RimWorld
EndlessGrowth
340 則留言
Slime-Senpai  [作者] 10 月 10 日 下午 1:41 
@Cfilorvyls Perfectionnist works for me, actually there is a patch for it in this mod to allow legendaries to come out of Perfectionnist, so it's supposed to work. If you catch which other mod breaks it again I could wiggle another patch maybe?
@PROVIDENCE Good catch, a visual only issue because my check stops at 100 (non inclusive) and I never set a > 100 case. Will have to fix one day, thanks for the report
Slime-Senpai  [作者] 10 月 10 日 下午 1:41 
@SIN Can't reproduce this locally, maybe another mod causing the issue? Seems weird that it's going away when you set a max though...
@ZeroNoPocky I tried to reproduce this, and with VEF, VSE and VTE enabled and I can't reproduce this. If you provide more infos on how to get this issue I might be able to fix it (I don't think VEF has to fix a problem that appears above 20 skill levels unless it's an error on their side)
@aiden.y1308 Can't reproduce, on my test I could make a pawn with 500+ medical do a surgery
@Who? Same as @SIN, can't reproduce this locally, make sure it's not caused by another mod (I could try to patch it if you figure out where it comes from)
SIN 10 月 8 日 上午 10:18 
It happened when max skill limit is -1(inf), I fixed it with 100lv limit
SIN 10 月 8 日 上午 9:25 
*Every pawns*
SIN 10 月 8 日 上午 9:24 
My pawns are leveling up skills way too fast.
Pawns who attacked me with less than 10 melee skill suddenly hit over 45 melee skill and become war god Ares, smashing all our buildings and pawns.
ZeroNoPocky 10 月 7 日 下午 10:49 
Hi, idk if it's appropriate to report it here or under vanilla expanded framework
But with high manipulation, the "range attack speed factor" became negative and my pawn shoots slowly instead
is there any fix for that?
aiden.y1308 10 月 1 日 下午 8:12 
can't do surgery cos it limits skill to 20
AmCh 9 月 26 日 下午 12:44 
@十六夜咲夜 @AutumnPizazz
应该不是这个模组本体,是EndlessGrowth_zh汉化模组不小心附带了旧版(游戏1.4版本)的动态链接库导致的。
模组排序把汉化放到本体后面去应该就好了,还不行的话去手动把EndlessGrowth_zh里面的.dll文件删掉。
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The "MissingMethodException" is likely due to the translation mod "EndlessGrowth_zh" accidentally having an old copy of the mod's dll file.
baconizerfordays 9 月 21 日 上午 5:45 
save comptaible?
曼城茶座 9 月 19 日 下午 8:47 
Make sure to delete the mod's config files, otherwise even after removing it, some people might still run into lingering errors. At least that was the case for me.:stress:
十六夜咲夜 9 月 18 日 下午 11:47 
When EndlessGrowth is enabled, the game throws constant errors: System.MissingMethodException: Method not found: void RimWorld.SkillRecord.Learn(single,bool)
Disabling EndlessGrowth removes the error.
It seems the mod still calls the old SkillRecord.Learn(float, bool) method, which no longer exists in current RimWorld versions. Could you please update it to the new API? Thanks
Friedrich von Luxemburg 9 月 12 日 上午 6:10 
bugggggggggggggggggg
AutumnPizazz 9 月 10 日 下午 8:24 
at RimWorld.Pawn_SkillTracker.SkillsTickInterval (System.Int32 delta) [0x00097] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Pawn.TickInterval (System.Int32 delta) [0x001b9] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Thing.DoTick () [0x000eb] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.ThingOwner.DoTick () [0x0001c] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Thing.DoTick () [0x0022c] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.TickList.Tick () [0x00157] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
AutumnPizazz 9 月 10 日 下午 8:23 
at RimWorld.SkillRecord.Interval () [0x000c3] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER OskarPotocki.VEF: IEnumerable`1 VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Transpiler_Patch:Transpiler(IEnumerable`1 instructions)
- TRANSPILER fr.slimesenpai.rimworld.endlessgrowth: IEnumerable`1 SlimeSenpai.EndlessGrowth.SkillRecord_Interval_Patch:Transpiler(IEnumerable`1 instructions)
- PREFIX OskarPotocki.VEF: Boolean VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch:Prefix(Pawn ___pawn, SkillRecord __instance)
- POSTFIX OskarPotocki.VEF: Void VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch:Postfix(Pawn ___pawn, SkillRecord __instance)
AutumnPizazz 9 月 10 日 下午 8:23 
It goes error with Vanilla Expanded Framework, makes my save's tps to 100 when starting a new game:
Exception in Verse.TickList.Tick: System.MissingMethodException: Method not found: void RimWorld.SkillRecord.Learn(single,bool)
[Ref 1A150DC2]
Yogs 9 月 6 日 上午 8:27 
Should I be using this mod with Unlimited Reborn?
Who? 9 月 3 日 上午 10:10 
I have a single pawn(baseliner) and their skills are abnormally growing (construction reached 37 and mining reached 60 in 2 nights, logs isn't showing the cause although something it says "learning multiplied by 20%", unsure what mod is causing the issue, sorry but if anyone has any idea what might be, please let me know, thank you
雨漫倾周 8 月 28 日 下午 9:56 
the bar is too short to contain the endless growth ability
Cfilorvyls 8 月 25 日 上午 11:24 
Oh nevermind lol it's already reported in the discussion thread
Cfilorvyls 8 月 25 日 上午 11:23 
I think there's a bug with the Perfectionist trait from Vanilla Traits Expanded. Whenever I'm building something with my Perfectionist pawn sometimes the object just disappear after completing the building job. My guess is it happens when it rolls either a legendary quality, and then something in the Perfectionist trait breaks because it didn't expect a quality roll that high.
PROVIDENCE 8 月 22 日 上午 6:06 
There seems to be a level display bug, i set the max level to 100 and used CE to boost a pawn’s skill to level 100, but instead of showing the correct title, it displays "unknown", what’s weird is that level 99 does show the title meant for level 100 "Transcended God of Transcended Gods of Transcended Doom", this looks like a bug where the game miscounts levels by one step, probably skipping or misreading a level somewhere.
Slime-Senpai  [作者] 8 月 17 日 下午 12:40 
I have a patch for Mad Skills, but it won't work with Mad Skills+ indeed
snake 8 月 17 日 下午 12:36 
i think i found out whats causing the problem - mads skills+ in the code it has a switch case for every level and defaults decay to 0 for every other one than the vanilla
snake 8 月 17 日 下午 12:32 
the only mods that i have that mess with skills specifically*
snake 8 月 17 日 下午 12:31 
its not. it doesnt decay. the only mod that mess with skills specifically is ve skills and mad skills. decay works on level 19, then on level 20, and immedietly doesnt decay on level 21 and beyond.
Slime-Senpai  [作者] 8 月 17 日 上午 11:39 
Skill decay past level 20 should be the same as level 20. It shouldn't stop decaying
snake 8 月 17 日 上午 10:45 
if you dont want to make that maybe you could post the mod on github and i could see what i can do with it
snake 8 月 17 日 上午 10:43 
ok i actually noticed that skill decay doesnt work on higher levels at all. if it would be possible could you implement it so that there is a decay? if you dont wnat to implement the scaling decay maybe just the level 20 decay would suffice?
snake 8 月 17 日 上午 10:40 
does skill decay scale with additional levels? would be great if it did!
tasmanaut 8 月 3 日 下午 9:48 
ahh, cool. I think I realised that, it was caused by certain genes. Doesn't seem to affect things
Slime-Senpai  [作者] 8 月 2 日 上午 2:55 
Just a visual glitch I never really fixed. It's cause you have positive genes so it thinks your pawn will have a cap at 20
tasmanaut 8 月 1 日 下午 2:28 
there's a little bit of info on my pawns bio under specific skills - level capped at 20. It's just on one particular pawn. What does this mean and how can I change it?
FrAmed46 7 月 24 日 上午 6:52 
I would say yes @TomyRC
TomyRC 7 月 23 日 下午 11:36 
Is this still working well in mid saves?
Kondinator 7 月 18 日 上午 10:05 
Anyone have a more detailed breakdown of the chances to craft legendary apparel? like is it possible to craft from level 21, or when is the threshold?
Slime-Senpai  [作者] 7 月 18 日 上午 6:01 
Verify your bill's maximum allowed level. If you added this mid game, they won't auto increase to max
Die Gladiole 7 月 18 日 上午 6:00 
And I have the same problem as person below. About 20 as maximum level cap for crafting.
LucklevelE 7 月 17 日 下午 10:18 
Good!This is what I wait for.But there a problem,when I want to craft something,it reminds me I can't make it because the skill above the allowed skill 20.
Capa Polar 7 月 17 日 下午 8:00 
Thank you friend, you are a friend.
Quilava 7 月 17 日 上午 9:40 
Finally, now i can live my dream of one punch pawn :cool_seagull:
D9sinc 7 月 17 日 上午 7:04 
Thank you for the update.
FrAmed46 7 月 17 日 上午 6:35 
Hey here's a weird request, can you let us add a cap to each skill on our own? Playing with the toughness skill mod, if the pawn gets anything past 20 they start to become [INVINCIBLE]. If you can figure out a way to do it i would be grateful.
Slime-Senpai  [作者] 7 月 17 日 上午 6:05 
Doesn't take much to update since I mostly just need to bump the version and rebuild it. But I needed to access my PC and for that I needed to be home lol. Everything should be updated, I tried messing around a tiny bit and it seemed to work fine
BlueCitrus 7 月 17 日 上午 6:02 
I was looking for this and it just got updated. Thanks for the update mr slime!
Netzach 7 月 16 日 下午 9:10 
1.6 please
Deepfield 7 月 16 日 下午 12:19 
Seems to be working fine in 1.6
Jeff Karlson 7 月 16 日 上午 10:58 
1.6 pls :melon:
Jiopaba 7 月 16 日 上午 10:16 
Can confirm on my end the mod still seems to be working just fine. I'm not super deep into my playthrough but I have two pawns with at least one skill higher than 20 with no issues.
GladioSanctus 7 月 15 日 下午 8:24 
somebody please update this mod
Enverex 7 月 15 日 下午 5:36 
Make sure you set the skill cap on the job high, if it existed before you added the mod then the skill max for a job is limited to 20.