Total War: WARHAMMER III

Total War: WARHAMMER III

Better Auto Resolve
82 kommentarer
CenedriX 5. aug. kl. 13:08 
Mod is broken at the moment. Game says versions are incompatible, when I'm trying to play in multiplayer with friends, even if they also have it. No other mods were active.
「Des」 14. juli kl. 8:50 
Hecleas, ignore that fat loser apocaleptic, he is a ragebaiter, been more of those degenerates in recent years on all media, you are doing a great job mate~!
dont let them get to ya
sarumanthecursed 3. juli kl. 12:14 
please buff ai wood elf besieged auto resolve
Khorne 27. mar. kl. 4:55 
Same question as @huey30, is this mod include in "Hecleas AI Overhaul" ?
Tombet 19. mar. kl. 10:29 
Khornes Autoresolve is a joke...pls can you fix the formula behind this? Amor and Leadership in generall are have too huge impact.
dostepy.com 4. mar. kl. 19:10 
Does this mod affect the AI decision making on the campaign map?
huey30 12. feb. kl. 13:17 
Is this mod included in your AI Overhaul mod?
Max Faillo 7. jan. kl. 11:00 
Opinions from a guy that is somehow a level 0 on steam.
lwhのsama 21. dec. 2024 kl. 5:59 
Khorne 's auto resolve seems so strange in 6.0 version.Can you consider to fix it ?
Hecleas  [ophavsmand] 12. dec. 2024 kl. 16:11 
All right
Apocaleptic 12. dec. 2024 kl. 16:03 
and that's your opinion about my opinion. like other dood jumping in to express it. yall need to get offline and get irl issues if this is whats on your plate :steamthumbsup:
Hecleas  [ophavsmand] 12. dec. 2024 kl. 15:57 
There is "opinion" and "opinion with sarcasm"
Crumb 12. dec. 2024 kl. 15:04 
@Apocaleptic your opinion sucks ass :)
Apocaleptic 12. dec. 2024 kl. 14:11 
Relax its an opinion.
Hecleas  [ophavsmand] 12. dec. 2024 kl. 12:33 
@Apocaleptic So do better I'm waiting for your solution.
Apocaleptic 12. dec. 2024 kl. 12:31 
"better" is perspective :steamthumbsdown:
Buffalo 13. okt. 2024 kl. 1:49 
@Hecleas Hi the problem actually is your autoresolve don't change the difference of damage taken by melee and ranged units like this mod : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2927939983&searchtext=autoresolve
This mod save ranged units as long as your melee units survive. The only thing i dislike isprediction are not faire often (it predict a defeat for push you to make the battle but the battle as no interest because you have a lot of more strengh on the battleground)
Solo Extremo 1. juli 2024 kl. 6:00 
not working, at least with SFO enabled. battles give me the same AR ressults even if the mod is enabled/disabled.

i tested it
Dr. Manhattan 1. juni 2024 kl. 9:22 
This mod punishes units with poor armor
Goldberg 28. maj 2024 kl. 6:20 
Hey boys, I didnt test yet but any idea if the mod is compatible to multiplayer ? :)
Harles 26. maj 2024 kl. 11:31 
armor to stronk
Loqures 13. maj 2024 kl. 22:51 
Your mods work with Radious?
huey30 10. maj 2024 kl. 13:11 
AR is really bad in 5.0. Thanks for this mod
Tombet 23. mar. 2024 kl. 4:29 
Can you make that the armor have lower impact? thanks!
AVNlover67 2. mar. 2024 kl. 21:30 
Does seem like this makes the auto resolve more unfair instead of better.
Aeradom 27. feb. 2024 kl. 11:45 
So, to be clear then, this mod is more to make the Auto Resolve more punishing thus making you have to fight like town battles more often then?
WitcherHammer 21. feb. 2024 kl. 14:46 
@Hecleas weird, mod manager indicates that

Better Auto Resolve missing:
Ultra Aggressive & Smart AI
False alarm?
Hecleas  [ophavsmand] 21. feb. 2024 kl. 14:22 
They are already separated
WitcherHammer 21. feb. 2024 kl. 14:09 
Would be nice to have this as a separated mod. I am afraid of Ultra Aggressive mod xD
Tombet 27. dec. 2023 kl. 2:45 
hello, i like your mods! Is it possible to lower the armor modificator? Because Armor is to strong in the autoresolve. Thanks!
Briceinator 30. nov. 2023 kl. 6:19 
Do you need all the required mods listed?
kmansp 25. nov. 2023 kl. 8:07 
I don't know what it is, but even with or without this mod, auto resolve ridiculously favors the player, especially as Kislev. In Vanilla it's far worse. I'm trying to make the game more challenging but not overly so. Any suggestions? Playing on VH with battle difficulty on normal but I ticked the battle difficulty over two to give the AI a slight edge. No matter what, I'm reaching a point where it's so easy to steam roll early on.
TsyuRyu.TTV 19. sep. 2023 kl. 9:33 
hey i dont know where to ask this but in the past i remember a mob that enable single and low number entity to heal after a battle, right now when you choose the option to heal after a battle only infantry and hero heal if you have big monster they dont
Astraeos 30. juni 2023 kl. 18:43 
This is an interesting mod except for the fact that it makes you fight battles, like settlement battles, that you would never in a million years have a chance of winning.

I don't play this game to cheese, and I don't want to be forced to fight a battle where I have 5 shitty garrison units vs a whole stack of elites. Thats dumb as hell.
Hecleas  [ophavsmand] 25. juni 2023 kl. 17:21 
Update:
-Reduction of penalty on auto-resolve
Dr. Manhattan 17. juni 2023 kl. 11:03 
I'm sorry but while i'm liking all your mods so far, this one still feels unbalanced.
You should also try to adjust the fact that auto resolving a battle means that the losing army gets obliterated 99% of the times...
Tombet 17. juni 2023 kl. 10:55 
have this mod influence with the battle difficult slider? If i play on very hard or on normal is now with this mod the autoresolve always the same?
ThatJungleGaren 29. maj 2023 kl. 20:29 
Does this make the AI more agressive if its auto resolve is better?
SKAAAAAAAAAAAAAAAAAAAAAAAAAA 27. maj 2023 kl. 11:49 
maybe state that the mod is made for your ai overhaul or something rather than having a required mod list
Stix_09 26. maj 2023 kl. 18:32 
If the other mods are not required they should not be listed as such
Cyclone 16. maj 2023 kl. 6:05 
It's supposed to fixing cases where AI would siege weak settlements for 10 turns, instead of a simple auto-resolve win. If I'm not mistaken, this autoresolve is used in AI vs AI battles too.
Forlorn 16. maj 2023 kl. 5:59 
cyclone that is for AI, not AR
Cyclone 15. maj 2023 kl. 5:06 
I see you did an update on the main Overhaul mod on May 5, but not here.

"-Reduced valuation of unfortified settlements (AI over assess and besiege far too many turns)"

I was going to use this auto-resolve mode separately, but I assume it's not updated?
Thundrakar 1. maj 2023 kl. 18:00 
does this work without Ultra Aggressive & Smart AI? i'm scared of a mod with that name
Hecleas  [ophavsmand] 14. apr. 2023 kl. 16:09 
Update:
-Improved and more impactful change to make auto resolve more logical and visible
danwright405 5. apr. 2023 kl. 11:51 
where do you put this in your load order while using sfo?
cboye19 5. apr. 2023 kl. 7:48 
Is there a way to spread damage taken by autoresolve more fairly? It's always melee (elite) units that gets damaged.
Harlequin 5. apr. 2023 kl. 6:14 
@Obelus I think this mod only modifies the player auto-resolve values
cboye19 28. mar. 2023 kl. 4:39 
Setr does it make it easier? Does it distribute damage for non-melee units as well?
Obelus 24. mar. 2023 kl. 13:40 
Has anyone notice any noticeable changes in the results for AI vs AI? As in are there any factions that appear to struggle do much better early on due to the tweaks made to auto resolve? I'm not sure if it this has anything to do with it or if it's like this in vanilla now but I've noticed that Alarielle for instance always get knocked out within like 10 turns by the cult of khaine.