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1) Right-click The End is Nigh in your library, then select "Properties"
2) In the Properties menu, click "Workshop". Make sure there's a blue check mark next to Shattered Spectrum.
3) Launch the game and select Play with Mods. A white window will pop up and you select Shattered Spectrum from the list.
4) If you don't get a "Play with Mods" option when you launch the game, then right-click The End is Nigh and select "Properties".
5) Select "General", and then change the drop-down menu next to "Launch Options" to "Play with Mods" or "Ask when starting game".
Cool mod, i like OST and disign.
454 tumors, 4582 deaths
Excellent work. Smooth, satisfying difficulty curve. As high quality as the original game. You basically added new movement mechanics through how well you know the game. Learned a lot about how the physics of the game work intuitively from your exquisite level design
P.S. Vault 10 is evil. Took me 30 minutes before I got it once. Thank goodness I found every collectible after that point so I didn't ever have to do that room again
The first 11 areas including The Artery : 2,277
The Noose (including at least 3 of the secret rooms) : 627
The Vault : 1,426
The Core : 264
Thank you very much for the fun time.
All of the mod's content is fully playable and polished to the best of our abilities.
Welcome to version 1.0.
In other news, most of the work for the full release of Spectrum is done. I'll be working on a bit more art and doing a whole lot of playtesting over the course of the next few weeks.
But the levels, the cutscenes, and the audio are all finished.
1.0 will come with cartridges, but those will be found inside of Stevens. The areas on the main two map pages won't be getting any new collectibles.
One question though. There are still a few secret areas which look like good spots to hide collectibles, such as the newly added one in Vault 3 . Are there plans to include cartridges in the game at some point?
And yea, Vault 8 is tricky.
One new area (second to last one), updated music tracks, new title screen, more secrets, and a bunch of levels have been rebalanced.
a) You're playing a version of the game which does not support custom SWF graphics. (Like the Mac version.) If this is what's causing the problem, then I don't have a solution.
b) You have some other unpacked files in your TEiN folder, which conflict with the mod's files. If that's the case, you can just move folders named audio, data, shaders, swfs, textures, and tilemaps out of theendisnigh folder.
Maybe I'll manage to get the final areas finished alongside the soundtrack update, but I can't promise anything. I don't want these new levels to feel like filler.
verrrrrrrrrry exciting ⭐