RimWorld

RimWorld

994 ratings
EndlessGrowth
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
274.297 KB
27 Nov, 2022 @ 1:11pm
17 Jul @ 5:58am
10 Change Notes ( view )

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EndlessGrowth

Description
This mod removes the skill cap of 20, making it possible to scale way higher.

It requires Harmony to do all of its things, but who doesn't have it nowadays.

Of course, I've been heavily inspired of Ducks' Insane Skills while creating this, and the lack of a 1.4 update pushed me to learn Transpiling and do my own little version of it, so feel free to check out his mod as well (which does kinda the same so clearly not compatible)

By default, most stats are going to be made useless by caps. You can use the Un-Limited mod by Alexis Grimm (or Un-Limited Reborn by NuanKi) to make everything work better

You have different settings you can use to decide if you want to have a max level, if you want to allow prices to be abused, mute notifications, etc... (Don't forget to restart the game to apply)

If you need to change how levels are learned, you can use Mad Skills as the Endless Growth mod will not reimplement what that mod is doing.

Although there is no theoretical limit, my lazyness made me make everything scale up to 100.

Level 100 requires 650K XP to reach from level 99 so it should be fine to assume no one will ever reach it.

Bills' max level is set to 100 by default, unless you have a pawn that has a skill level above level 80, in which case it is set to that level + 20 (Can be set by a setting). If a bill is set to max level, it will be scaled up everytime the max is raised to make sure you don't have to micromanage them. If a max level is selected, then that will be the max for bills instead (min of 20).

For now, this mod is very limited, I mostly ended up correcting bugs I found while testing and doing what I saw as important, but the future is bright. I do intend to make it better to scale your characters above certain skill levels. If you have any ideas, hit me with a comment, it'll certainly help if people spot where the scaling breaks or isn't enough to be useful.

For the sake of simplicity, I removed the hard limit on Quality, which means you can now get Legendary items, and Masterwork items should be more frequent (as I've made Legendary be the one to follow the old Masterwork rules in place). The curves were all custom mades using my own little hands, so if you feel like it's a bit too OP, feel free to comment about it, I'm all about feedback.

The curve on Quality is mostly vanilla before level 20, and then it goes:
20 - 4.2
30 - 5.0
40 - 5.7
50 - 6.0
100 - 10.0

In vanilla, when you roll a 5 (max level of masterwork without inspiration), you still can get rolled down since it will do another GaussianRandom on it half of the time (Rand.Value < 0.5) which will again get Clamped to 5 afterwards. I changed it so that it only does it on a value of 6, and clamping to 6, meaning you an get Legendaries without inspiration and masterwork are a bit more frequent.

All of this means level 20 is mostly excellent, 30 is mostly masterwork and 50 is mostly legendary.

I haven't done enough in depth testing to my liking (especially since it's my first mod using Harmony Transpilers), but I feel like releasing this will most likely help me iron out the details, so feel free to complain if something breaks.

This mod is compatible with Vanilla Traits Expanded's Perfectionist trait (you can create legendaries with it).

Russian translation by LeonusDH [github.com]

Github link [github.com]
Popular Discussions View All (5)
39
25 Sep @ 3:59am
PINNED: Bug Reports
Slime-Senpai
19
6 Sep @ 8:15am
PINNED: Ideas & Suggestions
Slime-Senpai
7
23 Jul @ 11:31pm
Mod compatibility
Victor
333 Comments
AmCh 26 Sep @ 12:44pm 
@十六夜咲夜 @AutumnPizazz
应该不是这个模组本体,是EndlessGrowth_zh汉化模组不小心附带了旧版(游戏1.4版本)的动态链接库导致的。
模组排序把汉化放到本体后面去应该就好了,还不行的话去手动把EndlessGrowth_zh里面的.dll文件删掉。
---
The "MissingMethodException" is likely due to the translation mod "EndlessGrowth_zh" accidentally having an old copy of the mod's dll file.
baconizerfordays 21 Sep @ 5:45am 
save comptaible?
曼城茶座 19 Sep @ 8:47pm 
Make sure to delete the mod's config files, otherwise even after removing it, some people might still run into lingering errors. At least that was the case for me.:stress:
十六夜咲夜 18 Sep @ 11:47pm 
When EndlessGrowth is enabled, the game throws constant errors: System.MissingMethodException: Method not found: void RimWorld.SkillRecord.Learn(single,bool)
Disabling EndlessGrowth removes the error.
It seems the mod still calls the old SkillRecord.Learn(float, bool) method, which no longer exists in current RimWorld versions. Could you please update it to the new API? Thanks
Friedrich von Luxemburg 12 Sep @ 6:10am 
bugggggggggggggggggg
AutumnPizazz 10 Sep @ 8:24pm 
at RimWorld.Pawn_SkillTracker.SkillsTickInterval (System.Int32 delta) [0x00097] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Pawn.TickInterval (System.Int32 delta) [0x001b9] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Thing.DoTick () [0x000eb] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.ThingOwner.DoTick () [0x0001c] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Thing.DoTick () [0x0022c] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.TickList.Tick () [0x00157] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
AutumnPizazz 10 Sep @ 8:23pm 
at RimWorld.SkillRecord.Interval () [0x000c3] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER OskarPotocki.VEF: IEnumerable`1 VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Transpiler_Patch:Transpiler(IEnumerable`1 instructions)
- TRANSPILER fr.slimesenpai.rimworld.endlessgrowth: IEnumerable`1 SlimeSenpai.EndlessGrowth.SkillRecord_Interval_Patch:Transpiler(IEnumerable`1 instructions)
- PREFIX OskarPotocki.VEF: Boolean VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch:Prefix(Pawn ___pawn, SkillRecord __instance)
- POSTFIX OskarPotocki.VEF: Void VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch:Postfix(Pawn ___pawn, SkillRecord __instance)
AutumnPizazz 10 Sep @ 8:23pm 
It goes error with Vanilla Expanded Framework, makes my save's tps to 100 when starting a new game:
Exception in Verse.TickList.Tick: System.MissingMethodException: Method not found: void RimWorld.SkillRecord.Learn(single,bool)
[Ref 1A150DC2]
Yogs 6 Sep @ 8:27am 
Should I be using this mod with Unlimited Reborn?
Who? 3 Sep @ 10:10am 
I have a single pawn(baseliner) and their skills are abnormally growing (construction reached 37 and mining reached 60 in 2 nights, logs isn't showing the cause although something it says "learning multiplied by 20%", unsure what mod is causing the issue, sorry but if anyone has any idea what might be, please let me know, thank you