The End Is Nigh

The End Is Nigh

TEiN: Shattered Spectrum
Showing 1-10 of 26 entries
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Update: 14 Jul @ 7:39am

- Readded the missing respawn point at the start of the S/P cart. Caused by an oversight in another bugfix in the previous update.

Update: 13 Jul @ 11:44am

- Fixed the main map being displayed as 100% completed before you've collected the cartridges.
- Added spikes in one spot in Mea Culpa 9 which looked like a secret and was really hard to get to.
- Reordered Crossroads' secret levels in the tumor tracker. The two top path mega tumors are now displayed next to each other.
- Added a thin platform at the start of the Dwarf Fortress secret with vertical fast conveyors.
- Fixed a place in Chilled Contraption where the player could pass through a wall using a crusher.
- Fixed the level name of D-1 not being displayed when accessed as part of S/P.
- Fixed the wrong cart being selected sometimes when you exit from S/P.
- Fixed a small visual issue in the ending cutscene.

Update: 12 Jul @ 4:10am

- Added the final area and its music track by Scavenger.
- Added the ending cutscene.
- Fixed up the final page of the intro cutscene.
- Remade the drill battery sprite.
- Added Steven areas and five cartridges. You know what that means.
- Rearranged the icons on the main map and deleted unused assets from the map file.
- Opening the map while in the Noose now selects the Bare Chasm icon by default, instead of Shaded Gorge.
- Updated the map pages to display Ash's current goal.
- Rewrote and tweaked more NPC dialogues across the mod.
- Added 15 new NPC visuals and placed new NPCs in some levels.
- Simplified the tumor in Shaded Gorge 2 a bit.
- Decluttered the decorations in some of Shaded Gorge's levels.
- Fixed minor visual issues in Overhang.
- Redecorated the transition level between Overhang and Mea Culpa.
- Made Mea Culpa 1 a bit less finnicky.
- Tweaked the janky visuals in Mea Culpa 3.
- Fixed the "inaccessible" part of one of Mea Culpa's secrets killing you unceremoniously when accessed.
- Updated Highlands' area label.
- Moved the mega tumor in 3ax-5 (one of Highlands' secrets) to the end of the level to prevent its collection message from interfering with gameplay.
- Simplified Highlands 11.
- Fixed a minor visual issue with the Crossroads' tileset.
- Reduced visual clutter in some of Crossroads' levels.
- Replaced a missing global particle in Crossroads and changed its ambient track.
- Made the new Bare Chasm secret (1cx-4) harder.
- Prevented a highly timing-dependent unintuitive interaction in Dwarf Fortress 2.
- Made a few of the momentum preservation jumps in Dwarf Fortress less precise.
- Nerfed the Dwarf Fortress secret which was added in update b7.
- Reworked path B and streamlined paths C and E of Chilled Contraption.
- Reworked Chilled Contraption 4d.
- Nerfed some of Artery's levels a bit and made a few others more intuitive.
- Added some mechanical gear in the background layers of Artery levels.
- Added significantly more obvious mine jump setups to Vault levels, because mines are very buggy and approaching them from the wrong angle sometimes results in your momentum being taken away from you mid-air for no clear reason.
- Nerfed Vault 8 in a minor way.
- Made Vault 9 a bit more intuitive by blocking off an unintended path which didn't actually work, but looked like it could.
- Simplified Vault 10 and its tumor.
- Simplified Vault 13 a bit and moved its tumor.
- Moved the button in 2fx-3 (one of Vault's secrets) higher up.
- Implemented an updated version of Surreal's Retro Assets into the mod.
- Removed unused SWF assets to save memory.
- Removed unused audio and level files.
- Added a palette list file in the data folder to make modding/reusing Spectrum's palettes easier.
- Added the new secret music tracks by Scavenger. (Undocumented change which happened between versions.)
- Updated the Workshop page with a new description, thumbnail, and screenshots.

Update: 1 Jun @ 4:19pm

- Added the secret tracks composed by Scavenger.

Update: 1 Jun @ 7:23am

- Possibly fixed a crash which occasionally happens in Mea Culpa 12. We'll have to see.
- Fixed the mega tumor in 3ax-4 (one of Highlands' secrets) being accessible from the ground level.

Update: 1 Jun @ 4:56am

- Added the Vault and its music track by Scavenger.
- Added new versions of music tracks for a bunch of other areas.
- Replaced the title screen image with an entirely new one.
- Redone or tweaked the writing in some of the NPC dialogues in Shaded Gorge, Crossroads, Ancient Sewers, Coast, Chilled Contraption, and the Noose.
- Added some missing apostrophes in NPC dialogues across the game and fixed minor grammar mistakes.
- Fixed the weird spring jump in Shaded Gorge 1.
- Fixed the lack of raindrop particles on some platforms in Shaded Gorge 16 and the cliff.
- Improved the decorations around the Hole slightly.
- Reworked Highlands 11 a bit.
- Added one more mega tumor in the Coast.
- Added one more mega tumor in the Bare Chasm.
- Added two more mega tumors in Dwarf Fortress.
- Added one more mega tumor in Artery.
- Reworked a few more of Chilled Contraption's levels, aiming for more streamlined designs.
- Fixed the area label of Chilled Contraption showing up when you enter its first secret.
- Fixed a crash which happened when using the collect_everything command.
- Moved the unused NPCs and tilesets into a separate folder. Cleaned up the map file.
- Made other small changes and forgot about them. It's been a while.

Update: 31 Dec, 2022 @ 1:13pm

- Reworked Dwarf Fortress 3 entirely.
- Tweaked the gameplay and visuals of a few other DF levels.
- Moved some of DF's secrets around and added one new secret level.
- Slightly changed the color of lava in DF.

Update: 30 Dec, 2022 @ 10:21am

- Added the rest of Artery and its music track by Scavenger.
- Expanded Dwarf Fortress, adding 6 new levels and reworking a few.
- Redecorated Dwarf Fortress with a new tileset.
- Reworked Chilled Contraption 4d.
- Made backtracking from Highlands 10 slightly more conveninent.
- Removed an unintentional easy skip from one of Bare Chasm's secrets.
- Moved the "warp to" tag in Coast 11 down.
- Changed the sound of rain in the intro.

Update: 5 Dec, 2022 @ 5:05am

- Made backtracking from Highlands 10 possible.
- Removed an extra tumor from a place where it shouldn't have been.

Update: 5 Dec, 2022 @ 3:20am

- Fixed Highlands' tumor tracker.
- Fixed a minor visual issue with the laser.
- Removed the cart crash sound from the intro.