Total War: WARHAMMER III

Total War: WARHAMMER III

Better Auto Resolve
82 commenti
lwhのsama 22 ago, ore 10:49 
中文补充注释:steamthumbsup::减少了城防自动分buff,但是发现会导致猛的越来越猛 一直滚雪球下城 部队全部9级,垃圾的70回合缺还是才10级这样的ai体验 能否改善
CenedriX 5 ago, ore 13:08 
Mod is broken at the moment. Game says versions are incompatible, when I'm trying to play in multiplayer with friends, even if they also have it. No other mods were active.
「Des」 14 lug, ore 8:50 
Hecleas, ignore that fat loser apocaleptic, he is a ragebaiter, been more of those degenerates in recent years on all media, you are doing a great job mate~!
dont let them get to ya
sarumanthecursed 3 lug, ore 12:14 
please buff ai wood elf besieged auto resolve
Khorne 27 mar, ore 4:55 
Same question as @huey30, is this mod include in "Hecleas AI Overhaul" ?
Tombet 19 mar, ore 10:29 
Khornes Autoresolve is a joke...pls can you fix the formula behind this? Amor and Leadership in generall are have too huge impact.
dostepy.com 4 mar, ore 19:10 
Does this mod affect the AI decision making on the campaign map?
huey30 12 feb, ore 13:17 
Is this mod included in your AI Overhaul mod?
Max Faillo 7 gen, ore 11:00 
Opinions from a guy that is somehow a level 0 on steam.
Hecleas  [autore] 12 dic 2024, ore 16:11 
All right
Apocaleptic 12 dic 2024, ore 16:03 
and that's your opinion about my opinion. like other dood jumping in to express it. yall need to get offline and get irl issues if this is whats on your plate :steamthumbsup:
Hecleas  [autore] 12 dic 2024, ore 15:57 
There is "opinion" and "opinion with sarcasm"
Crumb 12 dic 2024, ore 15:04 
@Apocaleptic your opinion sucks ass :)
Apocaleptic 12 dic 2024, ore 14:11 
Relax its an opinion.
Hecleas  [autore] 12 dic 2024, ore 12:33 
@Apocaleptic So do better I'm waiting for your solution.
Apocaleptic 12 dic 2024, ore 12:31 
"better" is perspective :steamthumbsdown:
Buffalo 13 ott 2024, ore 1:49 
@Hecleas Hi the problem actually is your autoresolve don't change the difference of damage taken by melee and ranged units like this mod : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2927939983&searchtext=autoresolve
This mod save ranged units as long as your melee units survive. The only thing i dislike isprediction are not faire often (it predict a defeat for push you to make the battle but the battle as no interest because you have a lot of more strengh on the battleground)
Solo Extremo 1 lug 2024, ore 6:00 
not working, at least with SFO enabled. battles give me the same AR ressults even if the mod is enabled/disabled.

i tested it
Dr. Manhattan 1 giu 2024, ore 9:22 
This mod punishes units with poor armor
Goldberg 28 mag 2024, ore 6:20 
Hey boys, I didnt test yet but any idea if the mod is compatible to multiplayer ? :)
Harles 26 mag 2024, ore 11:31 
armor to stronk
Loqures 13 mag 2024, ore 22:51 
Your mods work with Radious?
huey30 10 mag 2024, ore 13:11 
AR is really bad in 5.0. Thanks for this mod
Tombet 23 mar 2024, ore 4:29 
Can you make that the armor have lower impact? thanks!
AVNlover67 2 mar 2024, ore 21:30 
Does seem like this makes the auto resolve more unfair instead of better.
Aeradom 27 feb 2024, ore 11:45 
So, to be clear then, this mod is more to make the Auto Resolve more punishing thus making you have to fight like town battles more often then?
WitcherHammer 21 feb 2024, ore 14:46 
@Hecleas weird, mod manager indicates that

Better Auto Resolve missing:
Ultra Aggressive & Smart AI
False alarm?
Hecleas  [autore] 21 feb 2024, ore 14:22 
They are already separated
WitcherHammer 21 feb 2024, ore 14:09 
Would be nice to have this as a separated mod. I am afraid of Ultra Aggressive mod xD
Tombet 27 dic 2023, ore 2:45 
hello, i like your mods! Is it possible to lower the armor modificator? Because Armor is to strong in the autoresolve. Thanks!
Briceinator 30 nov 2023, ore 6:19 
Do you need all the required mods listed?
kmansp 25 nov 2023, ore 8:07 
I don't know what it is, but even with or without this mod, auto resolve ridiculously favors the player, especially as Kislev. In Vanilla it's far worse. I'm trying to make the game more challenging but not overly so. Any suggestions? Playing on VH with battle difficulty on normal but I ticked the battle difficulty over two to give the AI a slight edge. No matter what, I'm reaching a point where it's so easy to steam roll early on.
TsyuRyu.TTV 19 set 2023, ore 9:33 
hey i dont know where to ask this but in the past i remember a mob that enable single and low number entity to heal after a battle, right now when you choose the option to heal after a battle only infantry and hero heal if you have big monster they dont
Astraeos 30 giu 2023, ore 18:43 
This is an interesting mod except for the fact that it makes you fight battles, like settlement battles, that you would never in a million years have a chance of winning.

I don't play this game to cheese, and I don't want to be forced to fight a battle where I have 5 shitty garrison units vs a whole stack of elites. Thats dumb as hell.
Hecleas  [autore] 25 giu 2023, ore 17:21 
Update:
-Reduction of penalty on auto-resolve
Dr. Manhattan 17 giu 2023, ore 11:03 
I'm sorry but while i'm liking all your mods so far, this one still feels unbalanced.
You should also try to adjust the fact that auto resolving a battle means that the losing army gets obliterated 99% of the times...
Tombet 17 giu 2023, ore 10:55 
have this mod influence with the battle difficult slider? If i play on very hard or on normal is now with this mod the autoresolve always the same?
ThatJungleGaren 29 mag 2023, ore 20:29 
Does this make the AI more agressive if its auto resolve is better?
SKAAAAAAAAAAAAAAAAAAAAAAAAAA 27 mag 2023, ore 11:49 
maybe state that the mod is made for your ai overhaul or something rather than having a required mod list
Stix_09 26 mag 2023, ore 18:32 
If the other mods are not required they should not be listed as such
Cyclone 16 mag 2023, ore 6:05 
It's supposed to fixing cases where AI would siege weak settlements for 10 turns, instead of a simple auto-resolve win. If I'm not mistaken, this autoresolve is used in AI vs AI battles too.
Forlorn 16 mag 2023, ore 5:59 
cyclone that is for AI, not AR
Cyclone 15 mag 2023, ore 5:06 
I see you did an update on the main Overhaul mod on May 5, but not here.

"-Reduced valuation of unfortified settlements (AI over assess and besiege far too many turns)"

I was going to use this auto-resolve mode separately, but I assume it's not updated?
Thundrakar 1 mag 2023, ore 18:00 
does this work without Ultra Aggressive & Smart AI? i'm scared of a mod with that name
Hecleas  [autore] 14 apr 2023, ore 16:09 
Update:
-Improved and more impactful change to make auto resolve more logical and visible
danwright405 5 apr 2023, ore 11:51 
where do you put this in your load order while using sfo?
cboye19 5 apr 2023, ore 7:48 
Is there a way to spread damage taken by autoresolve more fairly? It's always melee (elite) units that gets damaged.
Harlequin 5 apr 2023, ore 6:14 
@Obelus I think this mod only modifies the player auto-resolve values
cboye19 28 mar 2023, ore 4:39 
Setr does it make it easier? Does it distribute damage for non-melee units as well?
Obelus 24 mar 2023, ore 13:40 
Has anyone notice any noticeable changes in the results for AI vs AI? As in are there any factions that appear to struggle do much better early on due to the tweaks made to auto resolve? I'm not sure if it this has anything to do with it or if it's like this in vanilla now but I've noticed that Alarielle for instance always get knocked out within like 10 turns by the cult of khaine.