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Rapporter et oversættelsesproblem
unrelated: Hope your circomstances improve for whatever y'want ultranova
Cheers for this Mod Dev!!!
You are a lifesaver man
Reference "/COMMON_EFFECTS/MissileDeliver" at node "<C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\2879478059\Resources\rocket\rocket.rules>/StackReceiveMediaEffects" could not be resolved.
Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer\Data\cosmoteer.rules>" failed.
---> Halfling.Serialization.DeserializeException: Reflecting from source "<C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\2879478059\Resources\rocket\rocket.rules>" failed.
--->
Causes issue with brimstone.shader
warning X3206: implicit truncation of vector type
Walt (the game dev) has stated on the discord that the various "\sounds\originals\xxx" folders/files are a leftover remnant from the sounds-beta-testing and are more than likely to vanish in an upcoming update. He directly stated that modders should correctly update their sound-node-paths to the *new* sounds, rather than these old ones.
- Just a friendly heads-up notification :)
Basicaly with the last update they changed all the directories for the sound files for cosmoteers. now most of them are behind :
- Data\ships\terran\**weapon name**\sounds\originals\**weapon name_sound.wav** or
- Data\shoots\**bullet name**\sounds\originals\**bullet name_sound.wav**
rather than
- Data\ships\terran\**weapon name**\**weapon name_sound.wav** or
- Data\shoots\**bullet name**\**bullet name_sound.wav**
it's an easy fix but a looooong one, took me hours to do it ( i'm basicaly new at this but hey... i wanted to play that mod and continue my game !)
also the sound used for the destruction of the phantom reactor as been renamed so you can take destroyed_01 i guess
Update/Fix will be apreciated ;)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3545023340 (Take what you need)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3543834801 (Cable age patched)
2. Probably only if you have a mod/blueprint pack that adds extra enemies.
Don´t know of any that use this mods part and is updated yet.
2. do the AI ships use the new parts ?