RimWorld

RimWorld

27 ratings
Vanilla Cover Reset
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
4.697 MB
27 Jun @ 11:12am
31 Jul @ 12:56pm
6 Change Notes ( view )

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Vanilla Cover Reset

Description
🚧 Vanilla Cover Reset – Precision Rework of Cover Mechanics! 🚧

Tired of the clunky vanilla Venn diagram-style cover system?

Vanilla Cover Reset completely replaces the original logic with a trajectory-based system that calculates cover effects more realistically!

✔ Fully customizable angle-based cover penalties
✔ Distance-based cover penalties (no more unbeatable close-range cover)
✔ Multiple covers along the line of fire are combined
✔ Toggle whether enemies also use this logic (increases difficulty)

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Combined with enhanced shooting UI display – every piece of cover now matters!

Bring back the joy of tactical positioning and meaningful cover usage.

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✅Compatible mods:

Suppression(continued)
gunplay
Yayo's Combat 3 (Continued)
Vanilla Combat Reloaded
Thick Armor
Dynamic Weapon Cooldown
Melee Weapons: Speed and Damage
Weapons Dominator


❎Compatible mods:

Combat Extended

30 Comments
SpacerGorisan 3 Oct @ 2:28am 
@阿尤恩
Oh, thanks. The mod you linked looks very interesting, and I’ll give it a try. Thanks again!
阿尤恩  [author] 2 Oct @ 11:48pm 
@SpacerGorisan
Maybe in a few days. I'm currently working on a mod for DLC, and I haven't played the race you mentioned. Perhaps you could try this mod, which I also made.

True Shooting-Wall
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3579241361
SpacerGorisan 2 Oct @ 11:38pm 
I really enjoy using your mod.
For some reason, when I load this mod after the Bori Race mod, it no longer appears in the Mod Options menu.
When I load this mod before the Bori Race mod, I get errors at game startup, but it does appear in the Mod Options menu.
I confirmed this issue in a minimal setup with only Bori Race included.

It’s quite strange, so could you please investigate this issue?
xuelin 21 Sep @ 12:50pm 
裂开了,测试放AB两个小人,删除其他mod,AB两小人中间放一堆路障,A向B射击,从第一个路障坏掉开始,就开始报错,ai说:Verse.Verb_LaunchProjectile.TryCastShot()这个函数出错,可能其他mod也修改了该函数,一直测试到我把其他mod基本全部删了还会:steambored:
Exception ticking Parrish (at (111, 0, 115)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F62C7646] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
тетеря, блин 10 Sep @ 12:56am 
totally forgot I have asked already, thanks for your answer!
阿尤恩  [author] 9 Sep @ 6:15pm 
@тетеря, блин The 1st one is this Mod which you ask ( and you already asked me in Augest )
The 2nd one you had told to me , now I tested it and found that it’s compatible. After looking at its code, I realized that it only changes the cover size of trees and the chance for bullets hitting trees to damage them. Other than that, nothing else is affected.
阿尤恩  [author] 9 Sep @ 5:47pm 
@Wxine 其实不依赖,我拿模板写的没删罢了
@Greysuki 但我测试时没问题啊,
тетеря, блин 9 Sep @ 2:46pm 
I'm not sure if it needs a compatibility patch, but it would be great to have these supported:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3510075141
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2597524334
Greysuki 28 Aug @ 9:27am 
和Vanilla Weapons Expanded - Laser衝突,拿Laser rifle狩獵時會報錯
雷射會從左下(0,0)出現,只有這兩個Mod確定就可以觸發這Bug

配上某個Mod有機率雷射不消失卡在左下角,TPS直接卡城個位數(但我懶得測是哪個了)
Wxine 28 Aug @ 9:21am 
是不是依赖原版拓展?
Mod Vanilla Cover Reset 原版掩体效果重置 dependency (OskarPotocki.VanillaFactionsExpanded.Core) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
UnityEngine.StackTraceUtility:ExtractStackTrace ()