Garry's Mod

Garry's Mod

Campaign Entities
Počet komentářů: 859
The Courier 16. zář. v 15.39 
how to disable steps by default?
^_^ 11. zář. v 11.41 
thing is that when i put it in -1 it feels like it never moves
StrawWagen  [autor] 10. zář. v 0.47 
-1 steps
^_^ 9. zář. v 13.40 
is it possible to make the combine walls have inf steps
super (ultimate) s0siska 5. zář. v 6.25 
how to disable item glowing?
Cloney 1. zář. v 11.49 
nvm
Cloney 1. zář. v 11.49 
How to use the npc goal?
burntfrenchfries 19. srp. v 17.06 
you've gotten my hopes up
yeahno_0gg_0gg 18. srp. v 21.52 
"Silence any map's baked-in soundscape" IM SOLD
EshkerE 15. srp. v 7.29 
Ain't no way dude, dont abandon this mod! ):
StrawWagen  [autor] 14. srp. v 12.51 
if you want it now, chatgpt can do the coding for it
otherwise its gonna be a bit
burntfrenchfries 14. srp. v 12.42 
strawwagen actually said he HAAATES his fans, sorry! no more work will be done on this mod.
EshkerE 14. srp. v 9.36 
Man, im still waiting for change bodygroups function in thing respawner , for NPCs...
Gravity Gun Man 8. srp. v 15.32 
there should be an option to strip the players hev suit in the weapon spawn blocker
Cj ROCKS 6. srp. v 21.25 
I would prefer the Sleeping NPCs as a separate addon
SHAURMIST 28. čvc. v 10.00 
HOW USE THE COMBINE WALL!?
StrawWagen  [autor] 26. čvc. v 21.57 
cant chain them together, no :(
piter106 25. čvc. v 23.48 
nvm but when i try to make a path out of goals it dosent follow the ones after the first one
piter106 25. čvc. v 23.44 
yo can i connect multiple goals to make a path for the apc to go? like the path tracks in hammer?
StrawWagen  [autor] 24. čvc. v 15.33 
Pac3 asset browser?
Euge 24. čvc. v 14.45 
how do i gain access to all models, i have the arctic combine npc spawner and i want to apply the artci model on it, however i dont know the link of these models
Mr.Bullshit 11. čvc. v 21.48 
Is it possible to play the soundscapes from Episode 1/2? It just only accepts wav format.
dark side of engineer 25. čvn. v 8.12 
can u tell me pls how to use "custom sounscape" plis i am ur fan
Nick 22. čvn. v 18.03 
I think this mod has a bug.
models/humans/group03/male_01.mdl is male_01 with the group03 model, this group being the rebel model of male_01. The model above the spawnpoint of the NPC indicates a rebel model, but when spawned, shows a regular citizen male_01. Why is this?
Skeletondude 20. čvn. v 10.16 
@issacsin27 i dont think its possible.
isaacsin27 6. čvn. v 1.18 
Can you make half life 1 version?
Wade 26. kvě. v 14.37 
can you add a loop option for the custom soundscapes?
Nesigmohka1 22. kvě. v 5.56 
HIM
StrawWagen  [autor] 15. kvě. v 10.18 
Not possible, not without wiremod at least haha
Max Malevich 15. kvě. v 7.53 
Any way to run specific inputs on newly spawned NPCs, or does it require additional addons like Wiremod? I'm thinking of spawning a bunch of npc_combine_s and running the BeginRappel input on them.
StrawWagen  [autor] 14. kvě. v 20.35 
ooh
Autumnis 14. kvě. v 10.47 
the sleeping enemies wake up even if the player has notarget on
ryderghrex 8. kvě. v 14.49 
Great mod! all we need now is an campaign Npcs features so shield scanners can actually summon hoppermines
burntfrenchfries 7. kvě. v 14.07 
@PeaceWalking Thanks, but I already knew that. In my comment I said I needed enemies (preferably specifically spawned ones) to ignore the player in a "march-esque scene". Not all the time. Thanks for trying though.
PeaceWalking 7. kvě. v 11.08 
@burntfrenchfries if you hold down C and go to the top left, there is a menu option make NPCs ignore you.
burntfrenchfries 3. kvě. v 15.36 
I dont know how to use e2 lalalala
StrawWagen  [autor] 2. kvě. v 21.41 
e2?
burntfrenchfries 2. kvě. v 16.43 
Do you know of a way to make enemies (Combine specifically), ignore the player? I'm looking on trying to make a march-esque scene, but i don't know if it's possible
Ready the Rabbit 29. dub. v 19.32 
there's already a rebel turret in the base game now
Ominous Marble Sphere 28. dub. v 13.34 
the suppression device from follow freeman would be cool. the one at the nexus
PixelTheCollie ΘΔ 22. dub. v 23.18 
this wont ruin or remove or do dumb stuff for sandbox right? basically only adds stuff?
Autumnis 11. dub. v 4.48 
the note seems to have a really big hitbox, making it hard to put it against walls.
GLaDOS 30. bře. v 3.35 
nvm
.
GLaDOS 30. bře. v 3.33 
how do i use the crushing walls?
Jimmy_Jimboy117 25. bře. v 9.35 
That was quick, Thank you very much!!!! :steamhappy:
StrawWagen  [autor] 25. bře. v 9.01 
It's in the URL of the save after it's uploaded
Jimmy_Jimboy117 25. bře. v 8.54 
Sorry if this sound like a stupid question but where can i find my save id number?
dfarrell85 14. bře. v 10.11 
where is the menu for the crushing walls is it the console because i cant find it in the menu
Hosterle 14. úno. v 2.08 
Aight thank you
StrawWagen  [autor] 13. úno. v 14.36 
You can check my saves for examples
They only work in combat, if an npc has an enemy