RimWorld

RimWorld

Vanilla Combat Reloaded
465 Comments
MinorityMan 19 Oct @ 5:30pm 
Hey man do you have a Ko-fi or some kind of donation platform? You like. Deserve money for this godly mod
Victoria on Fire 16 Oct @ 8:35pm 
Here's hoping this mod is still getting updates! Probably my favorite combat mod.
kostiiCZek 16 Oct @ 11:25am 
Hello @Donk, are you going to update the mod to resolve the parry issue. I really don't want to play without this mod, should I wait some more or is this the final version?
kar5ten 14 Oct @ 11:24am 
@King try CE
acerew2436 28 Sep @ 10:08am 
@Donk
I'm getting errors on load. Not sure how critical they are, but wanted to post to see what you think and if I've misconfigured something or if a fix is needed. The three are for gas mask, NVGs, and another set of goggles. I think this is related to the "Enable improved headgear layering" setting.

XML error: <hatRenderedFrontOfFace>true</hatRenderedFrontOfFace> doesn't correspond to any field in type ApparelProperties. Context: <apparel><parentTagDef>ApparelHead</parentTagDef><bodyPartGroups><li>Teeth</li><li>Eyes</li></bodyPartGroups><wornGraphicPath>Things/Headgear/GasMask/GasMask</wornGraphicPath><hatRenderedFrontOfFace>true</hatRenderedFrontOfFace><layers><li>EyeCover</li></layers><tags><li>IndustrialAdvanced</li><li>IndustrialMilitary</li></tags><defaultOutfitTags><li>Worker</li><li>Soldier</li></defaultOutfitTags></apparel>

There's more after this for each error related to the Unity Engine stacktrace, but it doesn't fit here. Thanks!
LINX 23 Sep @ 12:10am 
Although armor blocks direct damage, it cannot block burn damage from weapons like lasers. Is this normal?
King 19 Sep @ 9:45am 
pawns are still not good at fighting for me no matter what bad rng i guess im done with this game because theres too many variables that can happen where you look at your monitor and say "that makes no sense why is that happening; this wouldnt happen in real life"
Juanma02 13 Sep @ 7:20pm 
Is it just me, or with this mod is easier to level up the shooting skill? like WAY easier, or maybe its something about 1.6 but my pawns reach level 20 at shooting in no time. Great mod anyways
Blackthorn 1 Sep @ 3:23pm 
as a note, this conflicts with Drafted Auto-Combat
Splaetos 29 Aug @ 1:26pm 
I'm assuming beating pawns to death (instantly) with your bare hands is just a Vanilla thing?
I appreciate that this is toggle-able, hopefully I can just turn it off when the weapon mod I am trying is compatible with CE.
刘狗蛇 28 Aug @ 2:39am 
Loving the combat rework! Quick question: I've noticed melee pawns miss almost all their attacks against each other. Is this super low hit chance an intended feature of the mod?
Tree 23 Aug @ 9:24am 
the mod works wonderfully, but the armor value seems to be inverted when used alongside with Warcaskets in VFE Pirates lol. Can't have both I guess. :steamsad: :steamsad:
Luke TasRook 22 Aug @ 2:26pm 
I'm using this as a way to fill the hole of CE not being updated and from what I'm seeing is that this mod makes combat trivial. I annihilate enemies so fast I actually struggle to get ANY prisoners. This is the first time I'm actually thinking of nerfing a Rimworld mod to make the game harder. Thank you for your work.
hellmagus666 21 Aug @ 6:20pm 
@chopped kris Thanks.
joe2_4 19 Aug @ 8:44pm 
@Starempire42 ive used that mod alot with vcr, no problems there. although expect your capes and hoods to lose durability quickly in firefights as they get shot to shit along with the armor
joe2_4 19 Aug @ 8:43pm 
@hellmagnus666 in my experience yeah you can drop it in a save
hellmagus666 19 Aug @ 9:50am 
Safe for save adding?
Starempire42 16 Aug @ 7:05am 
Eclipse 15 Aug @ 7:01pm 
Do bullets start to pass through armor more with lowered armor HP?
Cringe Shaymin 14 Aug @ 2:48pm 
Does the weapon armor penetration option only affect weapons, or does it also affect psycasts, abilities, prosthetic "unarmed" attacks, etc?
ben 14 Aug @ 5:19am 
Hey, the mod page here mentions a new and improved readout page. Where is that? I feel like the weapon info screens still only show me default values. Even when everything is enabled, game restarted, etc etc.
joe2_4 13 Aug @ 5:08pm 
@Starlight-Ellie used this mod with warcaskets all the time in 1.5 and it worked perfectly there, id imagine 1.6 is the same
Starlight-Ellie 13 Aug @ 3:09pm 
Anyway, it would work with warcasket? because the warcaasket armors feels like you have almost nothing
Starlight-Ellie 13 Aug @ 3:06pm 
Man, i tought i has this activated, and i don't even have it installed since i erased some of my mods XD
joe2_4 13 Aug @ 11:11am 
i turned off flanking calcs and things have mostly been fine with me... recon armor and above still breaks arrows in half and my soldiers fitted out in legendary cataphracts mostly only have to worry about repairing their armor after fights unless some joker brings a charge lance
Tal'Raziid 12 Aug @ 11:27pm 
@Donk is it just the parry we should worry about atm? Armor and other options work just fine?
Donk  [author] 12 Aug @ 4:22pm 
Something funky is happening with the parry system, still digging on why
ttyet 12 Aug @ 3:52am 
I use this for the first time because CE was offline due to the 1.6 update.
I thought it works well, until just now I saw a bear and a tortoise fight against each other for over a day and both are unharmed. Then I reminded of my 17 shooting pawn having a so-called 89% accuracy on the target but lost literally 80%.
all I did is just checking all options and changing no values in settings. Something wrong?
Anzoi Kazumoe 11 Aug @ 11:14pm 
Yeah armor is not working right now, a shortbow just went through Vanilla Expanded Siegebreaker armor's torso lol.
GetUrAssToMars 10 Aug @ 9:51pm 
Thanks chopped kris!
joe2_4 10 Aug @ 11:50am 
@GetUrAssToMars ive been playing on a save with this mod enabled for like 50-60 hours and i can say that the armor calc works alright unless it comes to laser weapons, which are completely broken and have no armor pen for some reason. you also need to disable ranged and melee flanking for things to work fine aswell
GetUrAssToMars 9 Aug @ 10:30pm 
So armor calc isn't working right since 1.6?
csc001 7 Aug @ 5:09am 
when Vanilla Combat Reloaded before Animal Apparel: Framework,the red log donot occur.sorry bother you
csc001 6 Aug @ 9:02pm 
when pawn (people or animal) melee ,they always occur red log,DamageWorker_Stab.ChooseHitPart
at Verse.DamageWorker_Stab.ChooseHitPart (Verse.DamageInfo dinfo, Verse.Pawn pawn)
Transpiler VCR.MeleeFlankingTranspiler
DamageInfo Instigator is null
this place maybe have some bad thing ,the red log i send your steam discussions
my english very poor thank your mod :,hope fix
Bonbon 6 Aug @ 6:44pm 
the way this mod calculates armor is so weird I found a normal bearskin duster that had more armor than my good cataphract armor
Ashnal 4 Aug @ 5:56am 
Does this work for Odyssey unique weapons? I read that they have their own damage worker. Yayo's Combat has a patch for it.
Dümbük Enişte 1 Aug @ 10:43am 
This isn't just my favorite combat mod, it is "THE" combat mod for me. Ngl it is the only mod I've been checking daily to see if current issues are resolved. Hope you are having a nice day, Donk!
Krei 30 Jul @ 1:17am 
@Revlis grievous wound
loklan 28 Jul @ 2:56pm 
@Revlis DocsPawnOverhaul is my go to, it's not updated but it's just xml and works fine in 1.6
Filipino Goku 24 Jul @ 6:01pm 
@Revlis I use Just a Flesh Wound and increase the rate of bleeding
MajorityOfTheInternet 24 Jul @ 7:08am 
What would be an optimal value to not upset vanilla balance in armor too much while making armor still matter? I am aiming for 75%-90% damage reduction if armor stops sharp damage fully as realistically blunt damage would still go through any armor.
Revlis 22 Jul @ 12:49pm 
any suggestions on companion mods to use with this? it's great that my pawns can hit but having a tribal in a kilt take 20 odd rifle shots to the torso and still get in range to club me is kinda annoying
The Sneakiest Mouse 21 Jul @ 6:58am 
Thank you for your hard work @Donk. This mod is excellent.
Mac 20 Jul @ 10:42am 
Can confirm that the armor calculations are a liiittle borked atm
Suunset 19 Jul @ 12:42pm 
Hi, how do we adjust Weapon AP and Armor Effectiveness?
Depth Charge 19 Jul @ 1:12am 
is this incompatible with use your gun?
Farbott 17 Jul @ 10:01pm 
Hope the beam repeater gets back its piercing property, the anti shield/armor weapon aint doing its job no more :(