Total War: WARHAMMER III

Total War: WARHAMMER III

Better Auto Resolve
82 kommentarer
lwhのsama 22 aug @ 10:49 
中文补充注释:steamthumbsup::减少了城防自动分buff,但是发现会导致猛的越来越猛 一直滚雪球下城 部队全部9级,垃圾的70回合缺还是才10级这样的ai体验 能否改善
CenedriX 5 aug @ 13:08 
Mod is broken at the moment. Game says versions are incompatible, when I'm trying to play in multiplayer with friends, even if they also have it. No other mods were active.
「Des」 14 jul @ 8:50 
Hecleas, ignore that fat loser apocaleptic, he is a ragebaiter, been more of those degenerates in recent years on all media, you are doing a great job mate~!
dont let them get to ya
sarumanthecursed 3 jul @ 12:14 
please buff ai wood elf besieged auto resolve
Khorne 27 mar @ 4:55 
Same question as @huey30, is this mod include in "Hecleas AI Overhaul" ?
Tombet 19 mar @ 10:29 
Khornes Autoresolve is a joke...pls can you fix the formula behind this? Amor and Leadership in generall are have too huge impact.
dostepy.com 4 mar @ 19:10 
Does this mod affect the AI decision making on the campaign map?
huey30 12 feb @ 13:17 
Is this mod included in your AI Overhaul mod?
Max Faillo 7 jan @ 11:00 
Opinions from a guy that is somehow a level 0 on steam.
Hecleas  [skapare] 12 dec, 2024 @ 16:11 
All right
Apocaleptic 12 dec, 2024 @ 16:03 
and that's your opinion about my opinion. like other dood jumping in to express it. yall need to get offline and get irl issues if this is whats on your plate :steamthumbsup:
Hecleas  [skapare] 12 dec, 2024 @ 15:57 
There is "opinion" and "opinion with sarcasm"
Crumb 12 dec, 2024 @ 15:04 
@Apocaleptic your opinion sucks ass :)
Apocaleptic 12 dec, 2024 @ 14:11 
Relax its an opinion.
Hecleas  [skapare] 12 dec, 2024 @ 12:33 
@Apocaleptic So do better I'm waiting for your solution.
Apocaleptic 12 dec, 2024 @ 12:31 
"better" is perspective :steamthumbsdown:
Buffalo 13 okt, 2024 @ 1:49 
@Hecleas Hi the problem actually is your autoresolve don't change the difference of damage taken by melee and ranged units like this mod : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2927939983&searchtext=autoresolve
This mod save ranged units as long as your melee units survive. The only thing i dislike isprediction are not faire often (it predict a defeat for push you to make the battle but the battle as no interest because you have a lot of more strengh on the battleground)
Solo Extremo 1 jul, 2024 @ 6:00 
not working, at least with SFO enabled. battles give me the same AR ressults even if the mod is enabled/disabled.

i tested it
Dr. Manhattan 1 jun, 2024 @ 9:22 
This mod punishes units with poor armor
Goldberg 28 maj, 2024 @ 6:20 
Hey boys, I didnt test yet but any idea if the mod is compatible to multiplayer ? :)
Harles 26 maj, 2024 @ 11:31 
armor to stronk
Loqures 13 maj, 2024 @ 22:51 
Your mods work with Radious?
huey30 10 maj, 2024 @ 13:11 
AR is really bad in 5.0. Thanks for this mod
Tombet 23 mar, 2024 @ 4:29 
Can you make that the armor have lower impact? thanks!
AVNlover67 2 mar, 2024 @ 21:30 
Does seem like this makes the auto resolve more unfair instead of better.
Aeradom 27 feb, 2024 @ 11:45 
So, to be clear then, this mod is more to make the Auto Resolve more punishing thus making you have to fight like town battles more often then?
WitcherHammer 21 feb, 2024 @ 14:46 
@Hecleas weird, mod manager indicates that

Better Auto Resolve missing:
Ultra Aggressive & Smart AI
False alarm?
Hecleas  [skapare] 21 feb, 2024 @ 14:22 
They are already separated
WitcherHammer 21 feb, 2024 @ 14:09 
Would be nice to have this as a separated mod. I am afraid of Ultra Aggressive mod xD
Tombet 27 dec, 2023 @ 2:45 
hello, i like your mods! Is it possible to lower the armor modificator? Because Armor is to strong in the autoresolve. Thanks!
Briceinator 30 nov, 2023 @ 6:19 
Do you need all the required mods listed?
kmansp 25 nov, 2023 @ 8:07 
I don't know what it is, but even with or without this mod, auto resolve ridiculously favors the player, especially as Kislev. In Vanilla it's far worse. I'm trying to make the game more challenging but not overly so. Any suggestions? Playing on VH with battle difficulty on normal but I ticked the battle difficulty over two to give the AI a slight edge. No matter what, I'm reaching a point where it's so easy to steam roll early on.
TsyuRyu.TTV 19 sep, 2023 @ 9:33 
hey i dont know where to ask this but in the past i remember a mob that enable single and low number entity to heal after a battle, right now when you choose the option to heal after a battle only infantry and hero heal if you have big monster they dont
Astraeos 30 jun, 2023 @ 18:43 
This is an interesting mod except for the fact that it makes you fight battles, like settlement battles, that you would never in a million years have a chance of winning.

I don't play this game to cheese, and I don't want to be forced to fight a battle where I have 5 shitty garrison units vs a whole stack of elites. Thats dumb as hell.
Hecleas  [skapare] 25 jun, 2023 @ 17:21 
Update:
-Reduction of penalty on auto-resolve
Dr. Manhattan 17 jun, 2023 @ 11:03 
I'm sorry but while i'm liking all your mods so far, this one still feels unbalanced.
You should also try to adjust the fact that auto resolving a battle means that the losing army gets obliterated 99% of the times...
Tombet 17 jun, 2023 @ 10:55 
have this mod influence with the battle difficult slider? If i play on very hard or on normal is now with this mod the autoresolve always the same?
ThatJungleGaren 29 maj, 2023 @ 20:29 
Does this make the AI more agressive if its auto resolve is better?
SKAAAAAAAAAAAAAAAAAAAAAAAAAA 27 maj, 2023 @ 11:49 
maybe state that the mod is made for your ai overhaul or something rather than having a required mod list
Stix_09 26 maj, 2023 @ 18:32 
If the other mods are not required they should not be listed as such
Cyclone 16 maj, 2023 @ 6:05 
It's supposed to fixing cases where AI would siege weak settlements for 10 turns, instead of a simple auto-resolve win. If I'm not mistaken, this autoresolve is used in AI vs AI battles too.
Forlorn 16 maj, 2023 @ 5:59 
cyclone that is for AI, not AR
Cyclone 15 maj, 2023 @ 5:06 
I see you did an update on the main Overhaul mod on May 5, but not here.

"-Reduced valuation of unfortified settlements (AI over assess and besiege far too many turns)"

I was going to use this auto-resolve mode separately, but I assume it's not updated?
Thundrakar 1 maj, 2023 @ 18:00 
does this work without Ultra Aggressive & Smart AI? i'm scared of a mod with that name
Hecleas  [skapare] 14 apr, 2023 @ 16:09 
Update:
-Improved and more impactful change to make auto resolve more logical and visible
danwright405 5 apr, 2023 @ 11:51 
where do you put this in your load order while using sfo?
cboye19 5 apr, 2023 @ 7:48 
Is there a way to spread damage taken by autoresolve more fairly? It's always melee (elite) units that gets damaged.
Harlequin 5 apr, 2023 @ 6:14 
@Obelus I think this mod only modifies the player auto-resolve values
cboye19 28 mar, 2023 @ 4:39 
Setr does it make it easier? Does it distribute damage for non-melee units as well?
Obelus 24 mar, 2023 @ 13:40 
Has anyone notice any noticeable changes in the results for AI vs AI? As in are there any factions that appear to struggle do much better early on due to the tweaks made to auto resolve? I'm not sure if it this has anything to do with it or if it's like this in vanilla now but I've noticed that Alarielle for instance always get knocked out within like 10 turns by the cult of khaine.