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报告翻译问题
- Genie ("Elongated head" gene)
- Neanderthal ("Heavy Jaw" gene)
- Waster/Fungoid/Ekkimian ("Gaunt head" gene)
- Yttakin/Lycan ("Furskin" gene)
- Insector ("Insect skin" gene)
- All Phytokins ("Barkskin" gene)
- Saurid ("Scaleskin" gene)
- Bruxa ("Sanguine head" gene)
The misaligned beard seems to come from the fact that, underneath these facial animation mods, the pawn might actually have vanilla narrow face which is used to draw the beard, rather than the average-looking headshape from facial animation. With facial animation and this mod enabled, trying to change headshape through character editor doesn't actually change the BASE headshape, only what it appears to be drawn as.
filepath: steamapps\workshop\content\294100\1635901197\1.5\Defs\FaceTypeDefs\Human
then change any and all instances labeled <shader>Map/CutoutSkin</shader> to <shader>Map/Transparent</shader>
I actually just copied the whole file and pasted it to the relative folder in the "Vanilla Textures Expanded - [NL] Facial Animation" mod folder to let it overwrite the original with the load order, but you can probably just edit directly from the OG mod. I just wanted to keep the original file untouched in case of any issues, but so far everything seems fine
I thought it might be a conflict with RedMattis's HD body mod, but there was no change when I removed that from the load order.
I turned off one setting of the facial animations at a time and even when all of them were off, there was still lag.
I may have missed something, but I am honestly unsure.
i got an issue, i´m using beutifull bodies and in the male pawns the beard doesnt fit when they are sideways, it not cover the mouth and its more donw and more back, please can you fix that?