Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Galactic Allegiance
358 Comments
maxharrysson 27 Sep @ 2:43am 
yo for anyone who wants a temporary patch till this version gets updated. i made one here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3575581082&searchtext=ga
rithicae.monroe 25 Sep @ 7:17am 
@whiter2501
You are a lifesaver man
CHALAZO 24 Sep @ 3:56pm 
Please update there is a compatibility error:
Reference "/COMMON_EFFECTS/MissileDeliver" at node "<C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\2879478059\Resources\rocket\rocket.rules>/StackReceiveMediaEffects" could not be resolved.

Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer\Data\cosmoteer.rules>" failed.


---> Halfling.Serialization.DeserializeException: Reflecting from source "<C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\2879478059\Resources\rocket\rocket.rules>" failed.

--->
kOiGuhn 19 Sep @ 10:23pm 
Man, could someone turn the phantom reactor into its own mod? I'm tired of waiting for this mod to update in order to get all of my tiny vessels back in line.
whiter2501 18 Sep @ 8:31am 
For those that want to have this mod working and willing to do a little code work (which is really easy), go to Mod location in File Explorer (...\Steam\steamapps\workshop\content\799600\2879478059). In every folder that has a messed up rule file (like in the Resources Folder), just change the COMMON_EFFECTS/***DELIVER to a generic one, which you can fine in the main game folder (...\Steam\steamapps\common\Cosmoteer\Data). It will take some time, but until Ultranova updates this mod, this is the best one can do if you want to play this mod.
mgunh1 18 Sep @ 2:32am 
Incompatible with 30.1b
Causes issue with brimstone.shader
warning X3206: implicit truncation of vector type
NewYolo197 18 Sep @ 1:22am 
Update when ?
發芽馬鈴薯 17 Sep @ 1:23pm 
needs update
风格都很听话 17 Sep @ 7:43am 
Mod ultranova.galactic_allegiance 引用了游戏中不存在的资源路径 /COMMON_EFFECTS/MissileDeliver,导致反序列化失败,游戏崩溃。
BlackKnight 17 Sep @ 7:42am 
Please update this mod i need it in my game Q_Q:lunar2019piginablanket:
dx155 16 Sep @ 6:46am 
needs update
Teiya, the Blue Dragon 16 Sep @ 2:04am 
Still crashing with the newest patch.
EvilMonk 14 Sep @ 12:24pm 
Yeop no longer working
twitch.tv/jesus_christ_pt 14 Sep @ 3:43am 
Hey! Just to let you know, Ultranova, this new update makes the mod not playable, instantly crashes the game, doesn't even open the loading screen
SlickOnMyCrown 13 Sep @ 4:08am 
vReference "/COMMON_EFFECTS/MissileDeliver" at node "<C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\2879478059\Resources\rocket\rocket.rules>/StackReceiveMediaEffects" could not be resolved.
Road Flesh 13 Sep @ 1:58am 
@Trycycle I keep getting a bug that says has something to do with the rocket part rule file cannot be "resolved"
RustyDios 12 Sep @ 8:30pm 
@Trycycle
Walt (the game dev) has stated on the discord that the various "\sounds\originals\xxx" folders/files are a leftover remnant from the sounds-beta-testing and are more than likely to vanish in an upcoming update. He directly stated that modders should correctly update their sound-node-paths to the *new* sounds, rather than these old ones.

- Just a friendly heads-up notification :)
Trycycle 12 Sep @ 3:26pm 
hey, i've seen report of players having the same issue as i did. I found a fix and it's a pain.
Basicaly with the last update they changed all the directories for the sound files for cosmoteers. now most of them are behind :

- Data\ships\terran\**weapon name**\sounds\originals\**weapon name_sound.wav** or
- Data\shoots\**bullet name**\sounds\originals\**bullet name_sound.wav**

rather than

- Data\ships\terran\**weapon name**\**weapon name_sound.wav** or
- Data\shoots\**bullet name**\**bullet name_sound.wav**

it's an easy fix but a looooong one, took me hours to do it ( i'm basicaly new at this but hey... i wanted to play that mod and continue my game !)

also the sound used for the destruction of the phantom reactor as been renamed so you can take destroyed_01 i guess
Bestia 7 12 Sep @ 2:03pm 
please update
Spatzimaus 12 Sep @ 1:29pm 
Just change "MissileDeliver" to "AmmoDeliver" in that file, and it'll stop giving THAT error. Unfortunately, that error is just the one from the first stage of loading; once it gets further along, it'll crash because some other sounds (notably laser_bolt_small_hit.wav) also no longer exist. So basically, the author's going to have to go through every weapon and figure out new sound locations.
maksdegraaf06 12 Sep @ 12:59pm 
vReference "/COMMON_EFFECTS/MissileDeliver" at node "<C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\2879478059\Resources\rocket\rocket.rules>/StackReceiveMediaEffects" could not be resolved.
landero 12 Sep @ 12:44pm 
Обновите пожалуйста
TessXe!7 12 Sep @ 8:15am 
this mod will cause the game to crash in 0.30.1
dx155 12 Sep @ 6:33am 
is Ultranova still active or not
Something 11 Sep @ 7:51am 
the children yearn for the update
DLockholm 10 Sep @ 10:39pm 
the new update broke this mod, probably because of the change of sound pointers and pathing
rosebudSymphony 10 Sep @ 12:18pm 
game doesnt seem to like this one with the latest update
BioCORE 10 Sep @ 8:25am 
Обновите)))
dx155 10 Sep @ 5:38am 
Please update
Speecker 9 Sep @ 8:15pm 
same here unfortunately - gv0.30.1a broke this mod as well :/
Update/Fix will be apreciated ;)
janiTNT 27 Aug @ 10:19am 
no
TheFuriousDave 27 Aug @ 10:06am 
Does this mod add AI ships into career mode using the new parts?
lelapindalbi 19 Aug @ 8:45am 
bug avec le laser light gun
Minmormor 16 Aug @ 10:26am 
thanks for updating. love you
Midiray 16 Aug @ 6:43am 
Is there plans for larger core plasma thrusters? The current one is listed as a small, but there are no larger ones to use
DLockholm 15 Aug @ 8:40am 
Is it possible to make the PAC and Large PAC compatible with "Take what you need"? So far in my testing it is the only weapon that doesn't benefit from it, and it also doesn't work with Cable Age
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3545023340 (Take what you need)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3543834801 (Cable age patched)
發芽馬鈴薯 11 Aug @ 11:04am 
thank you for update:steamthumbsup:
Azmodan 11 Aug @ 10:30am 
1. Yes, but some parts need unlocking at the stations
2. Probably only if you have a mod/blueprint pack that adds extra enemies.
Don´t know of any that use this mods part and is updated yet.
BlackKnight 11 Aug @ 8:44am 
1. Works on saves no new game need

2. do the AI ships use the new parts ?
janiTNT 10 Aug @ 10:46pm 
ah wonderful horrors beyong comprehension
CillianCat 10 Aug @ 8:55pm 
NO, DON'T TAKE THIS HOLY MOD DOWN
Ulern 10 Aug @ 3:33pm 
SALVATION!!!
janiTNT 10 Aug @ 11:41am 
i dont think so!
BlackKnight 10 Aug @ 10:38am 
do i need a new game for this mod ? thanks
HolzigePerson 10 Aug @ 6:34am 
Great job, thank u very much. A quick heads up, the light gun turret crashes the game.
rithicae.monroe 10 Aug @ 5:11am 
Cheers for the update my dude!
Hope you find a worthy successor
ToZzY 10 Aug @ 12:20am 
awesome thx for the update
Hawk 9 Aug @ 2:28pm 
PRAAAAAAAAAAAISE BEEEEEEEEEEEEEEEEEE! :praisesun::coolstar2022::Crowned::steamhappy::crusader_helmet:
Zentradi 9 Aug @ 2:26pm 
thank you
nefarious mold spore 9 Aug @ 2:00pm 
cheese