Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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[Unofficial Fix] Take What You Need
   
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Tags: Mods
File Size
Posted
Updated
123.437 KB
8 Aug @ 5:34pm
10 Aug @ 6:04am
2 Change Notes ( view )

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[Unofficial Fix] Take What You Need

Description
Heyya, just like the title says, this is small unofficial fix for [https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2892545365&searchtext=take+what+you+need] , allowing the crew to take energy out of both normal and overclocked reactors, the code is mostly unchanged, therefore should be compatible with the versions the original mod works on, given I haven't touched much on the modded part compatibility, it might not work that well in that part, through I didn't notice any that needed fixing,

I am not sure whenever pasting a full original description is nessesary or not, but I'd like to point you to the original GitHub - It is here : https://github.com/FooPhoenix/Take_What_You_Need

Small side-note
if you encounter any difficulties or bugs, please report them in this comment section, I'll try to take a look. Given the mod follows the MIT license, I had decided to upload an unofficial fix, if the original author decides to update their mod, this one will become deprecated and unlisted.
22 Comments
brandonewing25 22 Aug @ 11:59pm 
thats fine take your time
its just 3 values you got to change
no rush
ǝuoƆ ǝɹǝW ツ  [author] 22 Aug @ 11:02pm 
Apologies, it’ll take a bit more than expected, I got severely ill, thus it’s hard to do anything. I’ll have to do it later, head’s pounding.
ǝuoƆ ǝɹǝW ツ  [author] 22 Aug @ 12:30am 
Oh? Yea I'll take a look at it later today
brandonewing25 22 Aug @ 12:10am 
you forgot to set the power storage MinResourcesPickUp to 1000 and the InitPickUp to 1000 as well as the PickUpRate to 3000 / 0.1 so the power storage acts like the other reactors and like the original mod did can you fix that plz and thx

// =========================================================================
// === OVERCLOCK-SPECIFIC OVERRIDES ========================================
// =========================================================================
// Power Storage (Overclocked)
{
Action = Overrides,
OverrideIn = "<ships/terran/power_storage/power_storage.rules>/Part/Components/Overclock_BatteryProviderStorage",
CreateIfNotExisting = false,
IgnoreIfNotExisting = true,
Overrides =
{
MinResourcesPickUp = 3000,
MaxResourcesPickUp = 3000,
InitPickUp = 2000,
PickUpRate = 1000
}
}
Sanrai 17 Aug @ 8:45am 
I'd like a version where crew can take smaller batteries out of larger reactors, but not larger batteries out of smaller ones. Keeps the design balance without crew just wasting giant batteries on things that only need a little power.
ǝuoƆ ǝɹǝW ツ  [author] 15 Aug @ 4:44pm 
:steamthumbsup: :captainsmooth: :blight:
DLockholm 15 Aug @ 8:37am 
Oh shit my bad I'm absolutely blind. I forgot to disable Galactic Allegiance which adds a weapon called Particle Cannon Loader and oddly enough just that weapon doesn't work with your mod, everything else does. I'mma reach GA author and tell them about them

sorry for the confusion lol
DLockholm 15 Aug @ 8:31am 
Huh okay that's weird, lemme test something real quick and I'll reach you back in a bit
ǝuoƆ ǝɹǝW ツ  [author] 15 Aug @ 3:40am 
I had checked out [DIGI] Circular Particle Cannons, they load the power just as fine there. Yea, I am outta leads here, as to whenever you could be referencing you, TWYW kinda, tweaks the electric storage's, be it reactors or capacitors, but the hauling function otherwise remains the same (as in they take whichever level they need from the electric storage), so I believe I could help if it's some reactor or capacitor problem, but I am not sure I could fix that weapon?
ǝuoƆ ǝɹǝW ツ  [author] 15 Aug @ 2:44am 
Uhhh, which PAC you imply? If you mean railgun, it seems just fine, be it overclocked or not, if you meant Thermal Resonance it works just fine too for me as well, not seeing, anything broken? Is it from some mod I am unable to locate?