RimWorld

RimWorld

EndlessGrowth
333 kommentarer
AmCh 26. sep. kl. 12:44 
@十六夜咲夜 @AutumnPizazz
应该不是这个模组本体,是EndlessGrowth_zh汉化模组不小心附带了旧版(游戏1.4版本)的动态链接库导致的。
模组排序把汉化放到本体后面去应该就好了,还不行的话去手动把EndlessGrowth_zh里面的.dll文件删掉。
---
The "MissingMethodException" is likely due to the translation mod "EndlessGrowth_zh" accidentally having an old copy of the mod's dll file.
baconizerfordays 21. sep. kl. 5:45 
save comptaible?
曼城茶座 19. sep. kl. 20:47 
Make sure to delete the mod's config files, otherwise even after removing it, some people might still run into lingering errors. At least that was the case for me.:stress:
十六夜咲夜 18. sep. kl. 23:47 
When EndlessGrowth is enabled, the game throws constant errors: System.MissingMethodException: Method not found: void RimWorld.SkillRecord.Learn(single,bool)
Disabling EndlessGrowth removes the error.
It seems the mod still calls the old SkillRecord.Learn(float, bool) method, which no longer exists in current RimWorld versions. Could you please update it to the new API? Thanks
Friedrich von Luxemburg 12. sep. kl. 6:10 
bugggggggggggggggggg
AutumnPizazz 10. sep. kl. 20:24 
at RimWorld.Pawn_SkillTracker.SkillsTickInterval (System.Int32 delta) [0x00097] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Pawn.TickInterval (System.Int32 delta) [0x001b9] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Thing.DoTick () [0x000eb] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.ThingOwner.DoTick () [0x0001c] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Thing.DoTick () [0x0022c] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.TickList.Tick () [0x00157] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
AutumnPizazz 10. sep. kl. 20:23 
at RimWorld.SkillRecord.Interval () [0x000c3] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER OskarPotocki.VEF: IEnumerable`1 VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Transpiler_Patch:Transpiler(IEnumerable`1 instructions)
- TRANSPILER fr.slimesenpai.rimworld.endlessgrowth: IEnumerable`1 SlimeSenpai.EndlessGrowth.SkillRecord_Interval_Patch:Transpiler(IEnumerable`1 instructions)
- PREFIX OskarPotocki.VEF: Boolean VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch:Prefix(Pawn ___pawn, SkillRecord __instance)
- POSTFIX OskarPotocki.VEF: Void VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch:Postfix(Pawn ___pawn, SkillRecord __instance)
AutumnPizazz 10. sep. kl. 20:23 
It goes error with Vanilla Expanded Framework, makes my save's tps to 100 when starting a new game:
Exception in Verse.TickList.Tick: System.MissingMethodException: Method not found: void RimWorld.SkillRecord.Learn(single,bool)
[Ref 1A150DC2]
Yogs 6. sep. kl. 8:27 
Should I be using this mod with Unlimited Reborn?
Who? 3. sep. kl. 10:10 
I have a single pawn(baseliner) and their skills are abnormally growing (construction reached 37 and mining reached 60 in 2 nights, logs isn't showing the cause although something it says "learning multiplied by 20%", unsure what mod is causing the issue, sorry but if anyone has any idea what might be, please let me know, thank you
雨漫倾周 28. aug. kl. 21:56 
the bar is too short to contain the endless growth ability
Cfilorvyls 25. aug. kl. 11:24 
Oh nevermind lol it's already reported in the discussion thread
Cfilorvyls 25. aug. kl. 11:23 
I think there's a bug with the Perfectionist trait from Vanilla Traits Expanded. Whenever I'm building something with my Perfectionist pawn sometimes the object just disappear after completing the building job. My guess is it happens when it rolls either a legendary quality, and then something in the Perfectionist trait breaks because it didn't expect a quality roll that high.
PROVIDENCE 22. aug. kl. 6:06 
There seems to be a level display bug, i set the max level to 100 and used CE to boost a pawn’s skill to level 100, but instead of showing the correct title, it displays "unknown", what’s weird is that level 99 does show the title meant for level 100 "Transcended God of Transcended Gods of Transcended Doom", this looks like a bug where the game miscounts levels by one step, probably skipping or misreading a level somewhere.
Slime-Senpai  [ophavsmand] 17. aug. kl. 12:40 
I have a patch for Mad Skills, but it won't work with Mad Skills+ indeed
snake 17. aug. kl. 12:36 
i think i found out whats causing the problem - mads skills+ in the code it has a switch case for every level and defaults decay to 0 for every other one than the vanilla
snake 17. aug. kl. 12:32 
the only mods that i have that mess with skills specifically*
snake 17. aug. kl. 12:31 
its not. it doesnt decay. the only mod that mess with skills specifically is ve skills and mad skills. decay works on level 19, then on level 20, and immedietly doesnt decay on level 21 and beyond.
Slime-Senpai  [ophavsmand] 17. aug. kl. 11:39 
Skill decay past level 20 should be the same as level 20. It shouldn't stop decaying
snake 17. aug. kl. 10:45 
if you dont want to make that maybe you could post the mod on github and i could see what i can do with it
snake 17. aug. kl. 10:43 
ok i actually noticed that skill decay doesnt work on higher levels at all. if it would be possible could you implement it so that there is a decay? if you dont wnat to implement the scaling decay maybe just the level 20 decay would suffice?
snake 17. aug. kl. 10:40 
does skill decay scale with additional levels? would be great if it did!
tasmanaut 3. aug. kl. 21:48 
ahh, cool. I think I realised that, it was caused by certain genes. Doesn't seem to affect things
Slime-Senpai  [ophavsmand] 2. aug. kl. 2:55 
Just a visual glitch I never really fixed. It's cause you have positive genes so it thinks your pawn will have a cap at 20
tasmanaut 1. aug. kl. 14:28 
there's a little bit of info on my pawns bio under specific skills - level capped at 20. It's just on one particular pawn. What does this mean and how can I change it?
FrAmed46 24. juli kl. 6:52 
I would say yes @TomyRC
TomyRC 23. juli kl. 23:36 
Is this still working well in mid saves?
Kondinator 18. juli kl. 10:05 
Anyone have a more detailed breakdown of the chances to craft legendary apparel? like is it possible to craft from level 21, or when is the threshold?
Slime-Senpai  [ophavsmand] 18. juli kl. 6:01 
Verify your bill's maximum allowed level. If you added this mid game, they won't auto increase to max
Die Gladiole 18. juli kl. 6:00 
And I have the same problem as person below. About 20 as maximum level cap for crafting.
LucklevelE 17. juli kl. 22:18 
Good!This is what I wait for.But there a problem,when I want to craft something,it reminds me I can't make it because the skill above the allowed skill 20.
Capa Polar 17. juli kl. 20:00 
Thank you friend, you are a friend.
Quilava 17. juli kl. 9:40 
Finally, now i can live my dream of one punch pawn :cool_seagull:
D9sinc 17. juli kl. 7:04 
Thank you for the update.
FrAmed46 17. juli kl. 6:35 
Hey here's a weird request, can you let us add a cap to each skill on our own? Playing with the toughness skill mod, if the pawn gets anything past 20 they start to become [INVINCIBLE]. If you can figure out a way to do it i would be grateful.
Slime-Senpai  [ophavsmand] 17. juli kl. 6:05 
Doesn't take much to update since I mostly just need to bump the version and rebuild it. But I needed to access my PC and for that I needed to be home lol. Everything should be updated, I tried messing around a tiny bit and it seemed to work fine
BlueCitrus 17. juli kl. 6:02 
I was looking for this and it just got updated. Thanks for the update mr slime!
Netzach 16. juli kl. 21:10 
1.6 please
Deepfield 16. juli kl. 12:19 
Seems to be working fine in 1.6
Jeff Karlson 16. juli kl. 10:58 
1.6 pls :melon:
Jiopaba 16. juli kl. 10:16 
Can confirm on my end the mod still seems to be working just fine. I'm not super deep into my playthrough but I have two pawns with at least one skill higher than 20 with no issues.
GladioSanctus 15. juli kl. 20:24 
somebody please update this mod
Enverex 15. juli kl. 17:36 
Make sure you set the skill cap on the job high, if it existed before you added the mod then the skill max for a job is limited to 20.
H2 15. juli kl. 2:50 
My colonists stopped to cook and to butcher creatures. It says skill is too high ))
Waffle_King 14. juli kl. 13:08 
small bug. pawns are lving up SUPER fast or just skipping multiple lvs
GladioSanctus 14. juli kl. 11:43 
No update? And still works?
Armed_Civilian 13. juli kl. 15:29 
It's working fine without any issue in 1.6 somehow :d
Rotrules 13. juli kl. 13:09 
From testing with the help of character editor, it appears the mod may be working.
sparkergouy 13. juli kl. 13:00 
guys give the mod dev a break, most people are on holiday and don't spend their lives glued to a computer
Scionin 13. juli kl. 10:49 
1.6 when?