RimWorld

RimWorld

Vanilla Textures Expanded - [NL] Facial Animation
387 Comments
Lemniscate_Mike 17 Aug @ 2:05pm 
Would you be planning on updating this to support leathery faces and such(I'm asking for each mod, as I dunno who needs to do it)?
Nic 16 Aug @ 3:55pm 
THE FACE CHANGED, I REPEAT, THE FACE CHANGED, THIS STATUE IS 110% POSSESSED
Nic 15 Aug @ 5:23pm 
I NEED AN EXORCIST, MY STATUE IS BLINKING
SunnyShovel 7 Aug @ 12:27pm 
thank you for updating for 1.7 for any of us playing in the future
lydocia 6 Aug @ 7:59am 
Does this mod keep the bionic eyes in the pawn thumbnails?
Shoeeater25 6 Aug @ 5:27am 
Imagine clown awarding mods. Actually fatherless behavior.
KYUNG 4 Aug @ 8:03am 
this mod is great but we need red/gray/bionic/archotech eye patches 🙏🏻🙏🏻
K 28 Jul @ 6:31pm 
Statues are ALIVE!! R U N !! XD
Izadumb1 28 Jul @ 6:00pm 
Maybe put the smile lines, tired eyes, and crows feet together for a "sweet ol' grandma" kind of old and the furrows, forehead wrinkles, and frown lines for the "grumpy grandpa" kind of old.
Izadumb1 28 Jul @ 5:57pm 
I hate to be another nagger here, but I wish there were skin options that are the wrinkle skins mixed together so I could make my old pawns look OLD.
Miss_Kyleigh_2 26 Jul @ 10:21pm 
it seems like eye patches and missing eyes just kinda don't show? Hopefully that can be fixed if its not too much trouble.
blackkanye 21 Jul @ 10:28pm 
In the past did the bionic textures show up when they were installed/taken out? I could have sworn I didn't have to do that manually
Emdood 21 Jul @ 8:30pm 
I love this, but it seems to remove red/grey eyes for hussar and dirtmoles, have I configured it wrong or something? Or is that just something thats not supported?
тетеря, блин 20 Jul @ 3:33pm 
is it possible to make a framework that would allow having different types of faces per different factions? Or maybe bound to a gene. It would be super cool to make different factions look differently, something like nations. I mean, there are so many cool retextures waiting to be integrated all together.
PlutoMayhem 18 Jul @ 9:15pm 
1.8 update when?
LukeNukem 16 Jul @ 3:56pm 
i'm getting ctd with this in my list, 151 mods and i narrowed it down to this one, what can i send to help? or if its just me ignore this :D i can live without i guess!
Chaotic Entropy 15 Jul @ 6:42am 
FYI, your cover image is still showing "1.4" compatibility, which threw me off.
Barry 14 Jul @ 4:09am 
update to 69.420 pls
Potato Gaming 10 Jul @ 11:17am 
LETS GOOOOOOO!!!!!!!!! :steamhappy:
LordBeef21 10 Jul @ 7:47am 
Lol 1.7 woooo!
RAD EMERALD 10 Jul @ 4:45am 
THANK DUDE!!! WOOOOO!!!!
Oracle of Thessia  [author] 10 Jul @ 4:35am 
Updated with the 1.6 tag.

It's a retexture so it already worked fine but now it won't whine at you about it.
™ NeBbeeeeerr? ★ 9 Jul @ 6:42am 
the mod does not work with eye color, gen "Gusar" does not have red eyes, or other genes also do not have gray or white color, a mod for additional colors will not fix this problem.
RAD EMERALD 8 Jul @ 4:50am 
I'm saw Reel's facial done here 1.6!
filipfrantz 8 Jul @ 1:22am 
It would be nice for this to be updated to 1.6.
boytype 7 Jul @ 9:29pm 
Working great for me as of 7/7/25 on 1/6 branch.
I need this for 1.6 bro
Brett18765567654 7 Jul @ 12:36pm 
@JoeOwnage It needs an update. I tried it and the head shape is broken. it just shows the original one.
JoeOwnage 7 Jul @ 10:01am 
its just a retexture it probably doesn't even need to be updated
Goblins4Lyfe 6 Jul @ 6:23pm 
You think maybe the description should be updated? Its still proudly saying its functional to version 1.3 in a big graphic.
RAD EMERALD 6 Jul @ 2:57am 
done this update facial!
Kalmorph 17 Jun @ 2:48pm 
The following races/xenotypes from Vanilla Expanded series has no retextures from this mod and will look like normal heads:
- Genie ("Elongated head" gene)
- Neanderthal ("Heavy Jaw" gene)
- Waster/Fungoid/Ekkimian ("Gaunt head" gene)
- Yttakin/Lycan ("Furskin" gene)
- Insector ("Insect skin" gene)
- All Phytokins ("Barkskin" gene)
- Saurid ("Scaleskin" gene)
- Bruxa ("Sanguine head" gene)
RAD EMERALD 12 Jun @ 8:34am 
pls update 1.6?
GrimoireODS 11 Jun @ 4:55pm 
Does this work with xenotypes and also mods that add new xenotypes like alpha genes for instance?
SCOUTBONK 11 Jun @ 7:59am 
no hands and feels awww man.
ShadowV2 1 Jun @ 3:14pm 
If the automatons mod is activated at the same time as this mod their head gets removed for some reason.
like 17 slugs i think 18 May @ 7:54am 
is it compatible with "Oops all BUGPARTS 2"?
Mac 5 May @ 11:54pm 
Most of the male eyes are aligned the same as the female eyes, causing them to be drawn too deep into the head when facing east or west and making them look inbred.
Sera 29 Mar @ 8:12pm 
"CE comp" you joke but i have seen the most random things not be. there was a mod that just added a cold torch to the game and it broke CE
J 24 Mar @ 9:32pm 
I have it near the end of the modlist but whenever female are sleeping their face is blank
PUCCULENT 7 Mar @ 12:44pm 
roblox faces
Max 6 Mar @ 5:03am 
Is there a way to remove those smirks they have? Maybe just have the eyes cause those mouths look weird
Man Milk (Mank) 2 Mar @ 5:08pm 
For those asking about Red and Grey eye genes: install '[BT] EyeGenes2Lite' and load it after this mod to fix the issue.

Note that if you do this mid-save your baseline eyes will have random eye-colours; so you'll need to adjust them to black using the original NL Facial Animation afterward. On fresh saves all baseline eyes display correctly as black.
SiaNKs 9 Feb @ 6:47pm 
@RandomEdits Sounds like you have "Children, School And Learning " mod installed. If u have, disable it cause it WILL cause errors, sadly but it also conflicts with Biotech itself anyway.... so
Cyber Witch ~ 3 Feb @ 5:07am 
I feel like it removes the point of the mod. The faces are simply too small to actually notice the faces unless you zoom really close
OP Jason 31 Jan @ 1:36am 
Any chance this could be made to work with the Pawn Editor mod?
RandomEdits 28 Dec, 2024 @ 3:44pm 
Question, is anyone having an issue with baby and children heads being replaced by adult heads?
SC_Reaper 14 Nov, 2024 @ 3:20pm 
Alright, while not completely wrong, the main issue seems to be an incompatibility between this mod, and the experimental facial animation features. Simply disable that mod, and this one works fine.
SC_Reaper 14 Nov, 2024 @ 3:08pm 
After working through my modlist, it seems that this mod unfortunately results in an misalignment of eyes and mouths a good percentage of the time, which is especially visible when viewing a pawn from the side. They float in the air.