juni kl. 1:18 
Can you make half life 1 version?
Wade 26. maj kl. 14:37 
can you add a loop option for the custom soundscapes?
Nesigmohka1 22. maj kl. 5:56 
HIM
StrawWagen  [ophavsmand] 15. maj kl. 10:18 
Not possible, not without wiremod at least haha
Max Malevich 15. maj kl. 7:53 
Any way to run specific inputs on newly spawned NPCs, or does it require additional addons like Wiremod? I'm thinking of spawning a bunch of npc_combine_s and running the BeginRappel input on them.
StrawWagen  [ophavsmand] 14. maj kl. 20:35 
ooh
Autumnis 14. maj kl. 10:47 
the sleeping enemies wake up even if the player has notarget on
ryderghrex 8. maj kl. 14:49 
Great mod! all we need now is an campaign Npcs features so shield scanners can actually summon hoppermines
burntfrenchfries 7. maj kl. 14:07 
@PeaceWalking Thanks, but I already knew that. In my comment I said I needed enemies (preferably specifically spawned ones) to ignore the player in a "march-esque scene". Not all the time. Thanks for trying though.
PeaceWalking 7. maj kl. 11:08 
@burntfrenchfries if you hold down C and go to the top left, there is a menu option make NPCs ignore you.
burntfrenchfries 3. maj kl. 15:36 
I dont know how to use e2 lalalala
StrawWagen  [ophavsmand] 2. maj kl. 21:41 
e2?
burntfrenchfries 2. maj kl. 16:43 
Do you know of a way to make enemies (Combine specifically), ignore the player? I'm looking on trying to make a march-esque scene, but i don't know if it's possible
Ready the Rabbit 29. apr. kl. 19:32 
there's already a rebel turret in the base game now
Ominous Marble Sphere 28. apr. kl. 13:34 
the suppression device from follow freeman would be cool. the one at the nexus
PixelTheCollie ΘΔ 22. apr. kl. 23:18 
this wont ruin or remove or do dumb stuff for sandbox right? basically only adds stuff?
Autumnis 11. apr. kl. 4:48 
the note seems to have a really big hitbox, making it hard to put it against walls.
GLaDOS 30. mar. kl. 3:35 
nvm
.
GLaDOS 30. mar. kl. 3:33 
how do i use the crushing walls?
Jimmy_Jimboy117 25. mar. kl. 9:35 
That was quick, Thank you very much!!!! :steamhappy:
StrawWagen  [ophavsmand] 25. mar. kl. 9:01 
It's in the URL of the save after it's uploaded
Jimmy_Jimboy117 25. mar. kl. 8:54 
Sorry if this sound like a stupid question but where can i find my save id number?
dfarrell85 14. mar. kl. 10:11 
where is the menu for the crushing walls is it the console because i cant find it in the menu
Hosterle 14. feb. kl. 2:08 
Aight thank you
StrawWagen  [ophavsmand] 13. feb. kl. 14:36 
You can check my saves for examples
They only work in combat, if an npc has an enemy