tModLoader

tModLoader

Lag Remover
98 kommentarer
Xetaxheb  [ophavsmand] 7. aug. kl. 2:48 
so "particle" isn't a thing
PROJECTILES are things like the magic missile/flamelash/bullets
DUST is just graphical fluff
maybe hit effects are the green stars? I can't do much about that but it shouldn't lag that much?
projectiles are what actually calculate hitboxes and have their own AI and running code
I didn't whitelist anything the terra blade should be using, but you could try clearing the whitelist entries
removing projectiles/hit effects is out of scope for this but i'll consider something when I have time
nachomontii 5. aug. kl. 16:15 
hiiii! i need help! i lag a lot with the TERRA BLADE. i noticed that what generates lag are the "green stars" that generate on an enemy when hit. please fix this there are no mods that dooo :(((((. i tried to see what projectile it was on debug mode, but it doesnt show. i got the terrablade particle and rgbfirework particle but the star itself didnt show up in the chat. pleaseee fix this thank you!
Xetaxheb  [ophavsmand] 29. juli kl. 22:32 
If there are any VANILLA weapons that still give zero indicator for their projectile please leave a comment with the exact item name (and ideally its projectile id from DEBUG but I can find it) to be added to the default whitelist some time.
Xetaxheb  [ophavsmand] 29. juli kl. 22:30 
Updated to stable and added warning
Also implemented dust-whitelisting with some basic defaults like gem staffs, pixies, magic weapons in general (can all be deleted)
JuJu 29. juli kl. 2:56 
Yeah sorry, misremembered the mod the enemy came. I managed to capture a video of it for you though! https://imgur.com/a/QOpbfLu
Three enemies had a glow issue, Tainted Slimes from Expanded Terraria, Astral Slimes from Calamity and Pixies from base games.
I'm not sure why it does this either, I think a warning that some glowing enemies may cause flashing effects with dust removal is a decent enough warning.
Xetaxheb  [ophavsmand] 28. juli kl. 19:48 
Thanks for letting me know, i'll push a warning when i have a few.
Could you elaborate what a useful warning would look like to you?

I don't really have time to do much testing to hunt that down, can you also explicitly name an example mob (I'm not finding anything about "tainted slimes".. blight slimes/slime god boss or its minions?) and are you sure removing the dust causes this?

All this mod does is randomly delete the dust past certain thresholds so I'm not sure what could cause a strobing unless that's just baseline for the enemy and its impact is lessened being clouded by dust, which is fair enough to add a warning.
JuJu 28. juli kl. 1:50 
Not sure if this is known or not, but remove dust caused some nasty almost strobe like effects for enemies whose glow increases then decreases. Especially enemies in mods like Calamity (those tainted slimes almost made me physically sick). I'm sure it makes sense code wise but I wish there was a disclaimer of some kind in the config for it :DSTsmallbird:
mmmminjae 12. juli kl. 23:50 
Good
Just A Average Day 1. juli kl. 16:12 
FINALY A MOD WHERE IM NOT INTENSELY LAGING SO BADLY CAUSE I USE CLYMATY!
Xetaxheb  [ophavsmand] 6. maj kl. 15:27 
@Nobodyewe didn't see the comment about multi not working-- i'm not sure, maybe something changed? I'm pretty sure people were using it in MP before, are you sure you can't join one with JUST this mod enabled?

But try this version out? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2984135617 It should be client-only flagged and load fine.
Goregorry 6. maj kl. 13:58 
*the best mod ever
Nobodyewe 14. mar. kl. 17:27 
work fine in singleplayer, but dont work in multiplayer, cant even open the server or join one with the mod enabled
Xetaxheb  [ophavsmand] 3. mar. kl. 19:22 
won't be implemented, don't want to add the overhead of checking them for performance reasons
also doesn't make sense in multiplayer without adding even more overhead or risking desync
but with that said, there's basically no situation where a projectile will be close enough to you for that to matter and also be despawned; the default despawn range is -pretty big-
FeverDreamer0 3. mar. kl. 7:59 
Pretty good tbh.

would like a feature where projectiles moving towards you aren't deleted but projectiles moving away from you (and too far away) are removed though.
Xetaxheb  [ophavsmand] 6. jan. kl. 15:06 
Ah, I see. Unfortunately the mod is working as intended, but if I have time at some point I could perhaps implement a dust whitelist for these situations.
In the meantime, you can set "Dust Mode" from "Hide All" to "Show All" (or "Hide in Boss fights") and turn ON "Reduce dust by chance".
Any setting for "1 in x" 3 or above or so should still show enough to track the projectile, but the default is 7 anyway and should look basically normal.
(Lower = better performance, higher = less dust removal aka better graphics)
As you said, the actual projectile (which apparently doesn't have its own sprite these days, just dust) still functions albeit invisible, so no actual gameplay impact here besides harder to see what you're doing.

If you come across any other (besides gem staffs) weapon/projectile that has a similar completely invisible projectile or animation with "1 in x" set to 7 (and dust:show_all and reduce_by_chance:on), please definitely let me know.
LKOL 6. jan. kl. 2:54 
For example, an amethyst staff and other objects made of precious stones. In fact, they work and even cause damage to enemies, but the projectiles fired by the staffs have become invisible, this also applies to some staffs from hard mode and books.
Xetaxheb  [ophavsmand] 5. jan. kl. 22:25 
shells? i'm not sure what you mean
can you list a specific item name (or mob/etc, and if what mod it comes from), in english?
LKOL 5. jan. kl. 22:16 
The magic staffs have lost their shells, how can I fix this?
Kazzer 30. nov. 2024 kl. 13:47 
I used this when I had a crappy pc, and I'd say It helped.
Xetaxheb  [ophavsmand] 28. nov. 2024 kl. 6:31 
Yes, should work with any mod
SkyPizza 28. nov. 2024 kl. 2:30 
Does it work with other mods like calamity?
SrFuton 5. sep. 2024 kl. 15:26 
bag
av3rage_guy1 3. sep. 2024 kl. 13:27 
according to my calculations, this mod increases your bitrate by 17%. it also set off nuclear bombs in my house which is a cool feature
xav 28. aug. 2024 kl. 16:05 
my potato pc works slightly better now playing terraria :D
xav 28. aug. 2024 kl. 15:36 
ima download this and see if this works, hope it does
Microsoft Word 24. aug. 2024 kl. 10:28 
fds
mellomelt 16. maj 2024 kl. 12:03 
i need to get this mod ngl i have a potato pc bruh :steamsad:
DoritoCats 17. apr. 2024 kl. 2:32 
Ur a W just saying but i havent tried this mod
Xetaxheb  [ophavsmand] 15. apr. 2024 kl. 22:21 
as far as i'm aware
CJSuss 15. apr. 2024 kl. 21:49 
I'm guessing this mod works fine in multiplayer?
Xetaxheb  [ophavsmand] 5. apr. 2024 kl. 20:17 
yes ;p
B4ST3T 5. apr. 2024 kl. 19:13 
Xetaxheb, Literally this mod works very well, surely they are the mods that he has installed
Xetaxheb  [ophavsmand] 5. apr. 2024 kl. 17:27 
try it again while killing 100 enemies per second
Zero2 5. apr. 2024 kl. 10:09 
Didn't reduce any lag
B4ST3T 29. mar. 2024 kl. 17:59 
best mod i ever seen tbh :bricktherat:
Saint 16. mar. 2024 kl. 16:38 
This cup
Sczupak_Niebieski 29. feb. 2024 kl. 8:23 
+-rep this mod boost my fps from 30 to 30 on calamity boss fights
Xetaxheb  [ophavsmand] 24. feb. 2024 kl. 21:53 
same tbh
Mono 24. feb. 2024 kl. 20:17 
-rep, this mod worsens my fps from 60 to 20 on calamity boss fights
MoonLightInTheDark 18. feb. 2024 kl. 10:41 
+rep, this mod boosts my fps from 20 to 60 on calamity boss fights
Natedogwoof 8. feb. 2024 kl. 4:45 
it works
Xetaxheb  [ophavsmand] 6. feb. 2024 kl. 15:52 
Does it not work with the latest version? Is tml just complaining about it being outdated or is there an error?
Natedogwoof 4. feb. 2024 kl. 9:07 
i know your probs busy with life at the moment but if you cant update is there a viable alternative somewhere? because nitrate wont add anti projectile lag.
Xetaxheb  [ophavsmand] 4. dec. 2023 kl. 17:12 
If I remember right that was some chinese mod that did exactly as asked.

Shame it's gone now, but here seems to be another one: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3016470554
Iguy 3. dec. 2023 kl. 18:45 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2871220654

To add to Tron's question, the link here is an error, me and my buds were hunting for a mod like this. The link is n error, any help?

:organiccucumber:
F.G 1. dec. 2023 kl. 13:19 
gran mod
levi.dds 24. okt. 2023 kl. 9:22 
does this work in multiplayer aswell? cause eventho me and my friend have strong connections the server lags as soon as someone is using a dynamite or clentaminator
Xetaxheb  [ophavsmand] 24. juli 2023 kl. 22:41 
Tron 24. juli 2023 kl. 13:27 
an option to hide other players projectiles during boss fights would be incredible
Xetaxheb  [ophavsmand] 16. juli 2023 kl. 13:31 
rebuilt for 1.4.4.9 on 1.4.4-preview, I don't anticipate issues but lmk if anything's off