Rivals of Aether

Rivals of Aether

Tapu Koko
23 bình luận
The Rowlet Gentleman 23 Thg06 @ 8:57pm 
Are you gonna do the other Tapus too?
fweddy1 10 Thg02 @ 4:14pm 
plz fix counter and he cant really kill at 100
SrslyTony 26 Thg12, 2024 @ 12:09am 
Love them! Great going with the moveset! :necroheart:
plutopos 10 Thg07, 2023 @ 1:44pm 
The down special (counter) doesn't work most of the time for me. Is it a bug?
D YellowMadness 13 Thg06, 2023 @ 4:30pm 
@TheMadKat: Crouching actually already greatly reduces knockback in this game although I don't think most people know that. Maybe you meant more so though?
tapumasu 5 Thg04, 2022 @ 12:03pm 
Super fun character, love the way they're designed :steamthumbsup:
Coleslaw 22 Thg03, 2022 @ 12:34pm 
Do you think you could make the other tapu's playable as fighters?
DeltaDragon 27 Thg01, 2022 @ 2:52pm 
Awesome character! but it really sucks when i try to use an electrified move, and i get hit before it comes out. It double sucks because it gets rid of the electric field. Some super armor on the start or it not getting rid of the field would be nice.
TheMadKat 1 Thg01, 2022 @ 2:50pm 
Wouldn't it be cool if Koko's crouch reduced the amount of damage and knockback he took, since he's fully inside his shell?
-Parpar- 25 Thg12, 2021 @ 9:14am 
what if sableye was the fighter to rival of aether?
TheMadKat 13 Thg12, 2021 @ 12:02pm 
It would be nice if Tapu Koko's moves came out faster. Right now his moves (tilts, fair, and strongs, mostly) feel really slow, especially considering how little KO power they have. Dstrong in particular is too slow to be an effective get-off-me move.
Berserk Inferno 10 Thg12, 2021 @ 3:09pm 
Also. That's one of the best crouch sprites I've ever seen.
Berserk Inferno 10 Thg12, 2021 @ 3:08pm 
A little bit of feedback;

I think the character is really good in concept. I like the electric terrain activation and buffing, it's really interesting to play with.

I would suggest increasing the sweetspot size a bit on fair, uair, and forward tilt, I find it a bit too difficult to hit consistently.

I would also suggest modifying some of the launch angles to be more horizontal, fsmash for sure maybe fair, not 100% on what else. just to make it a little easier to kill.

Last thing on the forward special I would make the loop animation a hitbox or just transition straight into pratfall if you miss the move. As it is, it's a little confusing
Mr. Murakami 29 Thg11, 2021 @ 9:19pm 
Please let up tilt trigger electric terrain and make the boosted moves have a SLIGHT amount of more KB/scaling
Ace 27 Thg11, 2021 @ 10:06pm 
spriting feels right. his frame data not so much. You can make his moves come out faster it wont break the game.
Mr. Octopus 25 Thg11, 2021 @ 9:49pm 
so i deleted the files and then reinstalled them same glitch happened guess its just a bug on my end
TheSmashWaffle #savetf2  [tác giả] 25 Thg11, 2021 @ 11:53am 
Try uninstalling and reinstalling the character again. It works perfectly fine for me, so I'm sure it's just a download issue of sorts.
Mr. Octopus 24 Thg11, 2021 @ 2:15am 
for some reason the electric attacks have no hitbox and dont work as intended if there is a fix for this can you tell me?
grainneagalvin 21 Thg11, 2021 @ 12:04pm 
why him
why not dutch angel dragons
Tacomonster83 20 Thg11, 2021 @ 1:02pm 
bruh this is hella good, the sprites and moves feel so fuckin sick bro
Shio 18 Thg11, 2021 @ 2:44pm 
TAPU KOKO
bendyjw 18 Thg11, 2021 @ 1:32pm 
TAPO Loco
WispLock 18 Thg11, 2021 @ 1:24pm 
IT'S TIMEEEEE