RimWorld

RimWorld

Vanilla Textures Expanded - [NL] Facial Animation
340 Comments
RandomEdits 28 Dec, 2024 @ 3:44pm 
Question, is anyone having an issue with baby and children heads being replaced by adult heads?
SC_Reaper 14 Nov, 2024 @ 3:20pm 
Alright, while not completely wrong, the main issue seems to be an incompatibility between this mod, and the experimental facial animation features. Simply disable that mod, and this one works fine.
SC_Reaper 14 Nov, 2024 @ 3:08pm 
After working through my modlist, it seems that this mod unfortunately results in an misalignment of eyes and mouths a good percentage of the time, which is especially visible when viewing a pawn from the side. They float in the air.
Toby 28 Oct, 2024 @ 6:34am 
i have a question with big and small combatabilaty when i use the no Facial animatons gene the person still has a Facial animations
hashbrown 3 Sep, 2024 @ 6:05pm 
is there any way to show masks and hats? for some reason even when my pawns wear one, it does not appear
Mister Buisness Mann 31 Aug, 2024 @ 10:55am 
@Neocoustic though unfortunately it's a problem with the facial animations mod itself
Mister Buisness Mann 31 Aug, 2024 @ 10:52am 
@Neocoustic I'm having the same problem
The Crow 29 Aug, 2024 @ 8:00pm 
i agree with @Kalmorph
Kalmorph 28 Aug, 2024 @ 12:00pm 
The following races/xenotypes from Vanilla Expanded series needs some working:
- Genie ("Elongated head" gene)
- Neanderthal ("Heavy Jaw" gene)
- Waster/Fungoid/Ekkimian ("Gaunt head" gene)
- Yttakin/Lycan ("Furskin" gene)
- Insector ("Insect skin" gene)
- All Phytokins ("Barkskin" gene)
- Saurid ("Scaleskin" gene)
- Bruxa ("Sanguine head" gene)
Yehoria 26 Aug, 2024 @ 5:04am 
This seems to bot include anything relating to Gaunt Heads
TheBronzeWarrior 18 Aug, 2024 @ 8:18pm 
i fixed it just fine w/ pawn adjuster
TheBronzeWarrior 18 Aug, 2024 @ 7:54pm 
@Memmo theres an (outdated but still works) mod called No Narrow Heads which removes narrow heads
TheBronzeWarrior 18 Aug, 2024 @ 7:07pm 
could you fix the issue relating to eyes? i just got a blind healer and when he walks sideways, you can still see the normal eyes underneath the blind ones
Memmo 15 Aug, 2024 @ 9:14am 
Is there a way to display the facial textures of pawns such as Androids from the mod "Vanilla Races Expanded - Android" ? Currently this mod seems to overwrite them.
PenguinDiner 13 Aug, 2024 @ 7:46am 
remove [NL] Facial Animation - Experimentals from active mods. It fixed most problems for me including the beard not aligning
Memmo 13 Aug, 2024 @ 4:45am 
Potential workaround for misaligned beards: Disable Facial Animation and this mod, use Character Editor to change your pawn's face shape to AverageNormal (male) or AverageNormal (female) for respective pawns. Re-enable Facial Animation and this mod, and the beard should be better aligned.

The misaligned beard seems to come from the fact that, underneath these facial animation mods, the pawn might actually have vanilla narrow face which is used to draw the beard, rather than the average-looking headshape from facial animation. With facial animation and this mod enabled, trying to change headshape through character editor doesn't actually change the BASE headshape, only what it appears to be drawn as.
Neocoustic 8 Aug, 2024 @ 1:55pm 
I'm having a problem, and I can't tell if it's this, the [NL] Facial Animation mod, or either of those mods' incompatibility with Biotech and certain gene/xenotype mods. Some of the xenotypes which are supposed to have different facial features, like neanderthals' jaws and brows, or that one slug race's distinct heads, are instead showing "regular" human heads. I saw that [NL]FA had the option to disable the retextures for certain xenos, so I disabled it on the problem xenos, then for some reason the pawn creation menu was rendering the torsos on top of the heads.
Marcus 20 Jul, 2024 @ 7:33pm 
This mod currently does not work, some of the eyes from normal facial animations are not properly converted.
Cynthwayve 17 Jul, 2024 @ 12:19pm 
Does this face mod hide eyes on characters missing them.
Gray_Magician 4 Jul, 2024 @ 7:49am 
experiencing issue where the re textured eyes aren't replacing the eyes but animating ontop of the default eye art. its not noticeable when the pawns face forward but when they turn left or right the eyes rest side by side on their head. Any idea how I can fix this? I have Facial + Facial Experimental + this mod
Major Aiyl 29 Jun, 2024 @ 12:51am 
Very Awesome!
DonZekane 22 Jun, 2024 @ 2:49pm 
Nvm had to look under the "Head" tab thing
DonZekane 22 Jun, 2024 @ 2:48pm 
(Character Editor)
DonZekane 22 Jun, 2024 @ 2:48pm 
How do I change a face from this mod in CE?
Xavier 17 Jun, 2024 @ 1:14pm 
Both Faces of the Rim & Facial Stuff before it had an option to remove hats/helmets indoors, but this mod doesn't. I can't seem to find a 1.5 mod that removes hats indoors? Anyone know of one? Alternatively, maybe this could be a feature addition? Thanks
Sverd 10 Jun, 2024 @ 7:13am 
I believe vanilla face tattoos are also misplaced at the moment.
Swarthy 2 Jun, 2024 @ 8:07pm 
Hm seems ppl are having a problem with beards. I would expect the mod to just turn off mouth animations and leave the eye animations on if the pawn has facial hair but ig it doesn't? Either way, coming to the comment section and seeing everyone complain about a bug is a clear sign that I should just probably leave this mod alone until that gets ironed out.
Vectrix 31 May, 2024 @ 10:00pm 
could you add compatibility with Hellsing arms Ultimate pls
Kryobi 30 May, 2024 @ 1:43pm 
Any word on how to fix the beard glitch? Haven't heard anything here in awhile. Thank you!
Mega 22 May, 2024 @ 11:16pm 
The beards are compeltely misplaced, can someone please fix it?
Ghost 18 May, 2024 @ 6:33pm 
@Ryan Nice! I'm glad I could help
Ryan 18 May, 2024 @ 3:03pm 
@Ghost It worked! Thank you so much! I hope this can be an option in the settings later on.
Futstub 18 May, 2024 @ 9:23am 
So after the beard thing is known for over a month, I don't think they will fix it. Probably use their ressources on other mods right now.
Ghost 18 May, 2024 @ 4:18am 
@Ryan, okay I've spent like all night trying to figure out this same issue and I think I've found a temporary solution. You need to go into the "[NL] Facial Animation - WIP" mod folder and find your way to the HeadType.xml file;

filepath: steamapps\workshop\content\294100\1635901197\1.5\Defs\FaceTypeDefs\Human

then change any and all instances labeled <shader>Map/CutoutSkin</shader> to <shader>Map/Transparent</shader>

I actually just copied the whole file and pasted it to the relative folder in the "Vanilla Textures Expanded - [NL] Facial Animation" mod folder to let it overwrite the original with the load order, but you can probably just edit directly from the OG mod. I just wanted to keep the original file untouched in case of any issues, but so far everything seems fine
Ryan 17 May, 2024 @ 10:25pm 
is there any way to remove the red hue on the skin? it becomes very noticeable on darker skin pawns and looks off when the skin doesnt match the gene body parts
Gaminnewf 16 May, 2024 @ 6:02pm 
Also wanted to chime in that I also suffer the beard alignment glitch as well.
Ryn 14 May, 2024 @ 1:32am 
I can't see anything in the debug logs for why this issue is happening, and no errors are being thrown, but as long as I have this mod loaded I have massive lag if more than 3 pawns are on screen.
I thought it might be a conflict with RedMattis's HD body mod, but there was no change when I removed that from the load order.
I turned off one setting of the facial animations at a time and even when all of them were off, there was still lag.
I may have missed something, but I am honestly unsure.
oorin 5 May, 2024 @ 2:42pm 
is this genetic / biotech compatible?
Gnomico 5 May, 2024 @ 7:26am 
@Turkwise Change pawn race in character editor,that will fix that
JoeOwnage 29 Apr, 2024 @ 7:29am 
Anyone getting the three black dots on the pawn's face?
인수 28 Apr, 2024 @ 3:01am 
Has this mod deleted vanilla eye that looks like a 6?
Shadowsong 27 Apr, 2024 @ 4:46am 
Could you add some Shambler faces? I found that the face of a zombie I caught looks so peaceful (even cute? ) It's hard to recognize that she's a zombie.
CLOCKWORK 25 Apr, 2024 @ 8:41am 
Is this normal that, for example, genies have normal baseliner heads?
Turkwise 24 Apr, 2024 @ 9:19pm 
Beards arent aligned when the pawn faces to the side.
ChrisB 24 Apr, 2024 @ 4:29pm 
all my pawns have the same facial "animation" - underscore for mouth and normal eyes. anyone got an idea what the problem might be?
Ryucyber_bot13 24 Apr, 2024 @ 11:33am 
Does this mod belong to any Discord server or something? I want to know when the bug with eye genes will get fixed :)
Nawas 22 Apr, 2024 @ 8:04am 
sorry for bad english.
i got an issue, i´m using beutifull bodies and in the male pawns the beard doesnt fit when they are sideways, it not cover the mouth and its more donw and more back, please can you fix that?:steamthumbsup:
Perfect Cell 21 Apr, 2024 @ 11:56am 
the orginal mod is what causes issues as of now (eye color, skin color etc) so best wait untill the OP fixes their mod first
Em26 20 Apr, 2024 @ 4:39pm 
Eye genes seem to not work with this
Gryphonheart 17 Apr, 2024 @ 6:06am 
@CrimsonHoneyBee place this one on the bottom or near the bottom, after any anime face mod you might have