RimWorld

RimWorld

EndlessGrowth
333 Comments
AmCh 26 Sep @ 12:44pm 
@十六夜咲夜 @AutumnPizazz
应该不是这个模组本体,是EndlessGrowth_zh汉化模组不小心附带了旧版(游戏1.4版本)的动态链接库导致的。
模组排序把汉化放到本体后面去应该就好了,还不行的话去手动把EndlessGrowth_zh里面的.dll文件删掉。
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The "MissingMethodException" is likely due to the translation mod "EndlessGrowth_zh" accidentally having an old copy of the mod's dll file.
baconizerfordays 21 Sep @ 5:45am 
save comptaible?
曼城茶座 19 Sep @ 8:47pm 
Make sure to delete the mod's config files, otherwise even after removing it, some people might still run into lingering errors. At least that was the case for me.:stress:
十六夜咲夜 18 Sep @ 11:47pm 
When EndlessGrowth is enabled, the game throws constant errors: System.MissingMethodException: Method not found: void RimWorld.SkillRecord.Learn(single,bool)
Disabling EndlessGrowth removes the error.
It seems the mod still calls the old SkillRecord.Learn(float, bool) method, which no longer exists in current RimWorld versions. Could you please update it to the new API? Thanks
Friedrich von Luxemburg 12 Sep @ 6:10am 
bugggggggggggggggggg
AutumnPizazz 10 Sep @ 8:24pm 
at RimWorld.Pawn_SkillTracker.SkillsTickInterval (System.Int32 delta) [0x00097] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Pawn.TickInterval (System.Int32 delta) [0x001b9] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Thing.DoTick () [0x000eb] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.ThingOwner.DoTick () [0x0001c] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Thing.DoTick () [0x0022c] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.TickList.Tick () [0x00157] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
AutumnPizazz 10 Sep @ 8:23pm 
at RimWorld.SkillRecord.Interval () [0x000c3] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER OskarPotocki.VEF: IEnumerable`1 VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Transpiler_Patch:Transpiler(IEnumerable`1 instructions)
- TRANSPILER fr.slimesenpai.rimworld.endlessgrowth: IEnumerable`1 SlimeSenpai.EndlessGrowth.SkillRecord_Interval_Patch:Transpiler(IEnumerable`1 instructions)
- PREFIX OskarPotocki.VEF: Boolean VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch:Prefix(Pawn ___pawn, SkillRecord __instance)
- POSTFIX OskarPotocki.VEF: Void VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch:Postfix(Pawn ___pawn, SkillRecord __instance)
AutumnPizazz 10 Sep @ 8:23pm 
It goes error with Vanilla Expanded Framework, makes my save's tps to 100 when starting a new game:
Exception in Verse.TickList.Tick: System.MissingMethodException: Method not found: void RimWorld.SkillRecord.Learn(single,bool)
[Ref 1A150DC2]
Yogs 6 Sep @ 8:27am 
Should I be using this mod with Unlimited Reborn?
Who? 3 Sep @ 10:10am 
I have a single pawn(baseliner) and their skills are abnormally growing (construction reached 37 and mining reached 60 in 2 nights, logs isn't showing the cause although something it says "learning multiplied by 20%", unsure what mod is causing the issue, sorry but if anyone has any idea what might be, please let me know, thank you
雨漫倾周 28 Aug @ 9:56pm 
the bar is too short to contain the endless growth ability
Cfilorvyls 25 Aug @ 11:24am 
Oh nevermind lol it's already reported in the discussion thread
Cfilorvyls 25 Aug @ 11:23am 
I think there's a bug with the Perfectionist trait from Vanilla Traits Expanded. Whenever I'm building something with my Perfectionist pawn sometimes the object just disappear after completing the building job. My guess is it happens when it rolls either a legendary quality, and then something in the Perfectionist trait breaks because it didn't expect a quality roll that high.
PROVIDENCE 22 Aug @ 6:06am 
There seems to be a level display bug, i set the max level to 100 and used CE to boost a pawn’s skill to level 100, but instead of showing the correct title, it displays "unknown", what’s weird is that level 99 does show the title meant for level 100 "Transcended God of Transcended Gods of Transcended Doom", this looks like a bug where the game miscounts levels by one step, probably skipping or misreading a level somewhere.
Slime-Senpai  [author] 17 Aug @ 12:40pm 
I have a patch for Mad Skills, but it won't work with Mad Skills+ indeed
snake 17 Aug @ 12:36pm 
i think i found out whats causing the problem - mads skills+ in the code it has a switch case for every level and defaults decay to 0 for every other one than the vanilla
snake 17 Aug @ 12:32pm 
the only mods that i have that mess with skills specifically*
snake 17 Aug @ 12:31pm 
its not. it doesnt decay. the only mod that mess with skills specifically is ve skills and mad skills. decay works on level 19, then on level 20, and immedietly doesnt decay on level 21 and beyond.
Slime-Senpai  [author] 17 Aug @ 11:39am 
Skill decay past level 20 should be the same as level 20. It shouldn't stop decaying
snake 17 Aug @ 10:45am 
if you dont want to make that maybe you could post the mod on github and i could see what i can do with it
snake 17 Aug @ 10:43am 
ok i actually noticed that skill decay doesnt work on higher levels at all. if it would be possible could you implement it so that there is a decay? if you dont wnat to implement the scaling decay maybe just the level 20 decay would suffice?
snake 17 Aug @ 10:40am 
does skill decay scale with additional levels? would be great if it did!
tasmanaut 3 Aug @ 9:48pm 
ahh, cool. I think I realised that, it was caused by certain genes. Doesn't seem to affect things
Slime-Senpai  [author] 2 Aug @ 2:55am 
Just a visual glitch I never really fixed. It's cause you have positive genes so it thinks your pawn will have a cap at 20
tasmanaut 1 Aug @ 2:28pm 
there's a little bit of info on my pawns bio under specific skills - level capped at 20. It's just on one particular pawn. What does this mean and how can I change it?
FrAmed46 24 Jul @ 6:52am 
I would say yes @TomyRC
TomyRC 23 Jul @ 11:36pm 
Is this still working well in mid saves?
Kondinator 18 Jul @ 10:05am 
Anyone have a more detailed breakdown of the chances to craft legendary apparel? like is it possible to craft from level 21, or when is the threshold?
Slime-Senpai  [author] 18 Jul @ 6:01am 
Verify your bill's maximum allowed level. If you added this mid game, they won't auto increase to max
Die Gladiole 18 Jul @ 6:00am 
And I have the same problem as person below. About 20 as maximum level cap for crafting.
LucklevelE 17 Jul @ 10:18pm 
Good!This is what I wait for.But there a problem,when I want to craft something,it reminds me I can't make it because the skill above the allowed skill 20.
Capa Polar 17 Jul @ 8:00pm 
Thank you friend, you are a friend.
Quilava 17 Jul @ 9:40am 
Finally, now i can live my dream of one punch pawn :cool_seagull:
D9sinc 17 Jul @ 7:04am 
Thank you for the update.
FrAmed46 17 Jul @ 6:35am 
Hey here's a weird request, can you let us add a cap to each skill on our own? Playing with the toughness skill mod, if the pawn gets anything past 20 they start to become [INVINCIBLE]. If you can figure out a way to do it i would be grateful.
Slime-Senpai  [author] 17 Jul @ 6:05am 
Doesn't take much to update since I mostly just need to bump the version and rebuild it. But I needed to access my PC and for that I needed to be home lol. Everything should be updated, I tried messing around a tiny bit and it seemed to work fine
BlueCitrus 17 Jul @ 6:02am 
I was looking for this and it just got updated. Thanks for the update mr slime!
Netzach 16 Jul @ 9:10pm 
1.6 please
Deepfield 16 Jul @ 12:19pm 
Seems to be working fine in 1.6
Jeff Karlson 16 Jul @ 10:58am 
1.6 pls :melon:
Jiopaba 16 Jul @ 10:16am 
Can confirm on my end the mod still seems to be working just fine. I'm not super deep into my playthrough but I have two pawns with at least one skill higher than 20 with no issues.
GladioSanctus 15 Jul @ 8:24pm 
somebody please update this mod
Enverex 15 Jul @ 5:36pm 
Make sure you set the skill cap on the job high, if it existed before you added the mod then the skill max for a job is limited to 20.
H2 15 Jul @ 2:50am 
My colonists stopped to cook and to butcher creatures. It says skill is too high ))
Waffle_King 14 Jul @ 1:08pm 
small bug. pawns are lving up SUPER fast or just skipping multiple lvs
GladioSanctus 14 Jul @ 11:43am 
No update? And still works?
Armed_Civilian 13 Jul @ 3:29pm 
It's working fine without any issue in 1.6 somehow :d
Rotrules 13 Jul @ 1:09pm 
From testing with the help of character editor, it appears the mod may be working.
sparkergouy 13 Jul @ 1:00pm 
guys give the mod dev a break, most people are on holiday and don't spend their lives glued to a computer
Scionin 13 Jul @ 10:49am 
1.6 when?