tModLoader

tModLoader

Lag Remover
98 Comments
Xetaxheb  [author] 7 Aug @ 2:48am 
so "particle" isn't a thing
PROJECTILES are things like the magic missile/flamelash/bullets
DUST is just graphical fluff
maybe hit effects are the green stars? I can't do much about that but it shouldn't lag that much?
projectiles are what actually calculate hitboxes and have their own AI and running code
I didn't whitelist anything the terra blade should be using, but you could try clearing the whitelist entries
removing projectiles/hit effects is out of scope for this but i'll consider something when I have time
nachomontii 5 Aug @ 4:15pm 
hiiii! i need help! i lag a lot with the TERRA BLADE. i noticed that what generates lag are the "green stars" that generate on an enemy when hit. please fix this there are no mods that dooo :(((((. i tried to see what projectile it was on debug mode, but it doesnt show. i got the terrablade particle and rgbfirework particle but the star itself didnt show up in the chat. pleaseee fix this thank you!
Xetaxheb  [author] 29 Jul @ 10:32pm 
If there are any VANILLA weapons that still give zero indicator for their projectile please leave a comment with the exact item name (and ideally its projectile id from DEBUG but I can find it) to be added to the default whitelist some time.
Xetaxheb  [author] 29 Jul @ 10:30pm 
Updated to stable and added warning
Also implemented dust-whitelisting with some basic defaults like gem staffs, pixies, magic weapons in general (can all be deleted)
JuJu 29 Jul @ 2:56am 
Yeah sorry, misremembered the mod the enemy came. I managed to capture a video of it for you though! https://imgur.com/a/QOpbfLu
Three enemies had a glow issue, Tainted Slimes from Expanded Terraria, Astral Slimes from Calamity and Pixies from base games.
I'm not sure why it does this either, I think a warning that some glowing enemies may cause flashing effects with dust removal is a decent enough warning.
Xetaxheb  [author] 28 Jul @ 7:48pm 
Thanks for letting me know, i'll push a warning when i have a few.
Could you elaborate what a useful warning would look like to you?

I don't really have time to do much testing to hunt that down, can you also explicitly name an example mob (I'm not finding anything about "tainted slimes".. blight slimes/slime god boss or its minions?) and are you sure removing the dust causes this?

All this mod does is randomly delete the dust past certain thresholds so I'm not sure what could cause a strobing unless that's just baseline for the enemy and its impact is lessened being clouded by dust, which is fair enough to add a warning.
JuJu 28 Jul @ 1:50am 
Not sure if this is known or not, but remove dust caused some nasty almost strobe like effects for enemies whose glow increases then decreases. Especially enemies in mods like Calamity (those tainted slimes almost made me physically sick). I'm sure it makes sense code wise but I wish there was a disclaimer of some kind in the config for it :DSTsmallbird:
mmmminjae 12 Jul @ 11:50pm 
Good
Just A Average Day 1 Jul @ 4:12pm 
FINALY A MOD WHERE IM NOT INTENSELY LAGING SO BADLY CAUSE I USE CLYMATY!
Xetaxheb  [author] 6 May @ 3:27pm 
@Nobodyewe didn't see the comment about multi not working-- i'm not sure, maybe something changed? I'm pretty sure people were using it in MP before, are you sure you can't join one with JUST this mod enabled?

But try this version out? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2984135617 It should be client-only flagged and load fine.
Goregorry 6 May @ 1:58pm 
*the best mod ever
Nobodyewe 14 Mar @ 5:27pm 
work fine in singleplayer, but dont work in multiplayer, cant even open the server or join one with the mod enabled
Xetaxheb  [author] 3 Mar @ 7:22pm 
won't be implemented, don't want to add the overhead of checking them for performance reasons
also doesn't make sense in multiplayer without adding even more overhead or risking desync
but with that said, there's basically no situation where a projectile will be close enough to you for that to matter and also be despawned; the default despawn range is -pretty big-
FeverDreamer0 3 Mar @ 7:59am 
Pretty good tbh.

would like a feature where projectiles moving towards you aren't deleted but projectiles moving away from you (and too far away) are removed though.
Xetaxheb  [author] 6 Jan @ 3:06pm 
Ah, I see. Unfortunately the mod is working as intended, but if I have time at some point I could perhaps implement a dust whitelist for these situations.
In the meantime, you can set "Dust Mode" from "Hide All" to "Show All" (or "Hide in Boss fights") and turn ON "Reduce dust by chance".
Any setting for "1 in x" 3 or above or so should still show enough to track the projectile, but the default is 7 anyway and should look basically normal.
(Lower = better performance, higher = less dust removal aka better graphics)
As you said, the actual projectile (which apparently doesn't have its own sprite these days, just dust) still functions albeit invisible, so no actual gameplay impact here besides harder to see what you're doing.

If you come across any other (besides gem staffs) weapon/projectile that has a similar completely invisible projectile or animation with "1 in x" set to 7 (and dust:show_all and reduce_by_chance:on), please definitely let me know.
LKOL 6 Jan @ 2:54am 
For example, an amethyst staff and other objects made of precious stones. In fact, they work and even cause damage to enemies, but the projectiles fired by the staffs have become invisible, this also applies to some staffs from hard mode and books.
Xetaxheb  [author] 5 Jan @ 10:25pm 
shells? i'm not sure what you mean
can you list a specific item name (or mob/etc, and if what mod it comes from), in english?
LKOL 5 Jan @ 10:16pm 
The magic staffs have lost their shells, how can I fix this?
Kazzer 30 Nov, 2024 @ 1:47pm 
I used this when I had a crappy pc, and I'd say It helped.
Xetaxheb  [author] 28 Nov, 2024 @ 6:31am 
Yes, should work with any mod
SkyPizza 28 Nov, 2024 @ 2:30am 
Does it work with other mods like calamity?
SrFuton 5 Sep, 2024 @ 3:26pm 
bag
av3rage_guy1 3 Sep, 2024 @ 1:27pm 
according to my calculations, this mod increases your bitrate by 17%. it also set off nuclear bombs in my house which is a cool feature
xav 28 Aug, 2024 @ 4:05pm 
my potato pc works slightly better now playing terraria :D
xav 28 Aug, 2024 @ 3:36pm 
ima download this and see if this works, hope it does
Microsoft Word 24 Aug, 2024 @ 10:28am 
fds
mellomelt 16 May, 2024 @ 12:03pm 
i need to get this mod ngl i have a potato pc bruh :steamsad:
DoritoCats 17 Apr, 2024 @ 2:32am 
Ur a W just saying but i havent tried this mod
Xetaxheb  [author] 15 Apr, 2024 @ 10:21pm 
as far as i'm aware
CJSuss 15 Apr, 2024 @ 9:49pm 
I'm guessing this mod works fine in multiplayer?
Xetaxheb  [author] 5 Apr, 2024 @ 8:17pm 
yes ;p
B4ST3T 5 Apr, 2024 @ 7:13pm 
Xetaxheb, Literally this mod works very well, surely they are the mods that he has installed
Xetaxheb  [author] 5 Apr, 2024 @ 5:27pm 
try it again while killing 100 enemies per second
Zero2 5 Apr, 2024 @ 10:09am 
Didn't reduce any lag
B4ST3T 29 Mar, 2024 @ 5:59pm 
best mod i ever seen tbh :bricktherat:
Saint 16 Mar, 2024 @ 4:38pm 
This cup
Sczupak_Niebieski 29 Feb, 2024 @ 8:23am 
+-rep this mod boost my fps from 30 to 30 on calamity boss fights
Xetaxheb  [author] 24 Feb, 2024 @ 9:53pm 
same tbh
Mono 24 Feb, 2024 @ 8:17pm 
-rep, this mod worsens my fps from 60 to 20 on calamity boss fights
MoonLightInTheDark 18 Feb, 2024 @ 10:41am 
+rep, this mod boosts my fps from 20 to 60 on calamity boss fights
Natedogwoof 8 Feb, 2024 @ 4:45am 
it works
Xetaxheb  [author] 6 Feb, 2024 @ 3:52pm 
Does it not work with the latest version? Is tml just complaining about it being outdated or is there an error?
Natedogwoof 4 Feb, 2024 @ 9:07am 
i know your probs busy with life at the moment but if you cant update is there a viable alternative somewhere? because nitrate wont add anti projectile lag.
Xetaxheb  [author] 4 Dec, 2023 @ 5:12pm 
If I remember right that was some chinese mod that did exactly as asked.

Shame it's gone now, but here seems to be another one: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3016470554
Iguy 3 Dec, 2023 @ 6:45pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2871220654

To add to Tron's question, the link here is an error, me and my buds were hunting for a mod like this. The link is n error, any help?

:organiccucumber:
F.G 1 Dec, 2023 @ 1:19pm 
gran mod
levi.dds 24 Oct, 2023 @ 9:22am 
does this work in multiplayer aswell? cause eventho me and my friend have strong connections the server lags as soon as someone is using a dynamite or clentaminator
Xetaxheb  [author] 24 Jul, 2023 @ 10:41pm 
Tron 24 Jul, 2023 @ 1:27pm 
an option to hide other players projectiles during boss fights would be incredible
Xetaxheb  [author] 16 Jul, 2023 @ 1:31pm 
rebuilt for 1.4.4.9 on 1.4.4-preview, I don't anticipate issues but lmk if anything's off