Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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The Cable Age Continued
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Tags: Mods
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235.708 KB
7 Aug @ 12:45am
8 Aug @ 7:58pm
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The Cable Age Continued

In 1 collection by 天月将白
作者模组合集(Author Module Collection)
19 items
Description
Our best archaeologist team has uncovered an exciting antique technology: the cables! The ancient people seems to use them to remotely power buildings without involving batteries. This shiny miracle is however quite easy to reproduce and they are now a fundamental part of space ship structures, ending the age of manual battery delivery.

Reactors and Capacitors can now power buildings within a distance. Reactors can also charge capacitors and capacitors will try to balance against themselves.

Reactors have a flow rate higher than their power generation speed, meaning they will slowly fill themselves if power generation is above power consumption and they will be drained if vice versa. Capacitors have a flow rate of 12/s.

Reactors have a supply distance relative to their sizes. Capacitors have a supply distance of 8. The ship designer will display an icon on buildings that require power and are in range of any reactor or capacitor.

This mod is inspired by MMCT and even goes further than that. You don't need to add anything to your ship to automate the battery delivery. It becomes a fundamental feature.

Do NOT enable this mod and MMCT simulteniously. You don't need both at the same time.

WARNING: This mod significantly breaks the balance by eliminating the need of manual battery delivery, rendering 90% of the crews useless. Your fleet size is also less restricted to the maximum number of crews you may have. It's recommended to tune down the crew cap in career mode, or you will have access to larger ships much earlier than expected. Existing ship designs can still be loaded, but they are probably not designed with Built-In Cables mod in mind, rendering them less efficient designs.

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Since this module hasn't been updated, I uploaded it for others or the author's reference.

Note that I only modified it to make it compatible with the original version, and did not make it compatible with other mods.
20 Comments
eragon2017 19 Sep @ 8:51am 
This version of The Cable Age seems to not have this problem:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3134271820
eragon2017 19 Sep @ 8:03am 
suddenly my hyperdrives are gobbling up all the power from all reactors in range
Btpat91 17 Sep @ 12:36pm 
Guys question, it worked fine till my 3rd ship. Than suddenly reactors start running low on batteries and stations dont recive batteries, especially shields. Any idea whats up?
lwquade 9 Sep @ 6:13pm 
Is this mod going to be fixed? Was an awesome mod prior to meltdown update.
Dead_Kavaiol 25 Aug @ 11:51am 
adding to what @infra-dan-accelerator unit 84725 said it does not supprot ANY modded rooms ether, just does not supply them at all, making it useless in modpacks.
does not flat out work with any modded reactors
lwquade 23 Aug @ 2:41am 
None of the parts appear in the build menu during career mode. The mod installs fine no errors but nothing appears anywhere in build menu.
264155249 19 Aug @ 11:56pm 
可以添加其他模组的兼容吗
I Am Bomb 19 Aug @ 12:40pm 
@infra-dan-accelerator unit 84725 could be a mod combatability issue, im not getting thrown any crashes on startup
This results from every single time from the latest update