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Rapporter et oversættelsesproblem






I'm getting errors on load. Not sure how critical they are, but wanted to post to see what you think and if I've misconfigured something or if a fix is needed. The three are for gas mask, NVGs, and another set of goggles. I think this is related to the "Enable improved headgear layering" setting.
XML error: <hatRenderedFrontOfFace>true</hatRenderedFrontOfFace> doesn't correspond to any field in type ApparelProperties. Context: <apparel><parentTagDef>ApparelHead</parentTagDef><bodyPartGroups><li>Teeth</li><li>Eyes</li></bodyPartGroups><wornGraphicPath>Things/Headgear/GasMask/GasMask</wornGraphicPath><hatRenderedFrontOfFace>true</hatRenderedFrontOfFace><layers><li>EyeCover</li></layers><tags><li>IndustrialAdvanced</li><li>IndustrialMilitary</li></tags><defaultOutfitTags><li>Worker</li><li>Soldier</li></defaultOutfitTags></apparel>
There's more after this for each error related to the Unity Engine stacktrace, but it doesn't fit here. Thanks!
I appreciate that this is toggle-able, hopefully I can just turn it off when the weapon mod I am trying is compatible with CE.
I thought it works well, until just now I saw a bear and a tortoise fight against each other for over a day and both are unharmed. Then I reminded of my 17 shooting pawn having a so-called 89% accuracy on the target but lost literally 80%.
all I did is just checking all options and changing no values in settings. Something wrong?
at Verse.DamageWorker_Stab.ChooseHitPart (Verse.DamageInfo dinfo, Verse.Pawn pawn)
Transpiler VCR.MeleeFlankingTranspiler
DamageInfo Instigator is null
this place maybe have some bad thing ,the red log i send your steam discussions
my english very poor thank your mod :,hope fix
https://gist.github.com/HugsLibRecordKeeper/1f2c6e30498e8321c5ed3a8aac57e228